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Jason Skiles

Moby ID: 66528

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Jason Skiles was a Director of Technology at Knockabout Games, Inc. where he was responsible for setting the technology direction of the company. Skiles now appears to be with High Impact Games.

He is best known for leading the technical development of the original coin-op versions of NFL Blitz and Wrestlemania for Midway. Jason also worked on the PS2 title Ratchet & Clank for Insomniac Games.

Credited on 19 games

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Sonic Boom: Rise of Lyric (2014, Wii U) Special Thanks
PlayStation All-Stars Battle Royale (2012, PlayStation 3) SuperBot Entertainment
Jak and Daxter: The Lost Frontier (2009, PSP) Lead Engine Programmer
Ratchet & Clank: Size Matters (2008, PlayStation 2) Lead Engine Programmer
Secret Agent Clank (2008, PSP) Lead Engine Programmer
Ratchet & Clank (2002, PlayStation 2) Created and Developed by Insomniac Games
NBA Hoopz (2001, Dreamcast) Programmers
NBA Showtime: NBA on NBC (1999, PlayStation) Programmers
NFL Blitz 2000 (1999, Dreamcast) Programmers
CarnEvil (1998, Arcade) Many Thanks
NFL Blitz (1998, PlayStation) Programming
NFL Blitz (1998, Game Boy Color) Design Team
Wayne Gretzky's 3D Hockey (1996, Arcade) Support Programmers
NBA Hangtime (1996, Genesis) Special Thanks
NHL Open Ice: 2 On 2 Challenge (1995, Arcade) Special Thanks
Ultimate Mortal Kombat 3 (1995, Arcade) Many Thanks go to
Mortal Kombat 3 (1995, Arcade) Many Thanks Go to
WWF WrestleMania (1995, Arcade) Software
Mortal Kombat II (1993, Arcade) Special Thanks to

[ full credits ]


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