Paul Neurath
Moby ID: 5226
Credits (56 credits on 28 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
System Shock 2 (1999, Windows) | Managing Director |
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Ultima Underworld: The Stygian Abyss (1997, PlayStation) | Designer |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Terra Nova: Strike Force Centauri (1996, DOS) | Original Concept |
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Descent (1995, DOS) | Special Thanks To |
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) | Design |
Space Rogue (1990, FM Towns) | Game Design |
Star Command (1989, Amiga) | Playtesters |
Deep Space: Operation Copernicus (1987, Apple II) | Design |
3rd-person (Other) | |
---|---|
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Action | |
---|---|
Codename Cygnus (2014, Android) | Special Thanks |
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
System Shock 2 (1999, Windows) | Managing Director |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Terra Nova: Strike Force Centauri (1996, DOS) | Original Concept |
Descent (1995, DOS) | Special Thanks To |
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) | Design |
Space Rogue (1990, FM Towns) | Game Design |
AutoDuel (1988, DOS) | Playtesting |
Deep Space: Operation Copernicus (1987, Apple II) | Design |
Action RPG | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
Ultima Underworld: The Stygian Abyss (1997, PlayStation) | Designer |
Add-on | |
---|---|
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
Neverwinter Nights: Shadows of Undrentide (2003, Windows) | Creative Director |
Automobile | |
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Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
Behind view | |
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Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
British Open Championship Golf (1997, Windows) | Special Thanks |
Board game | |
---|---|
Ogre (1986, Apple II) | Programming Assistance |
Cyberpunk / dark sci-fi | |
---|---|
System Shock 2 (1999, Windows) | Managing Director |
Diagonal-down | |
---|---|
Underworld Overlord (2018, Android) | Creative Direction |
Direct control | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
System Shock 2 (1999, Windows) | Managing Director |
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Ultima Underworld: The Stygian Abyss (1997, PlayStation) | Designer |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Descent (1995, DOS) | Special Thanks To |
Ecology / nature | |
---|---|
Great Migrations (2010, Windows) | Creative Director |
Educational | |
---|---|
Great Migrations (2010, Windows) | Creative Director |
Fantasy | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Underworld Overlord (2018, Android) | Creative Direction |
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Ultima Underworld: The Stygian Abyss (1997, PlayStation) | Designer |
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) | Design |
Flight / aviation | |
---|---|
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Golf | |
---|---|
British Open Championship Golf (1997, Windows) | Special Thanks |
Historical events | |
---|---|
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Horror | |
---|---|
System Shock 2 (1999, Windows) | Managing Director |
Interactive fiction / text adventure | |
---|---|
Codename Cygnus (2014, Android) | Special Thanks |
Isometric | |
---|---|
Great Migrations (2010, Windows) | Creative Director |
Licensed | |
---|---|
Great Migrations (2010, Windows) | Creative Director |
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
Neverwinter Nights: Shadows of Undrentide (2003, Windows) | Creative Director |
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
British Open Championship Golf (1997, Windows) | Special Thanks |
Ogre (1986, Apple II) | Programming Assistance |
Map / level | |
---|---|
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
Neverwinter Nights: Shadows of Undrentide (2003, Windows) | Creative Director |
Motion control | |
---|---|
Underworld Overlord (2018, Android) | Creative Direction |
NPC / enemy | |
---|---|
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
North America | |
---|---|
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Player unit | |
---|---|
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
Neverwinter Nights: Shadows of Undrentide (2003, Windows) | Creative Director |
Point and select | |
---|---|
Underworld Overlord (2018, Android) | Creative Direction |
Post-apocalyptic | |
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AutoDuel (1988, DOS) | Playtesting |
Puzzle | |
---|---|
Omega (1989, DOS) | OSI/CACD Support |
Puzzle elements | |
---|---|
Arx Fatalis (2002, Windows) | Special Thanks |
RPG elements | |
---|---|
System Shock 2 (1999, Windows) | Managing Director |
Racing / Driving | |
---|---|
Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
AutoDuel (1988, DOS) | Playtesting |
Real-time | |
---|---|
Great Migrations (2010, Windows) | Creative Director |
Terra Nova: Strike Force Centauri (1996, DOS) | Original Concept |
Regional differences | |
---|---|
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
System Shock 2 (1999, Windows) | Managing Director |
Role-playing (RPG) | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Dark Messiah: Might and Magic (2006, Windows) | Special Thanks (Floodgate Entertainment) |
Arx Fatalis (2002, Windows) | Special Thanks |
Ultima Underworld: The Stygian Abyss (1997, PlayStation) | Designer |
Ultima Underworld II: Labyrinth of Worlds (1993, DOS) | Design |
Star Command (1989, Amiga) | Playtesters |
AutoDuel (1988, DOS) | Playtesting |
Sandbox / open world | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Sci-fi / futuristic | |
---|---|
Terra Nova: Strike Force Centauri (1996, DOS) | Original Concept |
Descent (1995, DOS) | Special Thanks To |
Space Rogue (1990, FM Towns) | Game Design |
Star Command (1989, Amiga) | Playtesters |
Omega (1989, DOS) | OSI/CACD Support |
AutoDuel (1988, DOS) | Playtesting |
Deep Space: Operation Copernicus (1987, Apple II) | Design |
Ogre (1986, Apple II) | Programming Assistance |
Shooter | |
---|---|
System Shock 2 (1999, Windows) | Managing Director |
Descent (1995, DOS) | Special Thanks To |
Space Rogue (1990, FM Towns) | Game Design |
Simulation | |
---|---|
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Space Rogue (1990, FM Towns) | Game Design |
Deep Space: Operation Copernicus (1987, Apple II) | Design |
Space flight | |
---|---|
Descent (1995, DOS) | Special Thanks To |
Space Rogue (1990, FM Towns) | Game Design |
Star Command (1989, Amiga) | Playtesters |
Deep Space: Operation Copernicus (1987, Apple II) | Design |
Sports | |
---|---|
British Open Championship Golf (1997, Windows) | Special Thanks |
Stealth | |
---|---|
Underworld Ascendant (2018, Windows) | CEO |
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
System Shock 2 (1999, Windows) | Managing Director |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Steampunk | |
---|---|
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Story / mission | |
---|---|
Neverwinter Nights: Hordes of the Underdark (2003, Windows) | Creative Director |
Neverwinter Nights: Shadows of Undrentide (2003, Windows) | Creative Director |
Strategy / tactics | |
---|---|
Underworld Overlord (2018, Android) | Creative Direction |
Great Migrations (2010, Windows) | Creative Director |
Terra Nova: Strike Force Centauri (1996, DOS) | Original Concept |
Ogre (1986, Apple II) | Programming Assistance |
Tank | |
---|---|
Ogre (1986, Apple II) | Programming Assistance |
Thriller | |
---|---|
Thief II: The Metal Age (2000, Windows) | Managing Director |
Thief: Gold (1999, Windows) | Managing Director |
Thief: The Dark Project (1998, Windows) | Looking Glass Management |
Top-down | |
---|---|
Space Rogue (1990, FM Towns) | Game Design |
Star Command (1989, Amiga) | Playtesters |
Omega (1989, DOS) | OSI/CACD Support |
AutoDuel (1988, DOS) | Playtesting |
Ogre (1986, Apple II) | Programming Assistance |
Tower defense | |
---|---|
Underworld Overlord (2018, Android) | Creative Direction |
Turn-based | |
---|---|
Star Command (1989, Amiga) | Playtesters |
Ogre (1986, Apple II) | Programming Assistance |
Vehicle simulator | |
---|---|
Flight Unlimited III (1999, Windows) | Looking Glass Management |
Flight Unlimited II (1997, Windows) | Looking Glass Management |
Flight Unlimited (1995, Macintosh) | Special Thanks to |
Vehicular combat | |
---|---|
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
Destruction Derby 64 (1999, Nintendo 64) | Special Thanks |
War | |
---|---|
Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |
World War II | |
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Jane's Combat Simulations: Attack Squadron (2002, Windows) | LG Team |