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Thief: The Dark Project

aka: Dark Camelot, Dark Project: Der Meisterdieb, Dark Project: L'Ombra del Ladro, Dark Project: La guilde des voleurs, TDP, The Dark Project, Thief: o Projeto Negro
Moby ID: 357
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Description official descriptions

Garrett, discovered on the streets as a beggar, is taken in and trained by the secretive organization known as the Keepers. However, Garrett's plans for his training is different than that of his masters and so Garrett soon parts company. Surfacing as a master thief, Garrett must enter forbidden places and appropriate the treasures of the rich and the powerful. Of course this line of work is offensive to many people including the rich nobles, the town guard and the religious order of the Hammerites. If Garrett can keep his head while he relieves these forces of their valuable trinkets, he should be able to do quite well....

Thief: The Dark Project is a first person game focused on stealth. It is set in a metropolis called "the City", a medieval fantasy world with some elements from the industrial revolution era of technology. Garrett's main skills are in using the shadows to avoid being seen (the level of visibility indicated by a "light gem") and to avoid being heard (different surfaces make different noises). Guards can be alerted by either, and remaining hidden is ever important. Entering combat against armed opponents is not recommended, though some enemies (notably the various undead) can be taken on directly or avoided. It is also possible to silently sneak on guards, incapacitate them with the blackjack, steal their keys, and move their bodies.

At Garrett's disposal is a wide range of equipment, including lockpicks, a blackjack, a sword, flash bombs, holy water, explosive mines, and a bow which fires normal arrows in addition to water, fire, moss, rope, and noisemaker arrows. Each type of arrows has a unique purpose: water extinguishes torches, moss covers the ground to soften the sounds of footsteps, ropes can be used to climb in certain spots or cross chasms, etc.

The levels in the game are fairly open, and most of the time there are several paths and ways to accomplish the objective. Certain objects can be interacted with, moved from place to place, or destroyed. The game has three difficulty levels distinguished by the amount of goals needed to fulfill. Lower difficulty levels may allow the player to skip some of the harder areas due to the lack of a mission objective leading there. On higher difficulties, additional requirements (such as completely non-lethal way of finishing a stage) may be added. Loot gained from Garrett's thieving can be used to purchase additional equipment for the mission ahead.

Spellings

  • 神偷 - Simplified Chinese spelling

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Credits (Windows version)

144 People (125 developers, 19 thanks) · View all

Reviews

Critics

Average score: 91% (based on 35 ratings)

Players

Average score: 4.1 out of 5 (based on 176 ratings with 15 reviews)

Gripping, innovative, and truly addictive. A dark masterpiece from one of PC gaming's most undeniably inventive developers.

The Good
The concept of stealth over firepower works beautifully in this game. If you try to apply your Quake tactics here, you will never have a chance. Thief forces you to think differently, and think up smart approaches to challenging situations. The feeling of robbing the wealthy blind and slipping away without detection is a rush. The environment enhances the gameplay more than you would believe. Thief sports excellent level design, an engaging storyline, sharp voice acting, awesome artwork, and haunting sound effects, which are crucial to playing the game. The detail put into the levels is absolutely dumbfounding, and easily makes up for thier slightly limited number. Dark, gothic artwork enhances the levels, making them truly atmospheric. They also have a lot of variety. You'll be breaking into mansions, gravedigging in mosuleums (littered with the undead, of course), and entering other worlds of evil and mystery. The levels last really long, but there's always something to do, and threats to worry about. And perhaps some of Thief's best elements are it's intimidating threats, including a variety of guards, zombies, monsters, ghosts, and traps. All throughout the game you feel like you're on the bottom of the food chain. This chilling feeling will haunt you until the game's end, and the sounds of you enemies stalking you in the dark gives Thief a real adrenaline-rush factor not commonly found in games. This game will get your blood pumping like no other. You have to play it to believe it.

The Bad
As excellent as it is, Thief has it's share of problems. Most of them are very minor, and don't affect the gameplay, but they are Unfortunately, dispite the great art, the actual graphics engine is slightly below average, with lots of jagged edges. For example, the people and creatures at times look too pointy. They lack the curves that bodies should have. Also there are some textures like dirt and stone that leave a lot to be desired when viewed at lower resolutions. There are some quirky bugs here and there, and the AI, while usually smart, sometimes doesn't put enough effort into finding you. Thief is challenging by today's standards, which is good, but there are times when the game gets painfully difficult, even on the lowest difficulty. This tends to occur on levels that deal with the undead. While they're are a blast to play against, all too often there seems too be too many of them, and not enough ways to defeat them.

The Bottom Line
I can't recommend this game enough. You simply must play it! There has never been such a perfect combination of inspired design, and brilliant execution in a game, on any platform. I have played a TON of games in my life, and this one is undoubtedly the most memorable. It's focus on stealth over strength may not be for everyone, but Thief is easily my favorite game of all time. I can't wait to play the sequel!

Windows · by Cory Buttler (2) · 2001

Best...Game...Ever!

The Good
Where do I start? This game spawned a new genre: The Sneak. I can't tell you how much pleasure I get from skulking around, unseen, from darkness to darkness. I guess it mirrors some of my real-life social anxieties. If only real life provided this many ways to hide. I need a light meter.

The scenery and the level design is terrific. It is a bit convoluted at times, but never a "maze". Once you get oriented you can find your way around. The cut scenes are probably the best of any game. Spooky! Creepy! You'll scream like a little girl once a hovering fireball fries you or the flatus of a bugbeast consumes you. And Garrett is cool, great voice talent, perfect attitude.

Awesome dialogue from NPCs. "Snap, snap, puppy."

The Bad
The people/creature models seem to be made of two polygons that converge in the center of their face. They're funny looking. I don't mind, I think it's hilarious. I got lost in a few places. After playing several times, I got the hang of it and enjoyed trying to find all the loot on a level. I still haven't found all the loot on some of the levels. It's hidden well. This isn't a complaint, though. It gives the game some extra re-playability. Also, my son was watching me play this when a giant spider jumped on my head and killed me. He started hyperventilating and crying. I nearly did myself. So this isn't for kids.

The Bottom Line
It's a spooky FPS (First-Person Sneaker). You use weapons sparingly and strategically. The thinking person's 3D adventure. This game is as good now as it was then. It's timeless.

Windows · by Thohan (17) · 2003

Original & fun.

The Good
I bought this game without even playing it first, I was reading about it for months and was pleasantly satisfied with it. I'm sure most would agree, this game broke some ground on improving NPC's A.I. and implementing the use of light and darkness in the game. It was something me and my friends hadn't really seen before. This backed up by beautiful textures and a smooth running game engine, this game was definitely in a class of its own. Eavesdropping on guards, knockin' people unconscious, hiding dead bodies around castle basements trying to cover your tracks.... just a sweet game. I love the use of the bow and the various types of arrows you can buy....

The Bad
I can't think of anything bad about this game... im not being biased, I seriously can't think of anything worth complaining about..maybe in a way, I thought it could maybe use more items and a different way of buying the items. Also maybe not as linear....stages get kinda boring.. I think it would have better if it would have been a large world you could wander freely and explore...

The Bottom Line
Original...very original, It definitely broke some ground on certain areas of PC gaming.

Windows · by OlSkool_Gamer (88) · 2004

[ View all 15 player reviews ]

Discussion

Subject By Date
Duality hribek (28) Mar 24, 2009
What can/ could You take away (add?) hribek (28) Mar 22, 2009
Garrett on steroids hribek (28) Mar 22, 2009
Garret looks like Nicholas Cage? hribek (28) Mar 13, 2009

Trivia

1001 Video Games

Thief: The Dark Project appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Basketball

Like other Looking Glass games like System Shock and System Shock 2, this game also contains a hidden basketball court. (See Tips & Tricks for details on accessing it.)

Development

Originally, Thief was to be a game called Dark Camelot where Merlin was a time-traveler but it eventually became Thief... before that it was a game involving Communist zombies!

Editor

Thief fans requested the level editor, so Looking Glass Studios released DromEd (subsequently included on the Thief (Gold) and Thief II disks), there are now hundreds of fan missions available for download.

Hammerites

"The Hammer of Light" in the game are a group of religious warrior/knights, similar to the Knights Templar during the height of their power in Europe

Inspiration

Members of the design team have said that books by Umberto Eco (The Name of the Rose among others) were a big inspiration for the atmosphere and setting of the game.

Taffer

According to an interview made by the now defunct PC accelerator to project designer Steve Pearsall the word "Taffer", which many fans went to great lengths to define as some sort of long-lost "olden" word, was actually created by level designer Laura Baldwin. It was originally meant to be some sort of slang for common criminal but it evolved from that point on.

Thievery

There is a group of people working on a free Thief inspired conversion for Unreal Tournament. It can be accessed it from http://www.thieveryut.com.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Runner-up as Best Action Game of the Year
  • GameSpy
    • 2001 – #40 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #45 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 03/2000 - Most Innovative Game in 1999
    • Issue 12/2008 - One of the "10 Coolest Levels" (For "The Sword". It uses the player's expectations against him - instead of the usual quick burglary, it sends him on a horror trip which manages to wear out Garret's earned self-confidence.)
  • PC Gamer
    • April 2000 - #27 in the "All-Time Top 50 Games Poll" (tied with Tribes)
  • PC Player (Germany)
    • Issue 01/2000 - Best 3D Stealth Game in 1999
  • Power Play
    • Issue 02/1999 – Best Action-Adventure in 1998

Information also contributed by Jack Lightbeard, Neon Hammerite, PCGamer77, Scott Monster; WildKards and Zovni

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Contributors to this Entry

Game added by robotriot.

Additional contributors: Trixter, blade51, Zovni, Indra was here, Rantanplan, Shoddyan, sfabien, Jack Lightbeard, Havoc Crow, Ms. Tea, Kidofthecentury, Patrick Bregger, FatherJack.

Game added November 1, 1999. Last modified March 27, 2024.