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Jason Skiles

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Jason Skiles was a Director of Technology at Knockabout Games, Inc. where he was responsible for setting the technology direction of the company. Skiles now appears to be with High Impact Games.

He is best known for leading the technical development of the original coin-op versions of NFL Blitz and Wrestlemania for Midway. Jason also worked on the PS2 title Ratchet & Clank for Insomniac Games.

Credited on 19 games

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Sonic Boom: Rise of Lyric (2014 on Wii U) Special Thanks
PlayStation All-Stars Battle Royale (2012 on PlayStation 3) SuperBot Entertainment
Jak and Daxter: The Lost Frontier (2009 on PlayStation 2) Lead Engine Programmer
Secret Agent Clank (2008 on PSP) Lead Engine Programmer
Ratchet & Clank: Size Matters (2007 on PSP) Lead Engine Programmer
Ratchet & Clank (2002 on PlayStation 2) Programmers
NBA Hoopz (2001 on Dreamcast) Programmers
NBA Showtime: NBA on NBC (1999 on PlayStation) Programmers
NFL Blitz 2000 (1999 on Nintendo 64) Arcade Design Team
CarnEvil (1998 on Arcade) Many Thanks
NFL Blitz (1998 on PlayStation) Programming
NFL Blitz (1998 on Game Boy Color) Design Team
NBA Hangtime (1997 on PlayStation) Special Thanks
Wayne Gretzky's 3D Hockey (1996 on Arcade) Support Programmers
NHL Open Ice: 2 On 2 Challenge (1995 on Arcade) Special Thanks
Ultimate Mortal Kombat 3 (1995 on Arcade) Many Thanks go to
Mortal Kombat 3 (1995 on Arcade) Many Thanks Go to
WWF WrestleMania (1995 on SNES) Midway Development Team
Mortal Kombat II (1993 on Arcade) Special Thanks to

[ full credits ]

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