Paul Neurath
Moby ID: 5226
Credits (56 credits on 28 games)
- by Role
- by Date
- by Moby Score
- by Genre
2018 | |
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Underworld Ascendant (Windows) | CEO |
Underworld Overlord (Android) | Creative Direction |
2014 | |
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Codename Cygnus (Android) | Special Thanks |
2013 | |
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Codename Cygnus (iPad) | Special Thanks |
2010 | |
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Great Migrations (Windows) | Creative Director |
2006 | |
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Dark Messiah: Might and Magic (Windows) | Special Thanks (Floodgate Entertainment) |
2003 | |
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Neverwinter Nights: Shadows of Undrentide (Windows) | Creative Director |
Neverwinter Nights: Hordes of the Underdark (Windows) | Creative Director |
2002 | |
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Ultima Underworld: The Stygian Abyss (Windows Mobile) | Technical Advisory |
Arx Fatalis (Windows) | Special Thanks |
Jane's Combat Simulations: Attack Squadron (Windows) | LG Team |
2000 | |
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Thief II: The Metal Age (Windows) | Managing Director |
1999 | |
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System Shock 2 (Windows) | Managing Director |
Flight Unlimited III (Windows) | Looking Glass Management |
Destruction Derby 64 (Nintendo 64) | Special Thanks |
Thief: Gold (Windows) | Managing Director |
1998 | |
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Thief: The Dark Project (Windows) | Looking Glass Management |
1997 | |
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Ultima Underworld: The Stygian Abyss (PlayStation) | Designer |
Flight Unlimited II (Windows) | Looking Glass Management |
British Open Championship Golf (Windows) | Special Thanks |
1996 | |
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Terra Nova: Strike Force Centauri (DOS) | Original Concept |
1995 | |
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Flight Unlimited (Macintosh) | Special Thanks to |
Descent (DOS) | Special Thanks To |
1993 | |
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Ultima Underworld: The Stygian Abyss (PC-98) | Designed by |
Ultima Underworld II: Labyrinth of Worlds (DOS) | Design |
1992 | |
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Ultima Underworld: The Stygian Abyss (DOS) | Design |
1990 | |
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Space Rogue (FM Towns) | Game Design |
1989 | |
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Space Rogue (Apple II) | Designer |
Star Command (Amiga) | Playtesters |
Omega (DOS) | OSI/CACD Support |
1988 | |
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AutoDuel (DOS) | Playtesting |
1987 | |
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Deep Space: Operation Copernicus (Apple II) | Design |
AutoDuel (Atari ST) | Playtesters (at OSI) |
1986 | |
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Ogre (Apple II) | Programming Assistance |
AutoDuel (Commodore 64) | Playtesters (at OSI) |