MobyRank MobyScore
Amiga
...
3.4
DOS
...
3.9
Apple II
...
3.8

Description

The king and queen gave birth to two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one.

Alexander, meanwhile, is taken to a faraway land of Llewdor. Named Gwydion, Alexander becomes a slave to an evil wizard called Manannan who prepares to kill Alexander on his 18th birthday, for fear that he would discover the wizard's spells and use them against him.

King's Quest III: To Heir is Human is an adventure game; as in any other game using the AGI engine, you move your hero, Alexander, with arrow keys and control his actions by typing commands (which are typically verb/noun phrases).

Alternate Titles

  • "KQ3" -- common abbreviation

Part of the Following Groups


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User Reviews

Much longer than the two first games, and the first game to use a timer DOS Black Wolf (37232)
An imaginative installment, in which the series really starts to blossom DOS Jayson Firestorm (150)
Quite possibly the most challenging KQ in the series, one of the best too! DOS OlSkool_Gamer (101)
The best King's Quest? I think so .... DOS JubalHarshaw (287)

The Press Says

Adventure Classic Gaming DOS Nov 20, 1998 4 out of 5 80
ACE (Advanced Computer Entertainment) Atari ST Oct, 1987 740 out of 1000 74
Just Games Retro DOS Jul 14, 2007 71 out of 100 71
Adventure Gamers DOS Nov 24, 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Abandonia DOS Jun 06, 2004 3 out of 5 60

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Trivia

King's Quest III is the only AGI game (i.e. a game using Sierra's AGI, Adventure Game Interpreter) I know of in which turning the sound off causes an effect besides just silencing the game: In the wizard's laboratory, when you prepare the spells listed in the manual, some background music normally plays while you work, but if you turn the sound off, the game instead subtitles the experience by displaying a message reading "A mysterious music fills the laboratory!" when you start, and if you mess up on making the spell, another message pops up saying "The mysterious music stops. What could this mean?" It's a small thing, but notable since this kind of subtitling wasn't common in Sierra's graphic adventures.


This entry was contributed by POMAH (19539), Andy Roark (257), Scaryfun (4862), TapeWyrm (6), Black Wolf (37232) and Belboz Bronze Star Contributing Member (6609)
 

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