MobyRank MobyScore
Nintendo DS
92
3.0
PlayStation
...
3.5
SNES
94
4.1

Description

What begins as a carefree day at the Millennial Fair for a young man named Chrono turns into his ultimate adventure. When Chrono meets a young girl named Marle, little does he realize that this young girl, his best friend Lucca's invention, and a mysterious pendant will thrust him into the ultimate trip through time and space, encountering new friends, defeating the forces of evil, and encountering the one who would destroy the flow of time.

Chrono Trigger utilizes the ATB (active time battle) combat system from Final Fantasy games, adding to it combo attacks, which you gradually learn by putting different characters in your party and letting them fight together for some time. There are no random battles in the game, as all the enemies are visible on screen. The game allows you to face your ultimate adversary at different points of time, which leads to several different endings. There is also a New Game+ option, which allows you to carry over your powerful characters to a new game, and adds even more endings to the already existing ones.

Alternate Titles

  • "The Dream Project" -- Workinh title
  • "クロノ・トリガー" -- Japanese title

Part of the Following Groups


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User Reviews

Time! There's so little and so much of it... SNES Unicorn B. Lynx Bronze Star Contributing Member (63180)
Quirky Anime-style Time Travel SNES Little Yoda (177)
Gotta Go Back In Time.... SNES MasterMegid (864)
A really upbeat title. It's my favourite game, and that for many reasons. SNES Bregalad (666)
Do you like the hair? SNES Iris-chan (67)
14 years later and it's still the best game ever Nintendo DS Bregalad (666)
One of the few good japanese style RPG's PlayStation Mattias Kreku (407)
A very shallow RPG. Too easy, too kiddy, too dull. SNES kbmb Bronze Star Contributing Member (399)
The best RPG of all-time? Quite possibly. SNES lechuck13 (313)
The best SNES RPG, hands-down. SNES Rufus Shinra (20)

The Press Says

The Video Game Critic SNES Oct 18, 2005 A+ 100
AllRPG SNES 2004 9.9 out of 10 99
Gamer 2.0 Nintendo DS Dec 08, 2008 9.2 out of 10 92
HonestGamers Nintendo DS Dec 15, 2008 9 out of 10 90
Game Informer Magazine Nintendo DS Nov, 2008 9 out of 10 90
HonestGamers SNES Feb 02, 2008 9 out of 10 90
Hooked Gamers Nintendo DS Dec 18, 2008 9 out of 10 90
Gamervision Nintendo DS Dec 19, 2008 9 out of 10 90
Kombo.com Nintendo DS Dec 16, 2008 9 out of 10 90
RPGamer Nintendo DS Mar 01, 2009 4 out of 5 80

Forums

Topic # Posts Last Post
Trivia disagreement 2 Unicorn B. Lynx Bronze Star Contributing Member (63180)
Sep 24, 2009
The origin of the Rick (rocket?) Roll 8 Rabbi Guru (1238)
Jun 02, 2008

Trivia

Many rumours surround the game since its development, due to its plot depth and seemingly unresolved ends. While some of these claims, such as a rumoured mountain area accessible in 65,000,000 B.C., were true, though only in the beta. Others are simply untrue.

For instance, it has long been held that at one time the traveler Toma and the princess Schala were intended to be playable characters, due to manipulation of the player character selection screen via Game Genie or Pro Action Replay codes. However, closer inspection and the aid of ROM hackers have revealed that while faculties in the code for an eighth character exist, the game is hardwired and designed specifically for the featured seven.

There is also no corroborating evidence from the beta version of the game released to stores or preview screenshots in magazines. Examination of the beta's code also establishes that no extra animations for Toma or Schala existed.




This entry was contributed by Satoshi Kunsai (1852) and Bregalad (666)
 

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