The Elder Scrolls III: Morrowind

Moby ID: 6280
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 5/9 12:25 AM )

Description official descriptions

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Spellings

  • 上古卷轴III:晨风 - Simplified Chinese spelling
  • 上古捲軸 III:魔捲晨風 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

118 People (80 developers, 38 thanks) · View all

Reviews

Critics

Average score: 89% (based on 83 ratings)

Players

Average score: 4.0 out of 5 (based on 285 ratings with 23 reviews)

EEH... Released too soon!

The Good
This game is BIG. It's graphics are BEST. There tons of activities, tons of possibilities and tons of stuff to collect. You can always play it again and again and choose different paths, its almost impossible to get bored. The music is perfect

The Bad
When I first read the review of Morrowind in a local computer zine, I was only thinking about one thing: I NEED THAT GAME. It was in Summer 2002, and I even couldn't imagine that my dream would come true. My PC was Pentium 166, so I figured it'll take years to get a new PC (I didn't have any money). But in February 2003, my dreams came true: I bought a normal, 1700MHz PC. By that time I had forgotten about Morrowind and one day I started reading about it again and went out and bought the game. When I was coming home from the shop I already imagined it: my char wondering around Morrowind, slaying stuff. But when I installed it, and started the game, I was disappointed. Why you ask? The game itself is good. REAL good. BUT. All the NPCs are just standing there. They aren't doing anything. Even the badguys aren't lurking around (except wild "animals"), they are just standing there and waiting for you. When I first saw Syena Need (sorry I don't remember the exact name but It's the first town you see in Morrowind) I thought those people were zombies because all they did was walked around and said "Make it quick outlander, I havent got much time". Why are they so boring? Why Bethseda was working on Morrowind for 6 years and didn't make NPCs more active?!?!! Even Ultima 9 has that! That is the worst part of this game.

The Bottom Line
Although it has it's setbacks, this game is good. It has excellent graphics and sound and a lot of activities to do. Buy it!

Windows · by Sir Freeman (1) · 2003

Never since Ultima 7 has a game been so expansive

The Good
STORY You are a captive, onboard a slave ship that has docked at the Island Vardenfell...off the coast of Morrowind. Having no idea what you are doing here you must start off greenlimbed and form a life for youself in this new world.

The main story also revolves around a few aging gods, plots to end the world amongst other many many sub plots...

GRAPHICS Probally some of the best I've seen for a RPG...there's so so so much detail in this game - and if you have a good graphics card to boot - well you're in for a treat!. Firstly the island is chock full of details - you are not just wandering around a blank plain with a few trees here, a rock there...no you are wandering around an incredibly varied enviroment that is filled with many sights and sounds...from giant mushrooms, to rolling hills...it's pretty much all there (save snow and forests). There are plenty different races living here and each have their own style of accomodation...Some races like the Imperials live in large impressive fortresses that dot the sky, others may live in the ancient massive city of Viviec where the tiered cantons reach into the sky...or some choose to grow their homes out of large impressive fungi. The details on these dwellings is very impressive...from the simple Tudor style house to the massive intricately twisted and spirialing plant homes the textures are just incredibly done, the same goes for objects and characters. Each character has a different face...though some faces are more commonly repeated - mainly on guards...and some races don't have many faces to choose from...which kind of spoils it a bit...also there are different hairdos for each race as well that adds to the viarity. Lighting is also well done, there's just something wonderful about seeing the sun slowly set and the stars comeout...you can even see the birth signs in the night sky. There's just so many more things graphcially that make Morrowind so wonderfully immersive...you can't really explain them all.

GAMEPLAY Ok this is very different from most other RPGS...other RPGS offer the usual - kill more things...get experience...Morrowind...does it differently...the more you use a certain weapon the more skill you get with it...after you fill around 200 experience points of whatever (be running, using a sword...etc) you gain a level...it's a bit confusing.

Acessing something is done by using space, attacking is by the right mouse button...then comes accessing the inventory.. The inventory, map and stats are all one one screen...this is really irritating because there's not much room for it all - unless you are running the game at a high resolution. It would have been better to have the map and so on a different button. Sword fighting is a bit too dull - you move in a direction and you strike in a direction - a but too limited in my opinion - and it's made even more limited by ticking the "best attack" option in the menu.

AI is pretty lax...they either attack when provoked, or just attack...no real tatics involve - just run up and whack the crap out of the offender. Also the crime system is a tad weird as well...when you loot or kill someone - you can either pay the guard, go to jail (lowers experience) or fight (making yourself an outlaw).The things to do in Morrowind is large and plentiful...you can even become a vampire - adding a twist to the game as you can only travel at night - and most people want to kill you outright.

There are many many quests that you can partake on - and some are simple, others are just weird...but all really involve just either killing someone, or retreving an object (usually by killing someone). There's alot of walking involved as well, while there is transport to and fro areas...most of the time you are on foot power...which comes to another game flaw...you walk like you have had your legs bound! It's very slow and irritating...even when you're constantly running.



The Bad
It's hard to get into. You start off with no idea what to do...or really where to go, not many people like you, and you have next to no cash...and you just got beaten up by a rat. Also the scope of Morrowind is just massive, there's so many things to do in the game it's just crazy...and you kind of get bored in the end because you end up doing so many side quests that you never get around to the main story. Also the Journal is just not very well done. It records many little notes and conversations in there and is a good book of reference...but...it gets too messy fast and you are constantly flipping backwards and forwards trying to find information about something...there's an index - but that does not really help as well. Also the game is bit of a resource hog...after a while the game starts to slow - so you have to close the game to clear the memory a bit. Also the game is prone to just crashing...no warning...just click boom back to desktop...which is very annoying if you have not saved.

The Bottom Line
Morrowind does have a few weird gameplay flaws in this in comparison to the other RPGS out there...but there are so many things to do in this game world that you will rarely get bored.

Windows · by Sam Hardy (80) · 2003

Breathtaking

The Good
Not what I liked, more like what I loved. I personally put in over 2000 hours in this game (not including modding). The great thing about this game is that you don't have to follow any line of quests, you can just do whatever you feel like, and if you feel like doing the main quest, or side quests, do as you please. The graphics are unbelievable, even today, nearly two years after it came out. Not to mention the size, unbelievable. It's hard to get a grip of how huge Vvardenfell is, but get a grip. The beauty in the world is amazing. Some people say that the NPC's are dull, and that they should be doing stuff. They do do stuff, walk around, thats the NPC's job, to do nothing but maybe give you hints to what to do, thats why they're non playable. And some do, most don't, but considering the hundreds of npc's, and by hundreds I mean over 1000, it is truely remarkable. And if they dont like the games way's, it comes with an EXTREMELY powerful editor that is fully compatible with 3D Studio Max.

The Bad
The bad, well, with a game with so much goods, things can go wrong. You have to read a lot in this game, as would be expected with the size of the world, and the limits on a cd. I think that the game could have had them talking about most things if it were on multiple disks, which most huge games are. Reading doesn't bother me much, but it may bother others. Another thing that bothered other people, but not me much was the inability to do much when you start out. Virtually any animal can kill you, and you can't hit anything, and most people in today's world are used to GTA and games that you start out with abilities, and don't gain or lose any of them. But you have to earn your way to the top of the world in this game, and I love that. The cool part is, that technically have unlimited levels. In one of my characters i'm level 232 (and i'm 1000 in another, but that time i used the console). Other than that, there's not much wrong with this game.

The Bottom Line
This game is, to me, the greatest game I've ever played, if your into games with freedom, then this is for you. Think of it like this, its GTA, except with a much bigger world, more NPC's and a better story, but with swords, spells, and that D&D flavor....... buy it today...

Windows · by Zac Anderson (2) · 2004

[ View all 23 player reviews ]

Discussion

Subject By Date
Add Game Group karnak1 (22) Dec 24, 2012
Morrowind vs. Oblivion Unicorn Lynx (181772) Jul 26, 2007

Trivia

1001 Video Games

The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Content

Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.

Creature differences

Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.

Graphics

Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.

References

There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.

Awards

  • 4Players
    • 2002 – #9 Best PC Game of the Year (Readers' Vote)
  • Computer Games Magazine
    • March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – RPG of the Year
  • GameSpy
    • 2002 - PC RPG of the Year
    • 2011 – #14 Top PC Game of the 2000s
  • RPG Vault
    • 2002 - Game of the Year
    • 2002 - Role-Playing Game of the Year

Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

The Elder Scrolls IV: Oblivion
Released 2006 on Windows, Xbox 360, 2007 on PlayStation 3...
The Elder Scrolls III: Bloodmoon
Released 2003 on Windows
The Elder Scrolls III: Tribunal
Released 2002 on Windows
Magic Scroll Tactics
Released 2018 on Windows, Nintendo Switch, 2020 on PlayStation 4
The Elder Scrolls Online: Morrowind
Released 2017 on Windows, PlayStation 4, Xbox One
The Elder Scrolls III: Morrowind - Game of the Year Edition
Released 2003 on Windows, Xbox, 2021 on Windows Apps
Langrisser III
Released 1996 on SEGA Saturn, 2005 on PlayStation 2
Shanghai III
Released 1993 on Arcade, SNES, 2020 on Nintendo Switch

Related Sites +

Identifiers +

  • MobyGames ID: 6280
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by NeoMoose.

Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.

Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, FatherJack, Kennyannydenny.

Game added May 10, 2002. Last modified April 19, 2024.