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Yves Borckmans

Moby ID: 1804

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Yves Borckmans started his career as a programmer back in the old times of COBOL and the IBM 4381, before moving on to a computer consultant company as an ORACLE database administrator and programmer, designing and managing the database of the world wide leader in plane travel for 3 years. After finishing Dark Forces he wanted more, and so he reverse engineered all the file formats and built a full level editor that he distributed on the Internet, quickly followed by what is still considered one of the best Dark Forces add on levels ever.

He joined LucasArts as a level designer and programmer for the Jedi Knight project for which he created 4 multiplayer levels and programmed all the force powers and most of the weapons, as well as the CTF multiplayer extension. He then worked as a programmer on the Jedi Knight add on pack Mysteries of the Sith, and before joining Nihilistic worked on the tools for LucasArts' next generation FPS game, Star Wars Episode I: Obiwan.

Past works at Nihilistic: * Vampire: The Masquerade - Redemption PC – Programmer * Starcraft: Ghost PC - Programmer * Marvel Nemesis: Rise of the Imperfects - Programmer

[source]

Credited on 9 games

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Resistance: Burning Skies (2012, PS Vita) Tools Lead
PlayStation Move Heroes (2011, PlayStation 3) Tools Lead
Zombie Apocalypse (2009, Xbox 360) Programming Leads
Conan (2007, PlayStation 3) Lead Tools Programmer
Marvel Nemesis: Rise of the Imperfects (2005, Xbox) Programming Team
Vampire: The Masquerade - Redemption (2000, Windows) Programmers
Star Wars: DroidWorks (1998, Windows) Thanks To
Star Wars: Jedi Knight - Mysteries of the Sith (1998, Windows) Programmers
Star Wars: Jedi Knight - Dark Forces II (1997, Windows) Game Programming

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