Description
You are the Avatar, returning to Britannia after 200 years of absence. Strange ritual murders are committed in the land while an organization known as The Fellowship is gathering a huge following. And there is this being known as The Guardian whose mockery follows you on your travels. Your old companions will join you on your quest through Britannia as you slowly discover the secret behind the Fellowship and the Guardian.
Ultima VII features completely revamped graphics and controls. The traditional Ultima top-down view of the world now fills the entire screen, with other informational windows overlaid on top of it only when necessary.
Both world interaction and dialogue are fully mouse-controlled. The tactical combat system of previous Ultimas was replaced with a real-time system where only general strategies can be set and party members fight automatically.
The Britannia of Ultima VII is a large virtual world with lots of details: hundreds of NPCs can be talked to, virtually every object in the game is usable in some way and many side quests await the player.
Alternate Titles
- "創世紀7:黑月之門" -- Chinese spelling (traditional)
- "ウルティマVII ザ・ブラックゲート" -- Japanese spelling
- "Ultima VII: La Porte Noire" -- French title
- "Ultima VII - Die schwarze Pforte" -- German title
- "Ultima 7" -- Informal title
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Trivia
The Fellowship was was largely inspired by many "new age" religions and cults of the time, but most notably it was inspired by the Church of Scientology. Garriott's main inspiration was reportedly the infamous TIME Magazine Scientology article of May 1991. Among other things, regular Fellowship members don't know what is happening in the higher levels of the cult hierarchy, which is typical to cults in general. Batlin's character is very obviously inspired by L. Ron Hubbard's persona. There is even a "personality test" in the game.