Times of Lore
$142.50 used on eBay
Description official descriptions
The Kingdom of Albereth was under attack of barbarian forces. King Valwyn drove the barbarians away, but was wounded in battles. Searching for a place where he could rest and restore his strength, he left the city - but never returned. Now, a new hero must rise and defend his homeland.
Times of Lore is an action game with light role-playing elements, which follows the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.
Gameplay consists of moving the protagonist in real-time (day and night) through various terrains, like forests, towns, and dungeons. The player character gathers basic items, like health and magic potions, and increasingly powerful weapons as he completes tasks and advances the plot. Conversations are handled through key phrases. Battles involve a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.
Credits (Commodore 64 version)
26 People (25 developers, 1 thanks) · View all
|Game design and conception
|Play Book Written by
|[ full credits ]
Average score: 71% (based on 20 ratings)
Average score: 3.8 out of 5 (based on 46 ratings with 5 reviews)
Overall layout. If you're a fan of the Ultima series (like I am), you'll find this game to be right up there. Intro music is very well done (I wish it would have continued into the game).
Control was done with either keyboard (one step per click) or the mouse (which takes a while to get used to). I tend to prefer keyboard control to the mouse, but in this game, I ended up using a bizarre mix of the two. Also, some of the forest path mazes got to be needlessly long and drawn out.
The Bottom Line
Not an "A-list" game, but still fun.
DOS · by Mirrorshades2k (274) · 2000
This was Chris Roberts first game for Origin. He would later go on to create Wing Commander but he was obviously a talented programmer at this stage judging by the game engine here. Graphically, this isn't really comparable to the Ultima games that had gone before it. The world looks far, far more detailed and also uses an isometric tile-set to give some height to the buildings. When you walk through a door, the roof pops off a building and you see the interior. Everything also scrolls smoothly instead of the jumping a tile at a time approach we had seen before. The entire game takes place on the one world map except for a couple of underground dungeons late into the game. The conversation system remembers which keywords you have heard and you can then select them off a list. The later Ultima's clearly got ideas from this game.
The interface has been simplified hugely from every other Origin RPG to date. Whereas all the previous games seemed to want to have a separate function for every key on the keyboard this uses an icon driven interface, with just to 8 icons to control everything.
This was the first Origin game to support sound-cards on the PC, although the MT-32 is missed out in favour of adlib, CMS and tandy.
The plot of the game is really poor and unoriginal. The game is little more than a series of 10-15 quests most of which don't really have a lot to offer towards advancing the story. The quests are the usual find/kill something/someone and are all very straightforward apart from the last couple which involve navigating through dungeons. They lead up to a completely obvious ending after you slay the bad guy who hasn't actually done anything to you at any point in the game. There are not that many NPC's who really have much to say and there is very very little conversation in the game. What there is is nearly all quest related and the people dishing out quests seem to delight in sending you to the opposite side of the map and back again every time.
There are no stats visible in the game and there is no way of increasing them if they exist anyway. As far as I'm concerned no stats mean this isn't an RPG, but more of an action adventure.
The amount of combat in the game is ludicrous. Its thankfully very quick with most monsters only needing a couple of hits to take them out, but by the time you get any distance into the game there is pretty much a monster just out of sight on the edge of the screen in every direction. The world seems to have about 100 people living in it and 20000+ monsters at any time. Avoiding combat is usually the best policy.
The monsters drop potions and scrolls. You can only carry one of each, however, and if you already have one they won't drop another. This makes little sense. You can only save by resting at inns - the hardest parts of the game (the 2 dungeons and the final temple) are lengthy walks from an inn and there is no way anyone could complete them without numerous attempts to learn the layout. Having to walk for 5 mins to get there every time is not my idea of fun and because of the item limit you can't even stockpile on potions before you start.
The music is only present in the introduction and end sequence. The intro music must be 5-10 minutes long, for a screen where you only have to select start new or return to game. Why this isn't looped during gameplay instead I have no idea.
The Bottom Line
This game is in no way an RPG. With the silly numbers of monsters it plays more like Gauntlet than anything else most of the time. It is fairly short so I didn't have time to get too bored with it but had it been longer, the long walks back from save points would have been infuriating. When the game came out, I think the fancy engine would have been enough for it to be worth a look but while its still fun there isn't all that much to recommend it now.
DOS · by Pix (1172) · 2008
This game had it all! Good plot, Good graphics, Nice and easy interface, cool sounds, and even cool weapons (especially the knife and the magic axe). Although it is somewhat mixed Ultima, and everything in the game is a series of quests in the form "PLEASE SELECT THE RIGHT ANSWER", the game features some nice storytelling. The game has a lot (and I mean A LOT) of action. Many battles to be fought. And many quests to preform.
Loose AI, too long journeys from town to town, and no magic skills!
The Bottom Line
A top down slash n
hack from 88
DOS · by Henry Aloni (46) · 2003
Game Art Beyond
In 2018, Times of Lore was selected as one of the biggest classics on the Commodore 64 by the creators of the C64 graphics collection Game Art Beyond. Times of Lore was honoured with a high resolution title picture (based on the Amiga title screen artwork) in a special C64 graphics format called NUFLI, along with a new C64 SID interpretation of the iconic C64 original title score.
References to the game
Although not in Times of Lore itself, the game is mentioned in Ultima V by a 'Christopher' in one of the Brittannys surrounding Lord British's castle. 'Christopher' says it will be quite a masterpiece and hopes you purchase it when he sends it off to the printing presses.
Related Sites +
AtariMania (Origin Systems, USA, Atari ST)
For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material.
CPC-Power (in French)
For Amstrad CPC: game database entry; game packaging; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material.
CPCRrulez (in French)
For Amstrad CPC: game database entry; advertisement; game packaging; downloadable releases; additional material.
DOSBox, an x86 emulator with DOS
Compatibility information page about the original game and its DOSBox versions.
Hall of Light
For Amiga: game database entry; digitalised manuals; game packaging; screenshots; additional material.
For Commodore 64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.
For ZX Spectrum: games database, magazine references, magazine adverts, additional material.
For ZX Spectrum: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes.
Wikipedia, the free encyclopedia
Encyclopaedic entry for the combined platforms of the game.
World of Spectrum
For ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts.
ZX-Art - online archive of pixel art and 8-bit music
For ZX Spectrum: music, credits, pixel art. Artist's graphics artwork.
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by George Shannon.
Game added January 20, 2000. Last modified January 16, 2024.