Richard Cowgill

Moby ID: 67424

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Richard Cowgill has been in the industry for about 10 years and worked for prominent publishers Electronic Arts, Take 2 and THQ. However some of the favorite games he's worked on have been on the fringe of this industry: action/adventure/horror game Abducted and later the Battlefield 1942 mod Desert Combat. To be sure, continuing the Myth series outside of Bungie and working on that big popular Battlefield 2 (designing levels for both of them) were good experiences.

He's worn many different hats in this industry and continues to do so today. He's frequently a Level Designer and 3D Artist (he's just as comfortable in 3DSMax as Worldcraft or Ued). On occasion he's been a Lead Designer and even a Tools Designer.

Credited on 18 games

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Suicide Squad: Kill the Justice League (2024, PlayStation 5) Developer Support
The Lord of the Rings: Gollum (2023, Windows) Engineer
Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure (2021, Windows) Development contributions
Escape from Naraka (2021, Windows) Engineering
The Fabled Woods (2021, Windows) Engineering
Radical Heights (2018, Windows) Level Designer (uncredited)
Borderlands 2 (2014, PS Vita) Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2
Ravaged (2012, Windows) Level Design
Borderlands 2 (2012, Xbox 360) Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2
Aliens: Infestation (2011, Nintendo DS) Gearbox Software is
Duke Nukem Forever (2011, Windows) Gearbox Software Is
Borderlands (2009, Windows) Level Designers
Frontlines: Fuel of War (2008, Windows) Lead Level Designer
Battlefield 2 (2005, Windows) Art
Activision Anthology (2002, PlayStation 2) Special Thanks
Baldur's Gate II: Shadows of Amn (2001, Macintosh) Additional Art
Myth III: The Wolf Age (2001, Windows) Level Designer
Green Berets (2001, Windows) Special Thanks

[ full credits ]

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