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DescriptionKyle Katarn, a former mercenary and now an ally of the rebels, discovers that he is in fact a Jedi, and is on a quest to find his lightsaber and learn the techniques of the Force. The evil Sith lord Jerec, who was responsible for the death of Kyle's father, is on a quest of his own, searching a mythical place called Valley of the Jedi, where his dark powers could be unleashed. Will Kyle be able to stop Jerec and become a true Jedi without falling to the dark side?
Star Wars: Jedi Knight - Dark Forces II is a sequel to Dark Forces. The game is set in the Star Wars universe and its events occur after those depicted in the movie Return of the Jedi (Episode VI). Primarily a first-person 3D shooter, the game also allows the player to switch to third-person perspective. Kyle can use blasters and rifles to take care of his enemies, and later in the game he will also be able to fight enemies with a lightsaber.
There are three kinds of Force powers Kyle may use in the game: light, dark and neutral. Light powers are mostly used for healing purposes; dark powers involve violent actions such as choking enemies or hurling objects at them; neutral powers enhance Kyle's speed and jumping ability. There are fourteen Force powers altogether; if the player chooses to develop only one type of powers throughout the game, a bonus power can be gained. Completing levels rewards the player with stars, which can be allocated to enhance the powers.
The game has a branching storyline with different endings, and the player's decisions can lead Kyle to the light as well as the dark side (for example, killing innocents will add "dark points" to Kyle's score). The game features video sequences with live actors as cutscenes.
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ComicA comic book version was based on the plot of Jedi Knight.
Cut contentAn early version of Jedi Knight featured an extra weapon not included in the final game, the "Tusken Prod". Several magazines have printed screenshots featuring this weapon on sneak previews and scoops of the game, though it is unknown why the weapon never made it to the final game.
There was also a screenshots of a "speeder level" where Kyle Katarn got onto a large speeder and could fly it around. For whatever reason, the speeder was phased out of the final game, and its model is not used anywhere as furniture or as decoration in any level.
German versionThe predecessor Dark Forces of 1995 has been banned in Germany and may only be sold to adults. In order to avoid a similar ban for Jedi Knight, the German version of the game doesn't mention the subtitle Dark Forces II.
InspirationJustin R. Chin, like George Lucas, researched ancient Asian history and culture for inspiration. The arch-enemy, Jerec, is apparently blind. In some Japanese folklore and myths, blind warriors are oft-times the most deadly, because it is the weakest sense (in warrior theory).
ModsAs of 2007, this game still has a active fan group that modifies it. For example, there is a new mod for this game called Jedi Knight Enhanced, which updates all the games models to "Quake III era", making it more appealing. The mod can be found here and is about 40 megs big. Make sure you read the installation instructions carefully.
There is also an ongoing project, which updates all the original games textures, and it can be found here.
MusicThe music heard in the game is taken directly from the original Star Wars trilogy film soundtracks, performed by London Symphony Orchestra. It's included on the game CDs as Red Book Audio which means that the game CDs can be listened to in an ordinary CD player (be sure to skip the first track, though!).
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robotriot (8641) added Star Wars: Jedi Knight - Dark Forces II (Windows) on Nov 03, 1999
Yves Borckmans (COG Programming), Aaron Giles (Additional UI Programming), Ray Gresko (Lead Programmer), Robert Huebner (Simulation Engine Programmer), Darren Johnson (Installer), Bret Mogilefsky (Additional Tools Programming), Matthew Russell (Additional Tools Programming), Hwei‑Li Tsao (Additional Tools Programming), Che‑Yuan Wang (Level Editor, Gameplay Programming), Winston Wolff (Level Editor, User Interface, Tools)Graphics / 3D Programming:
Yves Borckmans, Duncan Brown, Steven Chen, Jim Current, Serge Debroeyer, Reed Derleth, Christopher Ross, Doug Shannon, Ingar Shu, Jacob Stephens, Matthew Tateishi