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Vampire: The Masquerade - Bloodlines

Moby ID: 15663
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Description official descriptions

One morning, a seemingly ordinary inhabitant of modern-day Los Angeles wakes up and discovers that he (or she) is dead. Well, not exactly dead, but turned into a vampire - "sired", as the vampires themselves call it. Before the protagonist is able to reflect upon this new and unexpected form of existence, he is taken to a courtroom, where he gets acquainted with the Camarilla - an organization that preserves order among vampires. Apparently, the protagonist's sire turned him into a vampire without permission, so Prince LaCroix, the head of the Los Angeles Camarilla branch, decides to execute both. The hero's short vampire life would have come to an abrupt end if a mysterious person hadn't stepped in and convinced the Prince to spare it. The Prince takes responsibility for the protagonist from now on and decides to test his abilities, sending him to Santa Monica. Before long the new vampire becomes involved in a net of intrigues between powerful organizations and vampire clans and must choose his own place in this terrifying new world.

Vampire: The Masquerade - Bloodlines is based on the pen-and-paper RPG Vampire: The Masquerade. In the beginning, the player creates the protagonist, choosing between vampire clans, each with its own unique abilities and disciplines: Brujah vampires are suitable for melee fighting, Tremeres can cast spells, etc. In some cases the choice of a clan greatly changes subsequent gameplay: for example, Malkavians are insane and will therefore have completely different surreal dialogue choices; Nosferatu are so ugly that they can't pass for humans and will have to travel through underground paths throughout the game, etc.

The main character gains experience points only for completing quests, not for killing enemies. Many side quests are available during the course of the game. Experience points can be manually allocated to raise the protagonist's attributes, as well as improve various vampire feats. The player can make the main character stronger in combat, proficient in computer hacking or stealth, more powerful in vampire disciplines, more attractive, more intimidating, and so on.

Combat in the game is action-based. The protagonist can fight unarmed, use melee weapons and firearms, or employ special vampire abilities. Melee combat is viewed from the third-person perspective, but the view switches to first-person if the main character is using a gun. Blood is used to activate the vampire disciplines, working similarly to magic points in other games. It can be replenished by feeding on certain types of enemies.

The protagonist can also feed on innocent humans, though there are repercussions for that. The rules of the Masquerade forbid vampires to reveal their true nature to humans. Openly feeding on humans violates the Masquerade; five Masquerade violations lead to an instant Game Over. Feeding on humans with no witnesses present does not violate the Masquerade; however, killing an innocent human in the process alerts the authorities and causes the player character to lose some of his or her humanity. Losing too much humanity results in the protagonist becoming more and more susceptible to frenzy, eventually turning into an uncontrolled beast.

Many quests can be completed in different ways - brute force, stealth, diplomacy, intimidation, etc., depending on the preferred style of play and the main character's attributes. The player will also have to decide which faction the protagonist should side with throughout the game. Eventually, the player's choices will branch the storyline, leading it to one of the five possible endings.

Spellings

  • 吸血鬼:避世之血族 - Chinese spelling (simplified)

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Credits (Windows version)

316 People (275 developers, 41 thanks) · View all

Reviews

Critics

Average score: 81% (based on 48 ratings)

Players

Average score: 4.2 out of 5 (based on 162 ratings with 14 reviews)

To Troika: Learn from past programming mistakes or find a new line of work! (From pissed fan)

The Good
Note: 2nd update. Maybe a game I've played more than a week needs a little better review than just 100% trashing it cough

The sacrifices I made just to fulfill the tech requirements of this game (sigh). Anyway...

Oooh, another Vampire: The Masquerade game...boy have I been waiting a long time for this one. Got quite upset with the previous version due to bugs and hardware conflicts, hoping this one would make it up...

Wow, nice graphics...very nice...takes forever to load, but very nice. Oooh, it's an RPG too, from screenshots I dreaded it was just an adventure game, thankfully for RPG diehards like myself it had the very unique "clan" character creation. Too bad I never played the actual board game.

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Graphics
Yeah, baby. Graphics were to my opinion, "ahead of its time" or at least very much appeasing. I must again note the great use of color in this game. I hate horror games with gloomy colors...this isn't one of them. Although still in dark blend atmosphere, Bloodlines has no problem in using bright colors to brighten up the mood...especially the color red.

Story
Though I didn't play the game long enough to actually experience all the story (due to technical conflicts)... I do recall the "sick and twisted" plot of the "underground" of urban cities. Especially at downtown Hollywood I thinks. Most of the missions are essentially one cult or horror movie after another. The effort put in the story is extremely well received at my end anyway.

Music
I must admit, I've never been exposed to Gothic music before. And after playing this game, I was hooked with one of the music tracks you can hear at a local club. Probably also the only RPG in existence where your hero can dance...and really good too! (Final Fantasy X-2, for a dancing-mood-plot game you should be ashamed!) Even the NPC (Non-player-characters) can dance equally as good. I literally, usually just let my hero dance at the club and watch for minutes and minutes...(sad to think that he can dance better than me...oh well)

Combat
Combat was pretty much straight forward. The controlling system was alright, not the best that I've experienced for these types of games (the best is still Fable), but still enjoyable...though shooting was somewhat tricky.

I do remember something else very well (excuse the ladies). This is the first game I know that has woman's breasts bouncing up and down (again, 'scuse the ladies). At the beach there's this Maldovian? vampire, during the dialog I couldn't take my eyes of those things going boing, boing, boing. Egad, I thought I was old and experienced enough to get past these stupid teenage ideas. But nooo, the only dialogs I got from her was boing, boing, boing. Some wrong with my brain man, something seriously wrong....:p

The Bad
Sigh. I don't think I've ever personally badmouthed a whole developer group. But Troika really has gone to far. I'm still pissed about the truck load of bugs they did with Arcanum...and that was still AFTER I downloaded 2 freakin patches.

But before I get ahead of myself, I was seriously disappointed with the previous Vampire the Masquerade game, since the game went way slow and buggy in several scenes. I thought they would gain wisdom from past mistakes....only to find out they also developed Temple of Elemental Evil, which by the way, the demo was better than the game.

Sorry, back to the main issue. Loading game....still loading game...egad it's still loading? Don't remember the last time a game took this long to load? Oh, wait, there NEVER WAS a game that took this long to load. What the hell are they doing with the programming, trying to get a World Record on pissing gamers by long loading hours? Considering installing the game was long enough....sheeesh.

The one major thing that totally wrecked my gaming experience was, guess what? Loading....(again). Can you imagine that E V E R Y single time you go to a different room it takes nearly 5 yes 5 minutes to load. You go to a small store just to see the inventory and it takes 5 minutues to load. I got the minimum spec requirements, probably not the recommended, but hey, does anyone really HAVE to upgrade their PC everytime some idiot developer thinks they should be innovative with the latest tech equipment. The developers of DOOM had the decency of warning players. I think I've wasted more time waiting for the dang game to load than actually playing the dang game.

And there's this final bug that was quite amusing. Everytime I went to the beach (yes, the vampire girl...I'm hooked), suddenly the game gets into "slow motion". The graphics turn in "matrix coding" and you move 1 frame every several minutes. Probably because the dang game hasn't finished L O A D I N G the last time and was still trying to make up for it during gameplay...

The Bottom Line
I don't know about you but none of the people I knew actually finished the game due to several bug or technical related issues that seriously lead to major anger issues.

Another possibly great game ruined by Troika. Way to go fella's! Won't be playing any future games from you guys!

To think, some of these dudes actually were from the Fallout team....sigh.

(Oooh, Troika recently shutdown! Hope it was because of my review! Hah!)

Windows · by Indra was here (20755) · 2006

Patch Me Once, Patch Me Twice, Patch Me Once Again.

The Good
I have a friend who keeps bugging me to play Werewolf: the Apoplectic, which I’m sure is a fine game, but whenever he describes the workings of the world, my eyes glaze over like I’m watching The League of Extraordinary Gentlemen again. It’s much better to jump into the game world and attempt to figure it out, which is what Vampire: the Masquerade—Bloodlines does. Vampire: the Masquerade has an equally complicated mythology with political factions and rivalries extending back to Cain, but once you’ve picked your vampire clan, all you need to know is that the head of the Camarilla was ready to kill you, but the “head” of the Anarchs called him on it, none of which matters right now because Sabbat forces are hunting you.

As mentioned above, players begin by selecting which type of vampire they are. Other than the hideous Nosferatu, whose blighted appearance confines them to the shadows and sewers, vampires of any clan can blend in with human society. Bloodlines has seven playable vampire clans (open to both genders). The biggest difference between clans, other than aesthetics and role-playing potential, involves core abilities and Disciplines. Disciplines are akin to spells and, this time around, their implementation makes sense for a CRPG. Some vampires can turn invisible, others can transform into wolves, while others still can cause an enemy’s blood to boil.

Bulking up the rest of Bloodlines’s formidable character sheet are physical, social, and mental attributes and talents, skills, and knowledges. These varied traits influence everything from a character’s appearance to their computer skills. Combined with the variety of vampire clans, Bloodlines has an amazingly deep character creation system. Nosferatu hackers, mad Malkavian mercenaries, Gangrel brawlers are all here.

Bloodlines is an RPG and, while technically a sequel to 2000’s Redemption, it plays completely differently. The original game resembled a standard dungeon crawler, where the player led a coterie (party) through a series of vampire-laden chantries (dungeons). Bloodlines, on the other hand, resembles Deus Ex. Gone are coteries; in their place is a single character game played from either a first or third-person perspective.

Instead of sprawling continents and centuries like its predecessor, the world of Bloodlines is confined to four huge maps spread around modern day Los Angeles. Players begin in Santa Monica, and travel to Downtown LA, Hollywood, and Chinatown on a series of missions. I doubt Hollywood has a zombie problem, but overall the areas have a realistic feel. Rather than having NPCs standing about, pedestrians bustle, homeless people gather around burning barrels, young toughs wait for cops to pass by before tagging buildings, and people enter clubs to drink and dance.

Bloodlines has a solid set of story-based missions, but some of the most fun comes from stumbling onto side quests. What is the connection between a tattoo artist and a prosthetic limb designer? Does a walk-in clinic hold a vial of Werewolf blood? Sure the main quests with its serial killer, ancient sarcophagus, and Asian vampires are interesting, but so are the ones involving escalating levels of brinkmanship between two retired hitmen, a one-armed swordswoman and her quest for vengeance, and a Cemetery Man who’s caught between his duty and his urges.

An extra bonus to completing Bloodlines’s quests is seeing how their resolution plays out. Everything your character does impacts the game. Good acts (as good as vampires get) restore your character’s Humanity, keeping the vampire’s bestial nature at bay. Throughout the game, you can act on behalf of different factions, which influences the game’s events, most heavily during the ending sequence.

The Bad
Bloodlines is a good RPG. If it weren’t buggy to the point of instability, it would be a great game. Superb, even. The first problem I had occurred during the opening animation, or lack of animation. Characters that should have moved around on the screen did so without the usual running or walking, instead they moved around like Colorform characters.

Shortly after that I entered into combat. I didn’t mention combat above. Bloodlines has tons of combat. Hordes of combat. Plenty of weapons. Piles of cool offensive spells. But severe framerate problems, loose controls, and an annoying feature where, when reloading a game saved during combat, your character’s gun empties its clip, made combat frustrating. This may sound a bit harsh, but I am astonished at how clunky combat is considering how important combat is to the game. Shocked even, to discover that we’re talking about the Source engine here.

Other interesting quirks I ran into involved event triggers which failed to trigger. Hours after I rescued her, I saw a cutscene of a girl being kidnapped. I fumbled with stuck doors which were mission critical. There was an epic bar fight in which the patrons took no notice. Probably my favorite element of badness involves the Quick Save. Press F9 and in as little as one minute, your game will be saved. And for a game with long saving times, the loading times don’t disappoint either.

Apparently some of my problems were caused by my having the wrong sort of video card. The NVIDIA slogan, “The Way It's Meant To Be Played,” should be accompanied with an image a boot stamping on a human face—for this game. I also patched this game several times (and edited in Python to fix one bug).

The Bottom Line
For all the annoyances that come with it, Bloodlines is still a great game and one of the better CRPGs to come along. Only one of the problems I ran into was a game stopper. Bloodlines has a satisfying character creation system and, having tested a few characters and checked a few FAQs, Bloodlines has a very high replay value.

The biggest drawback I see to Bloodlines is its over emphasis on combat. While players have a free hand in creating their characters, I’m pretty sure that players who don’t invest in combat skills will get creamed. This is a shame for a game that has so many other options more suited towards actual role playing.

Windows · by Terrence Bosky (5397) · 2006

A good one from Troika Games, but again with some flaws.

The Good
My review's may be rather short but get's straight to the point without any spoilers:

Plot/Dialog: One of its strength are thankfully the plot and the dialog's with the NPC's you encounter. The main story start's out slow, but it get's more and more interesting also simultaneously more mysterious. The longer you play, the more unsure you are what's really going on. Later on your final point of confusion you had to decide which clan you will follow to continue your last mission.

Graphics: Okay, its the Half-Life 2 engine, but I don't think its on the level of Half Life 2, but it's still rather good. They put the world of bloodlines in a dark, dirty, gothic like atmosphere which fits very well in this game. While some graphics are bit too blurry others are really eye candy. Especially during conversations the facial expression are very well done, you can clearly see if their are pissed off, bored, interested or even naughty.

Music & Sound effects: A real pusher for the atmosphere are the selection of punk/metal music in the clubs or the dark moody ambient music while you wandering through the streets. The sound effects are also quiet good, but sometime you hear more than you actual see (like you hear a car is passing you, but you actually don't see any driving cars in the streets.)

Replay value: Since you can play different types of vampires with also different specialization its makes fun to take play it again and solve the quests in a other way (which gives you additional experience points). It also doesen't matter that you know the main story already, even more interesting is the second view on it.

The Bad
Code flaws/Bugs: Since Ive heard about some bad bugs in the final version, i've waited until a patch was out to play the game. Still there are minor glitches, which didn't make it unplayable but gets angry at times. Sometimes the game/script seems to halt without any reason or buttons suddenly don't work. While you run through small side streets you often cant pass an NPC while two NPC can pass each other without any problems.

Loading times: While in Half Life 2 you followed a one way path, you didn't encounter much loading breaks within 10 minutes. In Bloodlines you can go wherever you want, so every time you leave or enter a building/city its breaks to load for 5-15 seconds. And boy that happens more than often, so thats gets very annoying very soon. Also quick save deserve the name only in its first 15 hours.

Hardware requirement: If you want to get the full experience in 1024x768 and above, you need at least 2,5 Ghz, a good graphic card (especially for the quality shadows), 1 GB memory (to reduce loading times)and a fast hard drive (same as on memory).

Design decisions: For my taste its a bit too action oriented (especially near the end), therefore its a bit sad that there are no other permanent party members which help you out in a battle or on quests. Don't misunderstand me, its not so heavy action oriented like Troikas predecessor Temple of elemental evil but unlike in TOEE the combat system in Bloodlines had its flaws (again sprite collision isn't Bloodlines strength). Also there are few interactions with objects and NPC's. Its minor, but I liked the reactions of NPC's in Half Life 2 when you throw a empty can to them, they start to complain or even hit you. Such small things you will not find in Bloodlines.

The Bottom Line
You like role playing games, but you get sick playing the 287's fantasy version of paladin against trolls and skeletons? Then try Bloodlines, you will like it. I hope this one is the big break for Troika Games, since they produced rather unknown gems like Arcanum or even Temple of Elemental Evil which is good when you take it for what it is.

Windows · by Der.Archivar (544) · 2006

[ View all 14 player reviews ]

Discussion

Subject By Date
Sequel? Scott Monster (986) Sep 7, 2015
Can't Stop playing this game! Scott Monster (986) Jan 4, 2009
What kind of bloodsucker do you think you are? Slug Camargo (583) Oct 26, 2008
Odd Vampire at Cafe? Indra was here (20756) Jul 31, 2007
Werewolf part Donatello (466) Jun 20, 2007

Trivia

Bugs and patches

Troika did not learn its lesson from The Temple of Elemental Evil (see the trivia section). Once again, serious problems and bugs have been left unattended for too long, until a fan, dan_upright, jumped in with his own fixes in an unofficial patch. The releases of unofficial patches were then continued by Werner Spahl until most bugs were fixed. In the final two weeks of Troika's existence, several employees volunteered to help finish with patch 1.2.

Because of the "beta" state this game was left in even after patch 1.2. Several unofficial patches have been released for Bloodlines. There were two lines of fanpatches, the original "unofficial" patch by Wesp which does not only fix bugs, but also adds adds new weapons, disciplines, occult items, quest items, and action sequences, based on content left over from development hidden in the installed game files.

Another fanpatch, the "true patch" was started by Acrimonious and Tessera, previously known for creating nude patches for various games, on the Tessmage.com forums with assistance by several forum members. It is intended to be a true patch to the official 1.2 version, only fixing bugs found in the original game or the official 1.2 patch. There was a huge flamewar between the Tessera and Wesp, eventually leading into Tessera shutting down his website.

Character creation

The game was supposed to have a fourth character creation mode which would enable you to add a history to your character rather than setting the various attributes by hand. It's still in the final version of the game although it's disabled by default. The choice of history has a large impact on the game, as it basically gives players a bonus effect in certain areas and a negative effect in others. Visit the "Tips & Tricks" section where the actual unlocking process is explained.

Development

Bloodlines is the second game to use Valve's Source engine, after Half-Life 2. Valve did not want another game to display the new source engine prior to Half-Life 2, so when Bloodlines went gold on October 4, 2004, Troika worked on a patch that was integrated into the duplication master prior to shipping on November 16th. Work on the multiplayer was halted for some time during development, with the intention of picking it up later, which is what happened. However, the multiplayer gameplay never really came together and it was dropped a couple of months before shipping.

German version

In the German version, the decapitation during the intro was removed. The rest of the game is completely uncut.

Misc

  • In the beginning of the game, when you need to get the astrolite, look around the house on the beach. There is a game paused on the TV that shows one of the large monsters from in the sewers later on in the game along with a vampire who is re-loading an Anaconda.
  • When you use a pass card to open a hatch that leads to Nosferatu hide-out (after the long sewer dungeon), take a close look at the computer. On the right side, there is a message that looks very similar to the common Windows' "Fatal Error" screens. It says the following:

SLOW

A fatal error has occurred. You should be panicking now. Your system will now explode. It is now safe to go to your happy place. Press any key to help others learn to read. Press Ctrl+Ctrl+Ctrl to donate money to me, you know the computers will soon take over, why fight it? * If you visit Mercurio just before the final showdown you will learn what exactly Camarilla (one of the factions in the game) thinks of Troika Games' leading developers. * After you find the man beheaded in the building across the Last Round bar you might want to take his head and try to score in a nearby basketball ring. If you do so the applause will be heard. * The song that briefly plays near the end of the quest "The Ghost Haunts at Midnight" at the Ocean House Hotel is "Pilots" by Goldfrapp from their debut album Felt Mountain.

References

  • There are a number of references to find throughout the game; many to movies. One is the book "the art of the quickdraw by Ned Nederlander". Ned Nederlander is the character played by Martin Short in the movie The Three Amigos, who is said to be the fastest draw in the world.
  • One reference in the game is when you talk to the food critic in Hollywood. If you are Malkavian, you can convince him that he is eating maggots. This is a reference to the movie The Lost Boys, in which a group of teenage vampires convinces a man that the rice he is eating is actually maggots. When you speak to the food critic and convince him, there is even a line of dialogue saying how that "happened in a movie once".
  • In Hollywood, look at the commercial above Isaac Abram's jewelry store. It says: "Play Troika Games!". Troika is the developer of this game.
  • During your computer-hacking side-quest (received from the computer geek at Nosferatu hideout), you'll come across the password Gil Bates. Gil Bates is one of the central characters of Arcanum, another RPG by Troika. On the other side, Gil Bates himself is a parody on... well, you figure out that one.
  • The NPC Romero, whom you meet at the cemetery in Hollywood, is named after George A. Romero, the father of the Zombie movie genre. Why? You'll have to accept Romero's quest in order to find out.
  • Another NPC, the Nosferatu hacker Mitnick, is named after Kevin Mitnick who in the early to mid 90s was one of the most notorious and wanted hackers in the US.
  • The news broadcast that can be heard when switching on the TV in the the player's haven contains a reference to famous horror author H. P. Lovecraft. The anchorman speaks of a squid-like creature found at the shore of Providence, Rhode Island. This is an obvious nod to Lovecraft's birthplace and his Cthulhu myth.
  • Some time later in the game you might learn from the TV a shocking news of EU collapse. Quite interesting is that the end of EU was one of the reasons behind the nuclear war in Fallout, game developed by Black Isle, the former employees of which constituted the major part of Troika Games.
  • If you hack in to one of the computers in the Internet Cafe, you'll find a reference to the "Chocula" clan. For those that don't know, "Count Chocula" was a cartoon vampire spokesman for Chocolate cereal.
  • In most of the dance bars, you'll see a dance icon. The symbol is pointing gesture made famous by John Travolta in the movie Saturday Night Fever.
  • This game is highly infested with all sorts of allusions to all kinds of movies. Clan Nosferatu's network system "Schrecknet", for instance, hints to German actor Max Schreck who played the original Nosferatu in the ground breaking German silent movie Nosferatu - Eine Symphonie des Grauens (1922) by Friedrich Wilhelm Murnau . This is even more interesting because Clan Nosferatu's whole look is heavily influenced by Max Schreck's outfit. Could he have been the first Nosferatu? Check out Merhige's Shadow of the Vampire (2000) and judge for yourself...
  • An easier one of many literary half-quotes to be found in Vampire: Bloodlines: The quest received right at the game's beginning "Wherefore art thou Mercurio" is obviously derived from the more famous original "O Romeo, Romeo! wherefore art thou Romeo?" (Shakespeare's Romeo and Juliet, Act II., scene 2). Note that one of Romeo and Juliet's main characters is appropriately named Mercutio.
  • Look for this pop culture reference during Phat Larry's side quest. In the parking garage, you overhear two thugs talking. "Do you like John Woo? Bullet in the head, son!" The other thug responds, "I don't get it." John Woo, is arguably Hong Kong's most famous director. With films such as, The Killer, Hard-Boiled, and Bullet in the Head.
  • In the arcade over at the beach, there are three games: Pitfall, River Raid, and Call of Duty. They were all released by Activision as is this game. In fact, an emulator was in the works so you could play River Raid and Pitfall, but it was eventually dropped due to time constraints

Soundtrack

A release exclusive to Best Buy included the following soundtrack: 1. Bloodlines - Ministry - Come Alive - Daniel Ash - Cain - Tiamat - Swamped - Lacuna Coil - Isolated - Chiasm - Needle's Eye - Die My Darling - Pound - Aerial2012 - Lecher Bitch - Genitorturers - Smaller God - Darling Violetta - Swamped (Video) - Lacuna Coil

Awards

  • 4Players
    • 2004 – Best PC Role-Playing Game of the Year
    • 2004 – Best PC Story of the Year
  • Computer Gaming World
    • March 2005 (Issue #249) – RPG of the Year
  • GameSpy
    • 2004 – Best Level of the Year (PC) (for the Ocean House Hotel)

Information also contributed by Apogee IV, Boris Stovich, Little Yoda, MasterMegid, Scott Monster, SimonG, St. Martyne, tata_lu_stefan_cel_mare, Terrence Bosky, Unicorn Lynx, worldwideweird

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Contributors to this Entry

Game added by HandofShadow.

Additional contributors: Unicorn Lynx, Jeanne, Sciere, SGruber, Patrick Bregger, Infernos, BlaringCoder.

Game added November 27, 2004. Last modified February 13, 2024.