Sandy Petersen
aka:
Sandy Peterson
Moby ID: 821
Credits (75 credits on 44 games)
- by Role
- by Date
- by Moby Score
- by Genre
2021 | |
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Quake (Windows) | Design |
2020 | |
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Age of Empires III: Definitive Edition (Windows) | Guidance Ro-Man (Honcho) |
2019 | |
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Age of Empires II: Definitive Edition (Windows) | Design (Honcho) |
Doom II (PlayStation 4) | Designer |
The Ultimate Doom (PlayStation 4) | Designers |
2018 | |
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Call of Cthulhu (Windows) | The Great Old One |
Age of Empires: Definitive Edition (Windows Apps) | Scenarios & Testing (Sandyman) |
2017 | |
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Halo Wars: Definitive Edition (Windows) | Design |
2013 | |
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Age of Empires II: HD Edition (Windows) | Design (Honcho) |
2010 | |
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Doom II (Xbox 360) | Designer |
2009 | |
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Quake (Zeebo) | Design |
Halo Wars (Xbox 360) | Design |
2006 | |
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Age of Empires III: The WarChiefs (Windows) | Design |
The Ultimate Doom (Xbox 360) | Designers |
2005 | |
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Age of Empires III (Windows) | Design (aka Honcho) |
Quake (Windows Mobile) | Design |
Age of Empires III (Collector's Edition) (Windows) | The Story of Age of Empires III Movie Designer |
2003 | |
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Age of Mythology: The Titans (Windows) | Additional Playtesting & Help |
2002 | |
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Age of Mythology (Collectors Edition) (Windows) | Additional Playtesting & Help |
Age of Mythology (Windows) | Additional Playtesting & Help |
2001 | |
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Doom: Collector's Edition (Windows) | Designer |
2000 | |
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Age of Empires II: The Conquerors (Windows) | Design |
1999 | |
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Age of Empires II: The Age of Kings (Windows) | Design (Honcho) |
Quake: The Offering (Linux) | Design |
1998 | |
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Age of Empires: The Rise of Rome (Windows) | Design |
Quake (Nintendo 64) | Design |
1997 | |
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Quake (SEGA Saturn) | Design |
Doom (SEGA Saturn) | Level Designers |
Hexen: Beyond Heretic (PlayStation) | Design |
Quake Mission Pack No. I: Scourge of Armagon (DOS) | Design |
Doom 64 (Nintendo 64) | Design |
Quake Mission Pack No. 2: Dissolution of Eternity (DOS) | Design |
Age of Empires (Windows) | Scenarios & QA |
1996 | |
---|---|
Final Doom (PlayStation) | Level Designers |
H!Zone (DOS) | "Death Chasm" adapted from Doom ][ MAP07 "Dead Simple" by |
Quake (DOS) | Level / Scenario Design |
Hexen: Beyond Heretic (SEGA Saturn) | Design |
Final Doom (Windows) | Designer |
1995 | |
---|---|
Doom (PlayStation) | Design |
Doom (SNES) | Level Designers |
Doom II (Macintosh) | Designer |
The Ultimate Doom (DOS) | Design |
1994 | |
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Doom (PC-98) | Designer |
Doom II (DOS) | Level / Scenario Design |
Wolfenstein 3D (Jaguar) | Designer |
Dragonsphere (DOS) | The Dragon Team would like to thank the following individuals for their additional contributions |
1993 | |
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Doom (DOS) | Design |
MicroProse Entertainment Pack Vol #1: Dr Floyd's Desktop Toys (Windows 3.x) | Designers |
1992 | |
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Command H.Q. (Macintosh) | Project Coordination |
Darklands (DOS) | Design |
1991 | |
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Hyperspeed (DOS) | Design |
Sid Meier's Civilization (DOS) | Additional Playtesting |
1990 | |
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Command H.Q. (DOS) | Project Managers/Manual Text |
Lightspeed (DOS) | Design |
1989 | |
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Sid Meier's Pirates! (Atari ST) | Project Leader |
Sword of the Samurai (DOS) | Province Maps Edited by |