Paul Neurath
Moby ID: 5226
Credits (56 credits on 28 games)
- by Role
- by Date
- by Moby Score
- by Genre
Business | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
System Shock 2 (1999, Windows) | Managing Director |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Production | |
---|---|
Thief II: The Metal Age (2000, Windows) | Managing Director |
Design | |
---|---|
Underworld Ascendant (2018, Windows) | Creative Director |
Underworld Overlord (2018, Android) | Creative Direction |
Great Migrations (2010, Windows) | Creative Director |
Neverwinter Nights: Shadows of Undrentide (2003, Windows) | Creative Director |
Ultima Underworld: The Stygian Abyss (1997, PlayStation) | Designer |
Terra Nova: Strike Force Centauri (1996, DOS) | Original Concept |
Ultima Underworld: The Stygian Abyss (1993, PC-98) | Designed by |
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) | Design |
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) | Director |
Ultima Underworld: The Stygian Abyss (1992, DOS) | Design |
Space Rogue (1990, FM Towns) | Game Design |
Space Rogue (1989, Apple II) | Designer |
Space Rogue (1989, DOS) | Design |
Deep Space: Operation Copernicus (1987, Apple II) | Design |
Deep Space: Operation Copernicus (1987, Commodore 64) | By |
Deep Space: Operation Copernicus (1987, DOS) | Design |
Programming/Engineering | |
---|---|
Space Rogue (1990, FM Towns) | Programming |
Space Rogue (1990, Atari ST) | Programmed by |
Space Rogue (1990, Amiga) | Programmed by |
Space Rogue (1989, Commodore 64) | Programming |
Space Rogue (1989, Apple II) | Lead Programmer |
Space Rogue (1989, DOS) | Programming |
Deep Space: Operation Copernicus (1987, Apple II) | Programming |
Deep Space: Operation Copernicus (1987, DOS) | Programming |
Ogre (1986, Apple II) | Programming Assistance |
Art/Graphics | |
---|---|
Deep Space: Operation Copernicus (1987, Apple II) | Art |
Deep Space: Operation Copernicus (1987, DOS) | Art |
Video/Cinematics | |
---|---|
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
Quality Assurance | |
---|---|
Star Command (1989, Amiga) | Playtesters |
AutoDuel (1988, DOS) | Playtesting |
AutoDuel (1987, Atari ST) | Playtesters (at OSI) |
Ogre (1986, Apple II) | The Playtesters |
AutoDuel (1986, Commodore 64) | Playtesters (at OSI) |
Technology | |
---|---|
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Support | |
---|---|
Ultima Underworld: The Stygian Abyss (2002, Windows Mobile) | Technical Advisory |
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Omega (1989, DOS) | OSI/CACD Support |
Omega (1989, Apple II) | OSI/CACD Support |
Thanks | |
---|---|
Codename Cygnus (2014, Android) | Special Thanks |
Codename Cygnus (2013, iPad) | Special Thanks |
Codename Cygnus (2013, iPhone) | Special Thanks |
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
Ultima Underworld: The Stygian Abyss (2002, Windows Mobile) | Special Thanks |
Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
British Open Championship Golf (1997, Windows) | Special Thanks |
Terra Nova: Strike Force Centauri (1996, DOS) | Special Thanks To |
Flight Unlimited (1995, DOS) | Special Thanks To |
Descent (1995, DOS) | Special Thanks To |
Other | |
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Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Thief: Gold (1999, Windows) | Managing Director |