DescriptionDominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.
Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.
You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.
It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.
There are no promo images for this game
- "主题公园" -- Chinese spelling (Simplified)
- "Sim Theme Park" -- Working title
- "Park לונה" -- Hebrew spelling
- "テーマパーク" -- Japanese spelling
Part of the Following Groups
|Granddad still got it.||DOS||dreamstealer (146)|
|As good as it could've been, but sluggish, incomplete and limited||Amiga||Martin Smith (62902)|
|Great fun with easy building.||DOS||Buuks (179)|
|Never cared much for this one.||DOS||Tomer Gabel (4354)|
|Power Play||DOS||Jun, 1994||92 out of 100||92|
|Gameplay (Benelux)||DOS||Aug 12, 1994||92 out of 100||92|
|Consoles Plus||SNES||Jun, 1995||89 out of 100||89|
|Mega Fun||3DO||Jul, 1995||88 out of 100||88|
|Mega Fun||SNES||Jun, 1995||85 out of 100||85|
|ASM (Aktueller Software Markt)||DOS||Aug, 1994||10 out of 12||83|
|Video Games||PlayStation||Sep, 1995||82 out of 100||82|
|Joystick (French)||3DO||Mar, 1995||80 out of 100||80|
|Score||Amiga CD32||Mar, 1995||70 out of 100||70|
|411mania.com||Nintendo DS||Mar 30, 2007||6.5 out of 10||65|
|Topic||# Posts||Last Post|
|Theme Park on Windows XP?!||2||St. Martyne (3539)
Sep 09, 2007
1001 Video GamesTheme Park appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Amiga versionsThere were two versions of Theme Park sold for Amiga computers. One was an AGA version of the game with 256 color graphics and was pretty much the same as the PC version. The other version was a trimmed down version for non AGA stock Amigas like the A500.
DevelopmentTheme Park was originally going to be a Disney Land game but that was scrapped when they decided they would lose too much control over the development of the game's content.
MAC versionsWhile the original Mac version of Theme Park can be started even on late Macs with OSX 10.4 "Tiger", the game has no speed restraints, so that a year in-game may pass in a few seconds.
OEM releaseTheme Park (CD version) was bundled with IBM's "Aptiva" line of multimedia computers.
RollercoasterIf the player creates a roller-coaster with an impossibly long and steep fall followed by a sharp 180 degree turn, people will fly off once in a while.
SponsorThe UK edition was sponsored by Midlands bank.
- Amiga Joker
- Issue 02/1995 – #2 Best Simulation in 1994 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #82 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1995 – Best Economical Simulation in 1994
Related Web Sites
- Theme Park Strategy Guide (posted on Cheat Code Central)