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Theme Park

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Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.


Theme Park Amiga CD32 Chart.
Theme Park Amiga In the park. (Amiga 1200 - 256 color AGA version)
Theme Park Amiga Starting a new park. (Amiga 1200 - 256 color AGA version)
Theme Park DOS You can plant trees or create lake to improve the park

Alternate Titles

  • "Sim Theme Park" -- Working title
  • "Park לונה" -- Hebrew spelling
  • "テーマパーク" -- Japanese spelling

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User Reviews

Granddad still got it. DOS dreamstealer (146)
As good as it could've been, but sluggish, incomplete and limited Amiga Martin Smith (63138)
Great fun with easy building. DOS Buuks (179)
Never cared much for this one. DOS Tomer Gabel (4388)

The Press Says

Interface DOS 1994 95 out of 100 95
Power Play DOS Jun, 1994 92 out of 100 92
AmigaInfo Amiga May, 1997 85 out of 100 85
ST-Computer Jaguar May, 1995 82 out of 100 82
Just Games Retro DOS Dec 02, 2012 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Nintendo DS Apr 05, 2007 8 out of 10 80
Worth Playing Nintendo DS Aug 01, 2007 7.8 out of 10 78
Amiga Joker Amiga CD32 Mar, 1995 73 out of 100 73
GameSpy Nintendo DS Apr 03, 2007 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70 Genesis Sep 01, 2005 4 out of 10 40


Topic # Posts Last Post
Theme Park on Windows XP?! 2 St. Martyne (3540)
Sep 09, 2007


1001 Video Games

Theme Park appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Amiga versions

There were two versions of Theme Park sold for Amiga computers. One was an AGA version of the game with 256 color graphics and was pretty much the same as the PC version. The other version was a trimmed down version for non AGA stock Amigas like the A500.


Theme Park was originally going to be a Disney Land game but that was scrapped when they decided they would lose too much control over the development of the game's content.

MAC versions

While the original Mac version of Theme Park can be started even on late Macs with OSX 10.4 "Tiger", the game has no speed restraints, so that a year in-game may pass in a few seconds.

OEM release

Theme Park (CD version) was bundled with IBM's "Aptiva" line of multimedia computers.


If the player creates a roller-coaster with an impossibly long and steep fall followed by a sharp 180 degree turn, people will fly off once in a while.


The UK edition was sponsored by Midlands bank.


  • Amiga Joker
    • Issue 02/1995 – #2 Best Simulation in 1994 (Readers' Vote)
  • GameStar (Germany)
    • Issue 12/1999 - #82 in the "100 Most Important PC Games of the Nineties" ranking
  • Power Play
    • Issue 02/1995 – Best Economical Simulation in 1994
Information also contributed by Apogee IV; Pwa and Ricky Derocher

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