Mark Cooke

Moby ID: 13463

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Mark is currently working as a consultant based out of Tokyo, Japan. Having graduated in 2003 from UC Berkeley (go Bears!) with a degree in electrical engineering and computer science, he immediately went to work in corporate software but quickly decided that he would be much happier following his life long desire of working in the game industry.

During his time in the industry Mark has earned credits on Star Wars: Jedi Knight - Dark Forces II, Grim Fandango, Vampire the Masquerade: Redemption, and Marvel Nemesis: Rise of the Imperfects. In late 2007, Mark completed Conan for PS3 and Xbox 360 as the Lead Gameplay Programmer.

Credited on 14 games

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Monster Train (2020, Windows) Executive Producer
The Banner Saga 3 (2018, Windows) Project Lead
Full Throttle: Remastered (2017, Windows) Producer
The Banner Saga 2 (2016, Xbox One) Console and Tencent Versions by Shiny Shoe
Day of the Tentacle: Remastered (2016, Windows) Producer
Grim Fandango: Remastered (2015, Windows) Additional Programmers
Resistance: Burning Skies (2012, PS Vita) Special Thanks
PlayStation Move Heroes (2011, PlayStation 3) Systems Design Lead
Zombie Apocalypse (2009, Xbox 360) Programming Leads
Conan (2007, PlayStation 3) Lead Gameplay Programmer
Marvel Nemesis: Rise of the Imperfects (2005, Xbox) Programming Team
Vampire: The Masquerade - Redemption (2000, Windows) QA Testers
Grim Fandango (1998, Windows) Additional Programmers
Star Wars: Jedi Knight - Dark Forces II (1997, Windows) International Group

[ full credits ]

Related Sites add

  • G-Mixer
    Mark Cooke's blog concerning game development and the industry.


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