Super Mario Bros.
Description official descriptions
The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.
The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.
Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.
Spellings
- ăčăŒăăŒăăȘăȘăă©ă¶ăŒăș - Japanese spelling
- è¶ çș§é©Źéć„„ć ćŒ - Chinese spelling (simplified)
- ìíŒ ë§ëŠŹì€ëžëŒëì€ - Korean spelling
Groups +
- Classic NES / Famicom Mini / NES Classics releases
- Game Center CX challenge games
- Games made into books
- Games made into comics
- Games made into movies
- Games made into stage productions
- Games made into TV series
- Genre: Hop and Bop Platformer
- Mario games
- Nintendo's Action series
- Super Mario series
- Video games turned into board / card games
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (NES version)
7 People
Directed by | |
Produced by | |
Executive producer | |
Assistant director | |
Programmed by | |
Graphics designed by | |
Original music by |
Reviews
Critics
Average score: 88% (based on 57 ratings)
Players
Average score: 4.1 out of 5 (based on 466 ratings with 18 reviews)
BeholdâŠthe game that saved an industry!
The Good
The art direction on the first Super Mario Bros. (SMB) game was both memorable and adorable. Mushroom men, turtle troopers, fire flowers, breakable bricks, giant plumbing pipesâŠit all added up to something like a slightly industrial twist on âAlice in Wonderland.â And a twisted fairy tale is at the heart of this game, so that makes perfect sense. Mario was playing the role of animated anti-hero long before anyone even dreamed of Shrek!
Just as important as the art was the fabulous music. If you were to hum the overworld and underworld themes to SMB in public, the odds are good that somebody within earshot would recognize them. The sound effects were both realistic and satisfying. Smashing bricks really sounds like smashing bricks, and the happy-cool noises that accompany mushrooms, fire flowers, invincibility stars, and other goodies you find add to the simple joy of discovering them.
Of course, I would be remiss not to praise SMB for its elegant and incredibly innovative design. SMB was truly the harbinger of a new era in arcade games. Gone forever were the days of single-screen playing fields and their compressed, suffocating feel; from then on, arcade gamers would expect to scroll through an entire world of fun and fantasy. (Of course, big props must also go to David Craneâs landmark Pitfall games for pointing the industry in this direction.) Moreover, it showed that a video game world could benefit greatly by having destructible environments. Except for Asteroids and Lode Runner, I canât think of any early action-arcade title that let you smash things up as much as SMB did.
While mostly linear, SMB still gave the player considerable freedom within that linear structure. Most levels featured hidden areas and alternate paths to victory, and âwarp zoneâ pipes let you bypass entire worlds and advance much fasterâthe downside being that you couldnât gain the extra lives and other rewards in the bypassed areas. But those warp paths were just the tip of the iceberg as far as secrets and âeaster eggsâ were concerned. Just when you thought you had uncovered SMBâs secrets, youâd play the game with somebody else and theyâd show you something new. Magical stuff, and I canât recall playing anything like it that preceded it.
Younger gamers might have difficulty grasping how revolutionary all of this stuff seemed back in the day, but take my word for it: video games felt vastly different after Super Mario, and this surely played a big part in reviving the industry after the great Atari bust of the early 1980s.
The Bad
No game is flawless. Even the great SMB is no exception to this rule. For one thing, it can get repetitive. Thatâs not uncommon for arcade games, and SMB holds up better than almost any other game of its era, but itâs still a problem. How many times did we really need to hear that our princess is in another castle?
More seriously, it would have been nice if the action didnât always have you running in the same direction.
Even Link is a lefty, so how come Mario only gets to go right?
From the perspective of any mediocre platform gamer (thatâs me!), SMB was a bit hard. The early levels were rather unchallenging, but from World 5 on things get significantly harder. Iâve beaten the game without cheating, but believe me, it did not come easily. For most games Iâd probably say it wasnât worth the effort. If you are struggling with this one, then Iâd say that playing with a Game Genie might be a good idea. It would be sad for any dedicated retro gamer not to explore the later levels just because his reflexes arenât quite up to the task.
Finally, a word on multiplayer. I donât use multiplayer in most games, but I did use it quite a bit with SMB (my lucky cousins had this game long before I did). It was ok, but the sequential nature of it seemed a bit of a waste. You spent lots of time watching the other person playâespecially if they were goodâwhich could get boring fast. After the simultaneous multiplayer of Mario Bros., the IGO-HUGO of SMB seems like a bit of a step backwards. It probably wasnât at all practical at the time, but a cooperative play mode could have been a blast.
The Bottom Line
If Super Mario Bros. had not been made, would another game have come along to save the home video game industry? Probably. Still, SMB is the game that actually DID save the industry. It still holds up well today, and so it deserves all of the accolades it getsâand more.
NES · by PCGamer77 (3158) · 2008
the great-grandfather of all platform games, and still a blast to play today
The Good
--> Simple, colorful, but effective graphics
--> Great music and sound effects (yeah, I know it's the NES, but what true gamer doesn't find themselves humming the SMB theme now and again?)
--> Great level design
--> Simple, fun gameplay, entertaining even to the day in the fact that it is simple and challenging simultaneously
--> Was revolutionary when released, nobody had ever witnessed anything like it, helped put Nintendo on the map
The Bad
umm.....hmm....can't say there is anything I don't like, a classic even to this day. If you haven't played this game you must have lived under a rock for your entire life, everybody and their sister has beaten this title at least once it seems.
The Bottom Line
A simple to control platform game that remains entertaining today, and served as the predecessor to a certain high speed hedgehog, tie-wearing ape, and countless others.
NES · by Ryu (50) · 2003
Friday 18 October 1985: the Messiah of the console industry is born!
The Good
Where do I begin?
The game immediately hit with audiences, something impressive in 1985, with the video game crash of 1983-1984 still a raw wound for the business. The aforementioned crash was caused by an incredibly high rate of crappy games-- 90+% of games released in '83-'84 are EXTREMELY bad. This game's graphics, sounds and music are almost as good as contemporary Commodore 64 and other PC games. The game play is just awesome, the controls are very specific and friendly. B is jump, A fires weapons when tapped, if held, you can run, and the gameplay is simple but fun: You go from point A to point B on every stage, jump over koopas and goombas, hit coin boxes, and bash other obstacles that get in your way, and jump up the flag for points at the end. Quite often one of the coin boxes reveals a mushroom that allows you to grow to a big Mario, or a flower that makes you shoot fireballs. There are 8 worlds, each with four stages (the last stage has a boss on each world).
The music is just awesome and makes want to hum-along and keep you playing. Even the game-over music is amusing to hear. You won't feel any frustration or disappointments with this game.
The Bad
The level designs get a bit repetitive at times and gets incredibly hard towards the end, but other than that, I have no complaints.
The Bottom Line
Behold, this is the game that pulled the console video game industry out of life support in 1985 and eventually make an impressive recovery. No other game since the early Atari ones has made an enormous impact as this one!
One for your library, and is every cent's worth of your money!
NES · by Stsung (30) · 2008
Discussion
Subject | By | Date |
---|---|---|
It seemed like a weird idea for Star Wars also... | Pseudo_Intellectual (66423) | Jan 31, 2008 |
Trivia
1001 Video Games
The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cereal
Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.
NES supplement
For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.
Parody
Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.
Sales
According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.
It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..
TV series
Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).
Awards
- EGM
- November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
- February 2006 - #1 out of 200 Games of their Time
- FLUX
- Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
- Game Informer
- August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
- October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
- IGN
- #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
- Official Nintendo Magazine
- Greatest Nintendo Game
- Power Play
- 1987 - Best NES Game '87
- Retro Gamer
- October 2004 (Issue #9) â #24 Best Game Of All Time (Readers' Vote)
- Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
- The Strong National Museum of Play
- 2015 â Introduced into the World Video Game Hall of Fame
Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook
Analytics
Upgrade to MobyPro to view research rankings!
Related Sites +
-
Beat Super Mario Bros in 5 minutes!!!
YouTube video on completing the whole game in 5 minutes on the NES. -
Classic NES Series for the Game Boy Advance
Covers the line-up of the new Game Boy Advance series of NES Classics. -
Mario Mania
Nintendoland's shrine to Mario including his history and many interesting facts and files -
Mario's World
Has info on most of Mario's games. -
OC ReMix Game Profile
Fan remixes of music from Super Mario Bros. -
Super Mario Bros.
A great article about the history of this classic. Includes information on how to get through World 1. -
The Mushroom Kingdom
Everything you'd ever want to know about all of the Super Mario Brothers Games -
Video review of NES accessories (WARNING: Laguage)
The Angry Video Game Nerd, James Rolfe, reviews some NES accessories and some associated games, including the U-Force and Super Mario Bros. on NES.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Kartanym.
Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Arcade, Wii U added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.
Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.
Game added September 28, 2002. Last modified May 5, 2024.