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MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Description

You are the Avatar, returning to Britannia after 200 years of absence. Strange ritual murders are committed in the land while an organization known as The Fellowship is gathering a huge following. And there is this being known as The Guardian whose mockery follows you on your travels. Your old companions will join you on your quest through Britannia as you slowly discover the secret behind the Fellowship and the Guardian.

Ultima VII features completely revamped graphics and controls. The traditional Ultima top-down view of the world now fills the entire screen, with other informational windows overlaid on top of it only when necessary. Both world interaction and dialogue are fully mouse-controlled. The tactical combat system of previous Ultimas was replaced with a real-time system where only general strategies can be set and party members fight automatically.

The Britannia of Ultima VII is a large virtual world with lots of details: hundreds of NPCs can be talked to, virtually every object in the game is usable in some way and many side quests await the player.

Alternate Titles

  • "創世紀7:黑月之門" -- Traditional Chinese
  • "Ultima VII: La Porte Noire" -- French title
  • "Ultima VII - Die schwarze Pforte" -- German title
  • "Ultima 7" -- Informal title

Part of the Following Groups


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User Reviews

Dost thou understand now what a legendary game this is, milord? Unicorn B. Lynx Bronze Star Contributing Member (53164) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
A lush, vibrant medieval gameworld full of life, intrigue, and adventure Chris Wright (84) 5 Stars5 Stars5 Stars5 Stars5 Stars
One of the buggiest games I have ever played OceansDaughter Bronze Star Contributing Member (105) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
Lord British's Masterpiece! An extremely immersive and detailed world. Nathan Kovner (51) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Yes, it's flawed. But so was Hamlet... Colin Rowsell (45) unrated
far worse than its precessors. Emanuele Borinato (11) 2.2 Stars2.2 Stars2.2 Stars2.2 Stars2.2 Stars
Ultima IV to VI fans, STAY away! Yeah Right (61) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars
The Ultimate Virtual Sandbox World Simulation Type Masterpiece wossname (162) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Ultima's Finest Hour? You be the judge. JubalHarshaw (287) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

Abandonia May 30, 2004 5 out of 5 100
Power Play Jul, 1992 84 out of 100 84

Forums

Topic # Posts Last Post
Fame and fortune await! Or at least a footnote 8 Indra Depari of 'da Clan Depari Bronze Star Contributing Member (12749)
Mar 19, 2008

Trivia

This game, along with its expansion _Serpent Isle_, used what Origin called the "voodoo memory manager". What this really was, was no memory manager at all - not even a DOS extender. It used memory beyond the first megabyte directly by popping the processor into flat 32-bit mode; since DOS couldn't access that memory directly, it was used to cache resources (mostly graphics) to improve performance.

Needless to say, this "memory manager" was completely incompatible with any real memory manager, including any variety of MS Windows.

A few years and a couple of jobs later, when Windows 95 was in early beta, I was part of a program where MS engineers working on it met with developers of entertainment and animation software. The engineer we met proudly proclaimed their goal that 100% of DOS games would run under Windows 95 by the time it shipped - "DOS Mode" would not be necessary. I sadly had to burst her bubble by explaining the "voodoo memory manager". She had a hard time believing it - I guess she just hadn't realized just how hard game programmers worked to squeeze performance out of machines in the bad old days.


This entry was contributed by Terok Nor (10118) and Jeanne Bronze Star Contributing Member (54876)
 

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