In memoriam, Donald Sutherland

Ratchet & Clank

Moby ID: 8006
PlayStation 2 Specs
Buy on PlayStation 2
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Description official descriptions

Ratchet & Clank is a platform action game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other comparable games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy.

Ratchet & Clank includes many of the common features seen in previous similar games, but distinguishes itself in a number of ways. The game's levels are fairly vast and contain detailed structures which are visible at all times (i.e. there is no distance fog). The game also includes a number of prominently featured mini-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person.

The game has over twenty levels (planets) and includes as many cutscenes made with in-game graphics which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.


  • ラチェット&クランク - Japanese spelling
  • 瑞琪与叮当 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

129 People (105 developers, 24 thanks) · View all



Average score: 88% (based on 33 ratings)


Average score: 4.0 out of 5 (based on 62 ratings with 5 reviews)

Why does it have to be me? :(

The Good
First of all, I want to apologize to a good friend of mine here on Mobygames. Ckeen The Great is an awesome and very critical reviewer here who does not bend for popular titles just because they are popular and is always very direct and honest with his criticism. He has recommended this game quite often to me, so since I don't like it, I felt an apology was required to compensate for all the effort he has wasted on me. Now on to the actual bitching...

Oh no, wait! First we have to talk about the good things:

The environments are nicely detailed and a lot of effort has gone into making them look as active as they could be. On Planet Eudora for example you had all kinds of woodcutting-machinery flying around the map that were carrying logs and not a single inch of space was used as unnecessary padding. It shows that the developers had a very good sense of discipline while planning everything out, which is always better than assuming that size instantly makes a world interesting.

The characters and their stories are pretty interesting to discover and I love how the events of the overall plot sometimes affected the main protagonists in interesting ways. It shows that just because something is aimed at kids, it doesn't have to be a pancake in the story department and the children can also enjoy a pretty decent story. A side bonus is of course that this game is still popular with older audiences to this very date because of this.

Sorry for the rather short of length of this section, but when I start talking about graphics, that's a pretty clear sign that I am out of material... Moving on.

The Bad
The first thing I do when I start writing a story is deciding what the threat is and the severity, the minimum is pretty much that the villain (no matter if it is a person or a nation) is something truly evil and that the stakes are pretty high for the protagonists. I find Ratchet & Clank very lacking here because all the main villain wants to do is creating a new planet with chunks from other planets, the world the protagonist lives on is not even at risk and Clank's motivations were still nowhere to be found at the point where I stopped. The planets are also clearly shown to have a mobilized army and nobody is going to tell me that a few nations can't fight off a single corporate bastard while a single mechanic punches through them like they are nothing.

The economy must be pretty bad in this game, since I literally made thousands of bolts by simply smashing every crate that stood between me and my destination. I always had enough money for all the gear I could possibly want and never had to save up for anything. I had to laugh when a character complained about making 6 bolts per hour, why would you even take a job like that if there are boxes everywhere? All you need to live a rich live is a crowbar and a building to constantly leave and enter.

I found the game to be incredibly easy, which has to be an achievement because I suck at gaming. The problem is that your arsenal is so huge that you always got at least ten creative ways to dispatch anything on your path, turning all the puzzles and boss-fights into simple chores. I beat every boss I ran into by lobbing bombs at it or firing rockets into its face and every puzzle was solved by either the water-tool, lockpick or your trusty wrench.

I mentioned that the events of the story have effect on the characters within it, but while that is a good thing, it doesn't mean I actually like the characters. Ratchet is only ever concerned with collecting valuable toys, Clank is an idiot, none of the characters seemed to give a damn about that whole "Steal parts of the other planets" thing the main villain has going (once again reinforcing my fist point of criticism in this section). It was also annoying that half the plot was dedicated to finding a superhero who was clearly a useless idiot and the plot twist was obvious after just ten minutes of gameplay, but still the game kept going on about it.

The humor didn't rub me up the right way, as in: It totally annoyed the light out of me every second it was present. The game had the annoying tendency to keep going on with certain jokes, things that could have been good for a quick laugh despite their low-brow nature. However, they just keep going on about some of them, the worst was in a park where there was a machine made to look like the earlier mentioned hero that was bouncing around on a spring, but Ratchet took it for the real one. Funny for a quick laugh, but then Ratchet went on for a total of two minutes explaining to Clank it is not the real one... "Yeah, thanks for that, can we get back to gameplay?" was my thought at that moment.

The Bottom Line
Christ, I am tired. I just back from two hours of fitness followed by three hours of working at the hardware store, so sorry if this review is a bit beneath my standard. To cut a story short, I didn't like this game very much. I have been told that "Up your Arsenal" is better and I just happen to have that game here too, but right now I am pretty much done with the series for a while. The story was rather dull and predictable, the gameplay was nowhere near as good as some of my favorite platformers (Psychonauts should be the standard in this case). Graphic-wise it's okay though.

If you played this game back when you were a kid or a teenager, you should play it again whenever you feel like because that is just the little touch that I missed when playing this game. If you have nostalgic memories for this game, go for it. If you want to get into platformers, this is a pretty good place to start as well, but if you are a bit of a veteran, you might want to try out the Nintendo 64 games or Psychonauts on Steam.

PlayStation 2 · by Asinine (956) · 2011

Go "Gadget?"

The Good
I really like all the weapons and neat gadgets that you can get. Also, the non-linear story is great because you pretty much have to go back to previous levels(planets) to achieve your goal. The graphics are really awesome, too. Especially the part about the buildings not just being a backdrop. The puzzles are pretty cool, too. So are the sub-games.

The Bad
Well, that's hard to say. I'm not sure if I saw anything I didn't like about Ratchet and Clank.

The Bottom Line
A really awesome, get-blown-out-of-your-seat, hold-on-to-your-controller, shoot-'em-up-with-no-blood, game. I really enjoyed it and so will you.

PlayStation 2 · by Daniel Backhaus (2) · 2003

Possibly the PS2's finest.

The Good
This is a first-rate, addictive and entertaining platform game, re-energised such games after PS1 favourite Crash utterly failed to make it as a PS2 platforming hero. Ratchet and Clank is filled with interesting levels, weapons, enemies and gadgets. Added to that are the terrific cut-scenes involving humorous but well-thought-out characters and first-class vocals, not to mention the gorgeous, amazingly-detailed graphics and good soundtrack.

The Bad
Er....a few annoying sub-games.

The Bottom Line
Ratchet, a furry alien being, is a humble mechanic who dreams of being a hero. One day he comes across a little robot, Clank, who needs to find the well-known adventurer and heroic Captain Qwark in order to stop a ruthless money-mad tycoon. So you, as Ratchet (though you also occasionally play as Clank) must journey through various fully-3D platform worlds in order to track down the captain, and ultimately throw a spanner (or should that be ratchet :) into the destructive workings of Chairman Drek and his army of robots and other horrors. Weapons and gadgets can be obtained with the use of bolts, which are hidden in boxes or can be obtained from enemies you've marmalized. The weapons will gradually increase in power with frequent use, and ammo is available from vending machines scattered about the various worlds.

PlayStation 2 · by Gary Smith (57) · 2004

[ View all 5 player reviews ]


Subject By Date
Cover art error Starbuck the Third (22601) Sep 11, 2012


1001 Video Games

The PS2 version of Ratchet & Clank appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Throughout Ratchet and Clank, you will come to various electrical power fences preventing you from proceeding. Everytime you encounter one of these barriers, they are powered by a Power Orb, the same Power Orb design used in the Jak & Daxter series.


  • 4Players
    • 2002 – Best PS2 Dexterity Game of the Year
    • 2002 – Best PS2 Dexterity Game of the Year (Readers' Vote)
    • 2002 – #3 Best PS2 Game of the Year (Readers' Vote)
  • GameSpot
    • 2002 - Best Graphics (Technical) (PS2)
  • GameSpy
    • 2002 – Best Graphics of the Year (PS2)

Information also contributed by STU2


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Related Games

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Ratchet & Clank: Into the Nexus
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Ratchet & Clank: Up Your Arsenal
Released 2004 on PlayStation 2, 2012 on PlayStation 3
Ratchet & Clank: All 4 One
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Ratchet & Clank: Full Frontal Assault
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Ratchet & Clank Future: Tools of Destruction
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Ratchet & Clank: Going Commando
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Ratchet & Clank: Size Matters
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Ratchet & Clank Future: Quest for Booty
Released 2008 on PlayStation 3

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  • MobyGames ID: 8006
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Contributors to this Entry

Game added by Tibes80.

PlayStation 3 added by Sciere.

Additional contributors: Unicorn Lynx, Zack Green, DreinIX, Patrick Bregger, skcos, FatherJack.

Game added December 27, 2002. Last modified May 29, 2024.