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Tomb Raider

aka: TR1, Tomb Raider I, Tomb Raider en vedette Lara Croft, Tomb Raider featuring Lara Croft, Tomb Raider starring Lara Croft, Tomb Raiders
Moby ID: 348
DOS Specs
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Add-on (unofficial) Conversion (official) Included in See Also

Description official descriptions

Lara Croft is a Tomb Raider, an archaeologist who explores ancient sites in search of valuable artifacts, who is hired to retrieve an artifact from a tomb in Peru, which turns out to be one of three parts of the Atlantean Scion. Soon betrayed by her employer, Lara Croft travels to Greece, Rome and Egypt to recover the other parts before this powerful device falls into the wrong hands.

Tomb Raider is a 3D action game with platforming and puzzle-solving elements, in which players control Lara Croft from a third-person perspective. The camera follows Lara as she climbs, jumps, and swims through detailed environs overcoming environmental obstacles and deadly fauna. Moving through levels often involves finding spots where Lara can climb, looking for spots where Lara can use her acrobatic ability, and sliding blocks and pushing levers to solve puzzles and open passageways.

Lara is armed with twin pistols with infinite ammunition, but she can pick up higher caliber weapons to take on deadlier human opponents. Lara also comes across restorative health packs and has a compass with which she can orient herself. Lara’s opponents include animals, gunmen, as well as primeval and supernatural beings. Careful explorers can also find secret areas and avoid traps.

Spellings

  • トゥームレイダース - Japanese spelling
  • 古墓丽影 - Simplified Chinese spelling
  • 古墓奇兵 - Traditional Chinese spelling

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Credits (DOS version)

67 People (43 developers, 24 thanks) · View all

Lead Programmer
Lead Graphic Artist
Programmers
Graphic Artists
Additional Programming
Additional Artwork
Music
Sound effects
Script
Original Concept
Executive Producer
Voice talents (FR)
Producer
QA
[ full credits ]

Reviews

Critics

Average score: 86% (based on 76 ratings)

Players

Average score: 3.8 out of 5 (based on 331 ratings with 15 reviews)

Nicely atmosphere, nice graphics... and sense of adventure.

The Good
There's a lot to like about the game. The primary thing I value about the game is the realistic level design. The structures don't really seem that realistic if you start really thinking about them, but when looked at really close, they seem quite breathtaking. The places have very good atmosphere and graphical style, and while the levels generally seem to be pipe-running, at least the level structure is believable. The beginning of the game is a good example: Caves that gradually turn into an ancient city. Caves look like caves. Ancient city looks like an ancient city or something.

The music, or lack of it, is a good example of well-done ambience. Not really game music genre I really appreciate except in the game itself, but then again, so is ambient music in general. In general, the game has really nice atmosphere and pretty well-done pacing. And levels generally tend to be the right size or something.

The Bad
I think the PC version had this cool, very PC-like feature of me being able to save wherever the heck I wanted to. Not sure if this was true or not, but the fact is, the Playstation version has save points in middle of the level and between levels. One of the reasons I kind of dislike about consoles... grr. I hate, hate, hate save points.

The controls seem to be pretty good, quite intuitive, and not really often leave me in trouble, but often they're also not good enough. Not awful, but could be better. Sometimes, I completely manage to mess up a firefight. Tricky jump things are nearly damn impossible to get right without training, which kind of annoys without accurate saving... Also, in these days, I'm more used to "where you point, there you go" kind of control, using left and right to turn and forward and backward to move is so... 1996. Okay, maybe it works on d-pad while direct pointing is more for analog stick. Kind of works. Kind of.

And those wolves/dogs are so sad when they die. =(

The Bottom Line
Only a few days ago, I finally got myself an used PSone. The idea, of course, was that me, as a Nintendo fan boy, could finally buy the few good games that were ever published on PS without feeling incredibly silly about my supposed loyalties. I couldn't find Final Fantasy VII or Vib Ribbon to use the console Appropriately, so I had to pick up the only good PSone game the game store still seemed to have, shining from the middle of the sea of forgotten-on-the-shelf EA Sports garbage and games cruelly aimed to part small childrens' parents and their money...

I played halfway through the game around 1996 on PC, and pretty much forgot about it until now. Now it all seems to flood back to me. Was this game ever good! There's quite a bit of really good things in it. For some reason, Zelda: The Wind Waker reminds me a lot of Tomb Raider, don't know really why, there seems to be some similar architecture and, of course, block-pushing and vaulting.

And today...? Well, the graphics aren't really that great (but there's also this fact that while the PS version definitely looks worse than the PC version, at least it works today - I can't even begin to guess how to get a DOS game running right now, much less one that uses 3DFX Glide...), some physics stuff is absurd, some puzzles aggravating (especially with this thrice-loathed save point thing), but these days, the game is still pretty much playable and quite fun, still. Definitely worth the budget price tag it seems to carry these days.

Here's a game that definitely has the Sense of Adventure thing down. I'm not really certain on what to do with all of those sequels, but the first part of the series should definitely be part of a healthy breakfast for every serious gamer. Even if you're a thick-headed fan boy/purist/elitist like me who doesn't think anything Popular could possibly be Good. Well, this game was Popular, but it also was kind of Okay, so the Opinion should Officially be "Meh" - in other words, just go play it anyway. =)

PlayStation · by WWWWolf (444) · 2005

Bad, simply bad

The Good
At first I really liked the game, mostly because it was pretty (for it's time), and it reminded me of Prince of Persia (one of my favourite games), only 3D. I'm not sure if I can say anything more positive about the game.

The Bad
It didn't take long before I saw the flaws, though it has the athletic features of Prince of Persia it's all about being pixel perfect. To do a perfect jump you have to jump at the exact correct time (which is just darn annoying), Prince of Persia didn't have this flaw since it was tile based, I'm not sure how Tomb Raider should have fixed the problem, but it's there and it ruins that element of the game darn quickly. There are puzzles in the game, but they're so brainless and simple that it's like the element don't even exist. The combat element is plainly boring, you just run and fire away, no skill or tactic involved. And the game is the same all the way through, if you've played one level you've played it all.

The Bottom Line
One particular thing I hate about Tomb Raider is that every game in the series is identical, the few difference is that there some new weapons, levels and enemies in the sequels. But that's it, this game is lacking in variety, and it's just absurd to see the sequels add nothing to the series. All in all though I had some fun out of the game, but I'd just recommend that anyone just download the demo and try that one out, you'll perhaps have fun for a short while and then you'll be bored. And the full game doesn't feature anything big that the demo don't have anyway.

The game concept is nice, but horribly executed. Thus this game and all in it's series are utter crap. You'd be better off playing Prince of Persia with it's fantastic jump'n'run gameplay, and with it's simple yet effective swordfighting.

DOS · by Kate Jones (416) · 2001

"Lara Croft, the First Lady of Playstation"

The Good
I definitely love Tomb Raider and for many years I've never played an Indiana Jones type adventure before, until now. I already download it on PS3's PSOne Classics Store and I gotta agree that this is the best game of the 1990's. What I most enjoyed in the game is the choreographic designs and fantastic aerial gameplay that is so innovative and so unbelievable an iconic game has to offer. Toby Gard is a phenomenal genius creating a beautiful and sexier character named Lara Croft, a skillful, athletic, hands-on 3-D archaeologist, who is no fear of danger. And when it comes to booby traps, solving puzzles, and animal extinction, I really wanna know how did Eidos pulled a trigger happy British buxom that has incredible speed and agility would go on to new adventures at new places? Anyway, nice setting, the music is great, all of the stuff in Tomb Raider is awesome.

The Bad
I was feeling a bit bad about the clunky controls, save features, and camera problems, the only problem in the game is the glitches. It's not how they actually blame the problem, but I am sure that things are a little better.

The Bottom Line
Lara Croft will never die, I can promise you that. She is the "It" girl of entertainment. Movies, appearances, magazines, comics, you name it. But I will never ever forgot the year 1996, the year of the Croft. Great action, fantastic gameplay, and stunning graphics. "Tomb Raider" is amazing, go play it and relive it with your friends. Oh, and one thing: Happy Birthday, Lara! 15 years may never look so good.

PlayStation · by Kadeem Gomez (31) · 2011

[ View all 15 player reviews ]

Discussion

Subject By Date
Aged well Donatello (466) Jan 12, 2013
WTH... Tomb Raider Limited Edition? John Smith May 24, 2012
A rather glaring omission. GAMEBOY COLOR! (1990) Nov 9, 2011
Survival horror hribek (28) Mar 17, 2009
I need some help ! GAMEBOY COLOR! (1990) Nov 8, 2008

Trivia

1001 Video Games

Tomb Raider appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

In addition to having the soundtrack (well, ambiance sounds are more like it) encoded as Redbook audio, Core also recorded as CD tracks the dialogue and sound for all the in-game-engine cutscenes (not the rendered ones), meaning the cutscenes can be listened to on any CD player.

Lara Croft

The main character was originally going to be a man but during production they changed it to a woman, originally named Laura Cruz and later changed to Lara Croft. The design of the protagonist was inspired on Lead Designer Toby Gard's sister, Frances. When adjusting her model, Gard accidentally increased the size of Croft's bust by 150%, but the rest of the team thought it was a good look for her, and it stuck. He would leave the company in 1997, citing not having creative freedom over the character and the publisher's insistence on marketing her as a sex symbol. He would become briefly involved with the franchise again as a consultant during Crystal Dynamics' takeover.

In succession of the game's release, Lara Croft became widely known outside gaming circles. In addition to appearing in magazines and TV, she was also featured in the music video Männer sind Schweine ("Men are pigs") from the German band Die Ärzte and in the video wall during U2's PopMart (1997-1998) tour showing her on her bike, and shooting the audience. She was also used in promotional material for the McLaren Formula 1 team when publisher Eidos became one of their sponsors for the 1999 season.

Level Format

The Tomb Raider level data format has been reverse engineered and it's called TRosettaStone. Each level contains all the data besides the music, so there is level geometry, all models, all textures and sounds; some of the files are repeated several times trough levels.

The levels are composed of blocks. It enables game to have some Sokoban-like puzzles. Each such block can have several triggers in it. The game uses skeletal animation and waypoints for the AI.

Novels

In addition to numerous comics from Top Cow Productions, Lara Croft's cross-promotional adventures have included a trilogy of novels inspired by the games, published by Ballantine Books:

  • The Amulet of Power (2004), by Mike Resnick
  • The Lost Cult (2004) by E. E. Knight
  • The Man of Bronze (2005) by James Alan Gardner

Nude

There was a rumored cheat to turn Lara Croft nude. It said that if you tapped out the tune to the Spice Girls song Wannabe on the keyboard Lara would start dancing and then take her clothes off. This one is false. However, soon after the release, released a custom "nude patch" (DOS version only). It revealed everything and it became a big hype on the net. The patch is still floating around, just search for "nrpa103.zip". Custom nude patches were developed for later Tomb Raider games as well.

Sales

The game sold approximately 7 million copies by 2009.

Sold Out Software version

The Sold Out Software version of this game is missing the audio tracks.

Awards

  • Computer Gaming World
    • May 1999 (Issue #178) - Introduced into the Hall of Fame
  • EGM
    • December 1996 (Issue 89) - Game of the Month (PlayStation version) (shared with Street Fighter Alpha 2)
    • March 1997 (Issue 92) - Game of the Year runner up (All Systems) + PlayStation Game of the Year runner-up + Saturn Game of the Year runner-up + Adventure Game of the Year runner-up (PlayStation / Saturn version) + Action Game of the Year runner-up (PlayStation / Saturn version)
    • November 1997 (Issue 100) - ranked #54 (Best 100 Games of All Time) (PSX version)
    • November 1997 (Issue 100) - ranked #3 (Readers' Top 10 Games of All Time) (PSX version)
    • February 2005 (Issue 200) - #35 in the "Greatest Games of Their Time" list
  • GameStar (Germany)
    • Issue 12/1999 - #6 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 01/2007 - One of the "Ten Most Influential PC Games" (It marks the rising of Lara Croft as first game character which manages to be a long-running brand beyond the video-game industry, even more so than Nintendo's Mario. Lara Croft is also one of the first established female game protagonists in a male-driven industry.)
  • PC Gamer
    • August 2001 (Issue 100) - #86 in the "Top 100 Games of All Time" poll
    • April 2005 - #37 in the "50 Best Games of All Time" list
  • Retro Gamer
    • October 2004 (Issue #9) – #19 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #22 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2018 – Introduced into the World Video Game Hall of Fame
  • Świat Gier Komputerowych
    • February 1997 (Issue #50) – Golden Disk'96 for the best foreign game of 1996

Information also contributed by Adam Baratz, Daniel Fawkes, Big John WV, Evilhead, hribek, Indra was here, PCGamer77, Pseudo_Intellectual, Sciere, shifter and Zovni

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Contributors to this Entry

Game added by robotriot.

PS Vita added by GTramp. SEGA Saturn added by Kartanym. PlayStation 3, PSP added by Foxhack. Windows Mobile added by Kabushi. N-Gage added by Jason Walker. PlayStation added by Grant McLellan. Windows added by eWarrior.

Additional contributors: Matthew Bailey, Terrence Bosky, Unicorn Lynx, Syed GJ, Jeanne, Eep², Shoddyan, Alaka, formercontrib, Michael B, ケヴィン, eWarrior, DreinIX, Paulus18950, MZ per X, Patrick Bregger, victorfreitas, Lain Crowley, Karsa Orlong, Plok, FatherJack, SoMuchChaotix.

Game added November 1, 1999. Last modified September 11, 2024.