Mark H. DeForest
aka:
Mark DeForest
Moby ID: 12180
Credits (23 credits on 14 games)
- by Role
- by Date
- by Moby Score
- by Genre
Programming/Engineering | |
---|---|
Real Myst (2017, Android) | Conversion Software Engineer |
Lilly Looking Through (2013, Windows) | Chief Technical Officer |
Myst (2009, iPhone) | iPhone Programming |
Myst Online: Uru Live (2007, Windows) | CTO |
Myst V: End of Ages (2005, Windows) | Chief Technical Officer (CTO) |
Uru: The Path of the Shell (2004, Windows) | CTO |
Uru: To D'ni (2004, Windows) | Gameplay Programming Lead |
Uru: Ages Beyond Myst (2003, Windows) | Python, Interface |
Real Myst (2002, Macintosh) | Core Technology Department |
Riven: The Sequel to Myst (1998, SEGA Saturn) | Effects Programming Engineer (as Mark DeForest) |
Riven: The Sequel to Myst (1997, PlayStation) | Effects Programming Engineer |
Riven: The Sequel to Myst (1997, Macintosh) | Effects Programming Engineer |
Riven: The Sequel to Myst (1997, Windows) | Effects Programming Engineer |
Art/Graphics | |
---|---|
The Manhole: CD-ROM Masterpiece Edition (1994, Windows 3.x) | Technical Construction by (as Mark DeForest) |
Quality Assurance | |
---|---|
Myst (1997, Amiga) | Beta testing (Cyan) |
Technology | |
---|---|
Obduction (2016, Windows) | Technical Consultant |
Support | |
---|---|
Firmament (2023, Windows) | Supporting Cyanists |
Myst (2021, Windows) | Additional Support |
Thanks | |
---|---|
Real Myst (2017, Android) | Legacy realMyst Team |
Other | |
---|---|
realMyst: Masterpiece Edition (2014, Windows) | Legacy Team |
Real Myst (2002, Macintosh) | Rime Age Design |
Real Myst (2000, Windows) | Core Technology Development |
Real Myst (2000, Windows) | Rime Age Design |