FASA |
Studio Manager |
Mitch Gitelman |
Lead Game Designer |
John Howard |
Core Game Designer |
Sage Merrill, Derek Carroll |
Training Designer |
Christopher Blohm |
AI Designer |
Derek Carroll |
Matchmaking Designer |
Bill Fulton |
Level Designer |
Paul Ehreth, Jason Hill, Chris Voss |
Technical Designers |
Michel Lowrance, Jim Millar |
Additional Design |
Jerry Darcy, Pedro Perez IV |
Development Lead |
David Berger |
Game Architecture |
J. M. Albertson |
Gameplay Lead |
Jerry Edsall |
Graphics Lead |
Thomas J. Holmes |
Special Effects Lead |
Joe Waters |
AI Lead |
Andrew Farrier |
Network Lead |
Bart House |
Audio / Multiplayer Lead |
Peter Burzynski |
Tools Lead |
Jonas Keating |
Developers |
Andrew Luedke, John D. Anderson, Mark D. Andersen, Forrest Trepte, Vivien Francis, John Marzulli, Fang Wang, Matt Johnson |
Additional Developers |
Philipp Teschner, Sean Edward Dunn, Andrew Kertesz, Robert Ridihalgh |
Art Director |
Evan Hirsch |
CG Supervisors |
L. Cliff Brett, Joe Cruz |
Technical Art Directors |
Tom Burlington, Jamie Marshall |
Concept Art Lead |
Pat Shettlesworth |
Concept Artists |
Fahmi Sjarief Adenan, Dorje Bellbrook, Jonathan Cooper, Andy Hoyos, Dan Lund |
Character Supervisor |
Paul Amer |
Character Artists |
Malachi Bazan, Jenny Neuburger, Matthew Foley, Roberto Jauregui, Robert Vignone |
Animation Lead |
Roberta Browne |
Animation Artists |
Emil Simeonov, Martin Carroll, Alissa Cattabriga, David Helsby, Woonam Kim, Michael Loeck, Duane Molitor, Scott Robinson, Marc Stein |
Environment Leads |
Steve Hinan, Kevin Kilstrom, Michael Porter |
Environment Artists |
Mona Abdelnaby, David Alder, Ryan Clearman, Michael Ingrassia, Steve Staurset, Benjamin Harrison, Bryan Johnson, Peter Lewis, Terry Simmons |
Lighting Leads |
Brien Goodrich |
Lighters |
Erin Gillgannon, Natalya Mortimer |
Effects Artists |
David Johnson, Kevin McGowan |
User Interface Lead |
Noah Kaarbo |
Additional Graphics |
Steven V Villanueva, Justin Koh |
Audio Director |
Tobin Buttram |
Sound Design |
Peter Comley, Kristofor Mellroth |
Lead Program Manager |
Dana Hanna |
Program Managers |
Sean Gilmour, Tim Laverty |
Community Manager |
David Abzug |
Production Coordination |
John Petrick, Shannon Mitchell, Renate Haberpointer, Andrea Barringer |
Administrative Assistant |
Heidi Hanson |
QA Manager |
Aaron Ueland |
QA Lead |
Brad Catlin |
QA Automation Team |
Todd Derksen, Chad Jessup, Mike Hughes |
Compliance Test Team |
Lisa Hazen, David Holt, Theodore Lankford, Thomas Mis, Kory VanPufflin |
Content Test Team |
Jeremy Baird Tate, Louis Huderski, Moraima Marchany, Tim Toulouse, Chuck Jackman |
The Uber Labmanz |
Bill Gross |
The Labmanz |
Benjamin Berry, Luis Delgado-Eberhardt, Ryan Lewis, Allen Huang, Daniel Landeck, Eric French, Joey Saucedo, Micah Dominguez, Micah C. Jelmberg, Michael Tea, Nathan Dahl, Nick Huntington, Paul Linsao, Tom Jenkins, James Gagnon |
Gameplay Analysis & Test |
Matt Webster |
IT Support |
Stephen Schuckenbrock |
User Experience Lead |
Keith Cirillo |
User Experience Writer |
Rich Bryant |
User Experience Editor |
Tony Elias |
User Experience Designer |
Dana Ludwig |
User Research |
Melissa Federoff, Philip Hove, Kris Moreno, Randy Pagulayan, Bruce Phillips |
For Games for Windows LIVE |
Chee Chew, Drew Johnston, Rod Toll, Ryan Steffen |
For TNT |
Dave Templin, Milen Lazarov |
For Xbox Live |
Oliver Miyashita, Kevin Salcedo, Jeffrey Sullivan |
Business Development & Legal |
Nick Dimitrov, Dan Lear, Donald McGowan |
For Microsoft Game Studios |
Tony Cox, William Hodge, Ken Lobb, Shannon Loftis, David A. Luehmann, Guy Whitmore, Kiki Wolfkill |
Localization |
Korea |
Sang Jin Kang, Kyung Han Yoon, Sang Min Park, Byung Hoon Lee |
Japan |
Takayuki Tsuchiya, Asako Kido, Yutaka Hasegawa, Yuji Yoneshige, Go Komatsu |
China |
Tom Tang, Free Zhai, Dean Wang, Tao Lin |
Taiwan |
Daniel Huang, Phoenix Cheng, Eva Lin, Robert Lin |
Europe |
Declan MacHugh, Thomas Regan, John O'Sullivan, Steve Belton, Julien Chergui |