Description
Kyle Katarn, a former mercenary and now an ally of the rebels, discovers that he is in fact a Jedi, and is on a quest to find his lightsaber and learn the techniques of the Force. The evil Sith lord Jerec, who was responsible for the death of Kyle's father, is on a quest of his own, searching a mythical place called Valley of the Jedi, where his dark powers could be unleashed. Will Kyle be able to stop Jerec and become a true Jedi without falling to the dark side?
Star Wars: Jedi Knight - Dark Forces II is a sequel to
Dark Forces. The game is set in Star Wars universe and its events occur after those depicted in the movie
Return of the Jedi (Episode VI). Primarily a first-person 3D shooter, the game also allows the player to switch to third-person perspective. Kyle can use blasters and rifles to take care of his enemies, and later in the game he will also be able to fight enemies with a lightsaber.
There are three kinds of Force powers Kyle may use in the game: light, dark and neutral. Light powers are mostly used for healing purposes; dark powers involve violent actions such as choking enemies or hurling objects at them; neutral powers enhance Kyle's speed and jumping ability. There are fourteen Force powers altogether; if the player chooses to develop only one type of powers throughout the game, a bonus power can be gained. Completing levels rewards the player with stars, which can be allocated to enhance the powers.
The game has a branching storyline with different endings, and the player's decisions can lead Kyle to the light as well as the dark side (for example, killing innocents will add "dark points" to Kyle's score). The game features video sequences with live actors as cutscenes.
Alternate Titles
- "Star Wars: Jedi Knight" -- German title
- "Guerra nas Estrelas: Jedi Knight - Dark Forces II: O Cavaleiro Jedi" -- Brazilian title
- "Dark Forces II" -- Informal title
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Trivia
According to the US PC Gamer issue of October 2001,
Justin R. Chin stated in a interview that he would receive constant criticism of his game design during each project evaluation meeting. He chose to ignore most of the criticism and stick with his design.
He, like
George Lucas, researched ancient Asian history and culture for inspiration for Jedi Knight. The end product was considered a masterpiece by fans and critics.
This entry to the MobyGames database was contributed by
robotriot
(8391) on Nov 03, 1999.