The king and queen gave birth to two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one.
Alexander, meanwhile, is taken to a faraway land of Llewdor. Named Gwydion, Alexander becomes a slave to an evil wizard called Manannan who prepares to kill Alexander on his 18th birthday, for fear that he would discover the wizard's spells and use them against him. King's Quest III: To Heir is Human
is an adventure game; as in any other game using the AGI engine, you move your hero, Alexander, with arrow keys and control his actions by typing commands (which are typically verb/noun phrases).
- "KQ3" -- Common abbreviation
- "King's Quest III" -- In-game title
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King's Quest III is the only AGI game (i.e. a game using Sierra's AGI, Adventure Game Interpreter) I know of in which turning the sound off causes an effect besides just silencing the game: In the wizard's laboratory, when you prepare the spells listed in the manual, some background music normally plays while you work, but if you turn the sound off, the game instead subtitles the experience by displaying a message reading "A mysterious music fills the laboratory!" when you start, and if you mess up on making the spell, another message pops up saying "The mysterious music stops. What could this mean?" It's a small thing, but notable since this kind of subtitling wasn't common in Sierra's graphic adventures.