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Super Mario Bros.

aka: Mario 1, SMB, Super IrmĂŁos, Super Mario Brothers
Moby ID: 7298
NES Specs
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Description official descriptions

The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.

Spellings

  • ă‚čăƒŒăƒ‘ăƒŒăƒžăƒȘă‚Șăƒ–ăƒ©ă‚¶ăƒŒă‚ș - Japanese spelling
  • 超çș§é©Źé‡Œć„„ć…„ćŒŸ - Chinese spelling (simplified)
  • 슈퍌 ë§ˆëŠŹì˜€ëžŒëŒë”ìŠ€ - Korean spelling

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Credits (NES version)

7 People

Directed by
Produced by
Executive producer
Assistant director
Programmed by
Graphics designed by
Original music by

Reviews

Critics

Average score: 88% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 459 ratings with 18 reviews)

The first game I played and beat.

The Good
I found this in my mother's closet while we were cleaning just 11 years ago. I had no idea what this was, but I asked if I could play it and she said yes. I spend an hour playing this, and I didn't want to stop. It was an amazing game, with great graphics, sound, and the music... The MUSIC!!! I loved everything about it, except one thing... But I'll give the game a score of: 89/100.

The Bad
With some YouTubers (like SomeCallMeJohnny)have complained about the controls, I can agree. When you run you bring a lot of momentum, and it takes Mario/Luigi a little while to stop, which can lead to a few deaths.

The Bottom Line
Besides the one complaint about the game, it truly is one of the greatest games ever made. If you're a new comer for video games, play Super Mario Bros. as your first game.

NES · by CaptainN (12) · 2015

Behold
the game that saved an industry!

The Good
The art direction on the first Super Mario Bros. (SMB) game was both memorable and adorable. Mushroom men, turtle troopers, fire flowers, breakable bricks, giant plumbing pipes
it all added up to something like a slightly industrial twist on “Alice in Wonderland.” And a twisted fairy tale is at the heart of this game, so that makes perfect sense. Mario was playing the role of animated anti-hero long before anyone even dreamed of Shrek!

Just as important as the art was the fabulous music. If you were to hum the overworld and underworld themes to SMB in public, the odds are good that somebody within earshot would recognize them. The sound effects were both realistic and satisfying. Smashing bricks really sounds like smashing bricks, and the happy-cool noises that accompany mushrooms, fire flowers, invincibility stars, and other goodies you find add to the simple joy of discovering them.

Of course, I would be remiss not to praise SMB for its elegant and incredibly innovative design. SMB was truly the harbinger of a new era in arcade games. Gone forever were the days of single-screen playing fields and their compressed, suffocating feel; from then on, arcade gamers would expect to scroll through an entire world of fun and fantasy. (Of course, big props must also go to David Crane’s landmark Pitfall games for pointing the industry in this direction.) Moreover, it showed that a video game world could benefit greatly by having destructible environments. Except for Asteroids and Lode Runner, I can’t think of any early action-arcade title that let you smash things up as much as SMB did.

While mostly linear, SMB still gave the player considerable freedom within that linear structure. Most levels featured hidden areas and alternate paths to victory, and “warp zone” pipes let you bypass entire worlds and advance much faster—the downside being that you couldn’t gain the extra lives and other rewards in the bypassed areas. But those warp paths were just the tip of the iceberg as far as secrets and “easter eggs” were concerned. Just when you thought you had uncovered SMB’s secrets, you’d play the game with somebody else and they’d show you something new. Magical stuff, and I can’t recall playing anything like it that preceded it.

Younger gamers might have difficulty grasping how revolutionary all of this stuff seemed back in the day, but take my word for it: video games felt vastly different after Super Mario, and this surely played a big part in reviving the industry after the great Atari bust of the early 1980s.

The Bad
No game is flawless. Even the great SMB is no exception to this rule. For one thing, it can get repetitive. That’s not uncommon for arcade games, and SMB holds up better than almost any other game of its era, but it’s still a problem. How many times did we really need to hear that our princess is in another castle? More seriously, it would have been nice if the action didn’t always have you running in the same direction. Even Link is a lefty, so how come Mario only gets to go right?

From the perspective of any mediocre platform gamer (that’s me!), SMB was a bit hard. The early levels were rather unchallenging, but from World 5 on things get significantly harder. I’ve beaten the game without cheating, but believe me, it did not come easily. For most games I’d probably say it wasn’t worth the effort. If you are struggling with this one, then I’d say that playing with a Game Genie might be a good idea. It would be sad for any dedicated retro gamer not to explore the later levels just because his reflexes aren’t quite up to the task.

Finally, a word on multiplayer. I don’t use multiplayer in most games, but I did use it quite a bit with SMB (my lucky cousins had this game long before I did). It was ok, but the sequential nature of it seemed a bit of a waste. You spent lots of time watching the other person play—especially if they were good—which could get boring fast. After the simultaneous multiplayer of Mario Bros., the IGO-HUGO of SMB seems like a bit of a step backwards. It probably wasn’t at all practical at the time, but a cooperative play mode could have been a blast.

The Bottom Line
If Super Mario Bros. had not been made, would another game have come along to save the home video game industry? Probably. Still, SMB is the game that actually DID save the industry. It still holds up well today, and so it deserves all of the accolades it gets—and more.

NES · by PCGamer77 (3158) · 2008

A plumber in a kingdom full of talking mushrooms

The Good
What can you say about this game that has not been already said. But i will review this game anyway because i love this game anyway.

The story is very very simple: You play as a plumber named Mario who is in a kingdom called the mushroom kingdom. In this kingdom he has to rescue princess Peach from the evil koopa king Bowser. That is it for the story. Everyone how it goes and every other mario game has the same story anyway so we can talk about the gameplay.

The gameplay is just perfect. the a button is for jumping. the d-pad is for the direction mario is walking. the b button is only there for running if you hold down or if you have the fireflower, you can shoot fireballs at enemies. The controls are simple and easy to understand. Jumping in this game is the most important thing. If you don't jump, you won't come very far. If you run, holding down the b button, you can jump higher and wider which is also very important if you want to jump over huge gaps. During your play, you are going to come across three power-ups . There is the power mushroom which turns mario in super mario. He can take one more hit than usual. Usually if he gets hit as normal mario, he dies. So it is a good thing this mushroom exists. There is also the fire flower. With this you can shoot fireballs at enemies which makes your progress much easier. Occasionally you come across a star in one of the question blocks. This star makes invincible for a short time. The enemies very simple to beat most of the time. The enemies you encounter are for example goombas, koopa troopas, hammer bros. and a few more. Some enemies are easy to beat but some can be annoying especially the hammer bros., which come in pairs sometimes and throwing hammers at you.

The graphics have aged surely but they hold up pretty well even over 30 years later. I really like the simple design and the level design is pretty good as well. My favourite level is still the very first level because is the perfect introduction for a game to get used to the controls.

The soundtrack is legendary. Koji Kondo, the composer for most of the mario games, composed a soundtrack which i will always remember and does not know the music that plays during this game. The overworld theme is probably the most well known video game theme of all time and the rest of these tracks memorable as well although this tracks are very short but the music does not annoy me in this.

The Bad
There are only small problems i have. The jumping is not responsive as it should be. If you are running and you want to jump, the jumping does not always respond and you can fall to death which is annoying but it is only occasionally. The other thing is that those bowser fights are always the same. in the first worlds spits fire at you and later he is throwing hammers at you. I really wished there would be a little more variety in those fights. But other than that i do not have any problems.

The Bottom Line
This game is a classic, i can stress this enough. If you know anything about video games than you have to play this game. It was released in 1985 on the NES and it was released on many other platforms so if you have time in your life, than play this game. You will probably can beat this game in one or two hours. Ho and play it now.

NES · by Lisa MĂŒller (28) · 2018

[ View all 18 player reviews ]

Discussion

Subject By Date
It seemed like a weird idea for Star Wars also... Pseudo_Intellectual (66362) Jan 31, 2008

Trivia

1001 Video Games

The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cereal

Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.

NES supplement

For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.

Parody

Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.

Sales

According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.

It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..

TV series

Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).

Awards

  • EGM
    • November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
    • February 2006 - #1 out of 200 Games of their Time
  • FLUX
    • Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
  • Game Informer
    • August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
    • October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
  • IGN
    • #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
  • Official Nintendo Magazine
    • Greatest Nintendo Game
  • Power Play
    • 1987 - Best NES Game '87
  • Retro Gamer
    • October 2004 (Issue #9) – #24 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2015 – Introduced into the World Video Game Hall of Fame

Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook

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Contributors to this Entry

Game added by Kartanym.

Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Wii U, Arcade added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.

Game added September 28, 2002. Last modified April 18, 2024.