Genre
Perspective
Non-Sport
MobyRank MobyScore
DOS
78
3.7
Windows
...
5.0

Description

A madman with power to kill millions has been discovered, and HUNT (High-risk United Nations Taskforce) has been dispatched to discover his plans. Your team was infiltrating his island stronghold when everything went to hell. The infiltration boat exploded and fire came from all directions. The only way out is in, into the the fortress, but to stay out here would be certain death. So in you go, guns blazing...

Rise of the Triad, a first-person shooter, is the successor of Wolfenstein 3D, with a somewhat improved 3D engine. Everything is still composed from blocks, but multiple vertical levels have been added; there are stairs made of platforms floating in air, and jump pads which launch you (and the enemies) high up so that you can walk over tall barriers in your way.

The game offers a lot of weapons. You begin with a pistol, but later you can find an extra pistol for John Woo-style shooting, and a MP40 rifle. All these weapons have unlimited ammo. You can also find more potent weapons - from classic rocket launcher, to quite wacky contraptions such as a "drunk missile" launcher or the "Excalibat", a powerful baseball bat. However, you can carry only one such a strong weapon at a time, and they have limited ammo.

Enemies are mostly humans equipped with various weapons. Their attacks can be quite varied; some of them can steal your weapons (though you can retrieve them after killing them), other shoot nets at you that trap you (you have to wriggle out, unless you found a knife, which will allow you to cut your way out). Apart from enemies, you'll be endangered by fireball launchers, rolling boulders and crushing walls.

There's a lot of power-ups you can pick up. They all have various wacky effects: for example, "God Mode" makes you immortal and allows you to toss homing, insta-death missiles; "Dog Mode" turns you into a... dog, which can fit into small spaces (and is inexplicably invulnerable to weapons); "Shrooms Mode" makes everything shine with bright colours, as if you were on drugs; "Elasto Mode" makes you very prone to bouncing off walls when you run into them.

ROTT also offers a lot of multi-player game modes; there's the standard deathmatch and "Capture the Triad", but there are also more varied modes - e.g. in "Collector" the players have no weapons, instead trying to collect as many "triads" as possible; in "Deluder", the players earn points by destroying "eluders" which move around the level.

Alternate Titles

  • "Wolfenstein 3D: Part II" -- Working title
  • "ROTT" -- Abbreviated title
  • "Rise of the Triad: The HUNT Begins" -- Shareware title

Part of the Following Groups


Merchant Title   Price  
amazon.com
Rise of the Triad: Dark War    
GOG
Rise of the Triad: Dark War $5.99  
ebay.com
Rise of the Triad: Dark War    
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User Reviews

A campy, underrated classic shooter DOS jTrippy (59)
Bizarre, gory and entertaining FPS DOS Sir Gofermajster (481)
*BOOOOOM!!!!* Let's see...here's an arm...there's a finger...oh, is this your spleen? :) DOS Satoshi Kunsai (1844)
Awesome, awesome and awesome again. DOS Tomer Gabel Bronze Star Contributing Member (4466)
A good DooM-era FPS with great multiplayer! DOS Ludicrous Gibs! (40)
Deserves to be one of the all-time CLASSIC first person shooters... DOS Mr. Me (36)
A great game... although a bit rough around the edges. DOS Chris Martin Bronze Star Contributing Member (1115)
Gore, Gore, and Triads DOS Plix (209)
ROTT is definitely deserving of its cult classic status. DOS Matt Dabrowski (215)
A revolutionary FPS game but very under appreciated! DOS adam payne (18)

The Press Says

Coming Soon Magazine DOS Mar, 1995 90 out of 100 90
The Games Machine (TGM) DOS Feb, 1995 87 out of 100 87
K DOS Apr, 1995 834 out of 1000 83
PC Gamer DOS Jun, 1995 81 out of 100 81
Shooterplanet DOS Feb 25, 2006 71 out of 100 71
High Score DOS Jun, 1995 3 out of 5 60

Forums

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Trivia

The game engine that ROTT uses is actually a heavily modified version of the original Wolfenstein 3-D engine. This may seem hard to believe, as ROTT pushes the engine to its very limits, and outperforms the Doom engine in some ways. However, this may explain why the walls in the level designs are only joined at 90-degree angles.

Later, Tom Hall admitted that he made a huge mistake by deciding to stick with the original Wolf3D engine rather than switching to the Build engine that the "team next door" was using for Duke Nukem 3D. He said that if he had switched ROTT to the Build engine, he could've gotten a technologically advanced game up and running in no time, as opposed to the hard time that Apogee had modifying the Wolf3D engine. (His statements about this can be found in the readme file included with the ROTT public source code that was released on December 20, 2002.)


This entry was contributed by Picard (24457) and Matt Dabrowski (215)
 

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