BioShock

Moby ID: 29886
Windows Specs
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Description official descriptions

In the year 1960, a plane crashes in the middle of the Atlantic Ocean with a man named Jack as the only survivor. He has the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, Jack enters the door and is greeted by slogans that praise the city of Rapture, a paradise of free will built in the 1940s by a business magnate named Andrew Ryan. However, even before he assimilates all this new information, the descent to this supposed paradise ends and he can only see ruins and chaos. Learning about the destiny of Rapture will be now Jack's main motivation while he tries to survive the horrors that free will can create.

BioShock is a first-person shooter with gameplay elements and storytelling technique reminiscent of System Shock games. Rapture, the once-proud social experiment inspired by the real-world objectivist philosophy of Ayn Rand, has been nearly destroyed, its inhabitants either dead or fallen victims to bizarre scientific experiments. The retro-futuristic setting incorporates elements of sci-fi with art deco and steampunk influences, featuring interior design and propaganda posters reminiscent of 1950s.

The game's plot is largely revealed through recorded messages left by Rapture's inhabitants before they were killed or mutated. Much of the plot development is therefore dedicated to reconstructing the events of the past, similarly to System Shock games. Limited usage of stealth, the possibility to hack security cameras and other devices, and character customization are the gameplay elements that further tie BioShock to its spiritual predecessors.

At its core, however, the game is more action-oriented, restricting the role-playing mechanics of System Shock 2 to abilities and upgrades that can be acquired and equipped by the main character. Most of the enemies in the game are Splicers, the deformed and insane citizens of Rapture. The protagonist has an arsenal of firearms to combat them but is also able to use plasmids, which act similarly to magic and deplete a special energy called EVE. Various types of plasmids may directly hurt enemies, sabotage their movements, or enhance the player character's defense. Combat tactics often rely on successive usage of different types of weapons and plasmids. For example, encasing an enemy in ice with a plasmid makes it possible to shatter it to pieces with a single shot; protecting himself with an electric shield, the protagonist can electrocute enemies and strike them with melee weapons, etc.

The player can only equip a limited number of active and passive plasmids, and also has an inventory limit for every type of item. Restoring and enhancing items can be found by exploring the environment or purchased from vending machines. These can also be hacked, similar to turrets, cameras, safes, and other types of locks. Hacking is presented as a Pipe Mania-like mini-game.

Plasmids, on the other hand, are mostly purchased by spending certain amounts of a mutagen known as ADAM. This mutagen can be obtained from mysterious creatures called "Little Sisters" - little girls that can be seen in most of the game's locations, accompanied and protected by very strong, genetically enhanced humans grafted to armored diving suits and nicknamed "Big Daddies". In order to capture a Little Sister the player normally has to defeat her Big Daddy. Afterward, the player has the choice of killing the girl, harvesting large amounts of ADAM in the process, or sparing her life. Depending on the player's moral decisions concerning the Little Sisters, the game's story will be concluded with different endings.

The Playstation 3 version adds a harder difficulty level called "Survivor Mode" to the game.

Spellings

  • ăƒă‚€ă‚Șă‚·ăƒ§ăƒƒă‚Ż - Japanese spelling
  • ë°”ìŽì˜€ì‡ŒíŹ - Korean spelling

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Credits (Windows version)

464 People (423 developers, 41 thanks) · View all

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Creative Direction
Director of Product Development
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PC Producer
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[ full credits ]

Reviews

Critics

Average score: 94% (based on 193 ratings)

Players

Average score: 4.0 out of 5 (based on 414 ratings with 17 reviews)

Bioshock, y u no work properly?

The Good
Areas are nicely designed and especially looking out of a window is cool.

Enemies have very fascinating dialogue lines.

Able to hack machines.

The Bad
Confusing inventory and interface.

Visuals get really messy.

Controls are awkward.

Standing still to listen to taped messages is kind of lame.

You have very little health.

The Bottom Line
Story

Bioshock reminds me a lot of Half-Life in some ways: both games heavily emphasize a story told as you play, some gameplay elements are also similar and both titles start off with gameplay instead of cut-scene. After hitting “New game” you witness your airliner crashing into the ocean and are then forced to swim to a lighthouse. As you look for shelter, you come upon a pod that, once entered, sinks into the deep and brings you to the remains of an underwater utopia called “Rapture”. I would go into a bit more detail about what happens after, but that’s where our first problem arises: I simply can’t follow it. This might have been letdown, but it seems like climbing up the lighthouse and lighting it or maybe just staying put would have been a better choice, as a rescue team would probably be very interested in the huge fire in the middle of the ocean. I suppose you could say the goal is to save Rapture, but we have no personal connection with the location or the characters within it, so why should we care?

The game seeks to flesh out the story some more through ways that Half-Life also used, but things tend to get a little too busy. There are environmental hints, but at the same time there are characters speaking to you directly, enemies taunting you, people ordering you around through the radio, commercials been played through the intercom and if you aren’t getting enough of a headache already, then you can also find recorded tapes. I like to see games that don’t throw you to death with cut-scenes, but this is still obnoxious in a different way and even harder to follow. I gave up on it pretty soon and just played through the game in a trance instead. The recorded messages are especially annoying because everything just keeps going while you are trying to listen, that includes enemies and other characters talking.

Gameplay

Bioshock has some very obvious tells that reveal that this is a new IP, but it also has some capable people working on it. The game mixes RPG elements with a first-person shooter, this means you can upgrade your weapons and also choose between a number of upgrades to change the way you play. It sounds good on paper, but in practice the menu used for picking these upgrades is very clunky and confusing. I ran into a number of improvements as I played, but every time I found and installed one, the previous options I picked were gone. Eventually I found out the game has sub-categories for these things, but that still didn’t make it any more clear. You can also use Plasmids, which are special augmentations that you can inject into yourself and use as some sort of spell. There is a great deal of these and they certainly make for more diverse tactics, but switching between shooting stance and plasmid stance is annoying as all hell and some don’t even seem to work (such as enrage which should make enemies fight each other).

Levels are also designed in a way that I don’t like. The progression is linear, but there are branched paths that result in neat goodies. I do like that the game points out the way you need to go with an arrow on the HUD, but it’s still irritating to have to comb a dozen random rooms every time you get somewhere new. Levels mostly consist of dynamic goals that change as you accumulate information or get your path blocked, which I do actually like, but as stated before it was hard to figure out why stuff happens in this game. Most of the time you will be harassed by the former residents of Rapture and defense systems as you try to make it through the level, admittedly there is a lot of freedom and you can make it past enemies in many different ways. However, the actions fails to engage because the story is too hard to follow, making the gameplay a very dull affair overall.

Presentation

During that opening sequence in which we see the whole of Rapture while been transported in a pod I became really excited to see more of the city. However, when gameplay finally took over it was rather shallow and standard. I can imagine Rapture used to have a lot of color to it, but they went with such dark lighting and so much of it is destroyed that little is left of it. This results in a very inconsistent presentation where some parts look really scary, but are accompanied by cheerful music or advertisements on the intercom. To make the situation work either the area would have had to be intact or maybe they could have made the machines and speaker distorted, so that they would sound disturbing. As it stands now these areas just feel very mediocre: the design is too dark to be fun, but the sound is too cheerful to be scary.

Trying to get this game to run was also very difficult, something that I feel should not be the case for a game from 2009. On Windows 7 the game simply wouldn’t run, not at all in fact. If I launched the game in Steam it crashed instantly. It took me a while to figure out that I had to run the game in compatibility mode, because I assumed it had something to do with my drivers and I ran some updates instead. There’s our first problem: Windows 7 was launched in 2009 as well, so there is no excuse to not support it. Even if the game came first, there should have been an update to make it compatible long ago. It gets better though! The game would run in Windows Vista, but with NO SOUND. To get the sound working I had to run it in Windows XP (service pack 2). Let me get this straight
 To get this game from 3 years ago working, you have to run it with an Operating System from 8 years ago? FUCK LOGIC.

Replay value and extras

Normally I would handle these two aspects separately, but for the first time I can group them together, just because there is not much to say. The game can hardly be considered very good for another playthrough, simply because it’s already a drag on the first run. Normally the fast-paced nature of linear first-person shooters is enough to keep it at least entertaining, but Bioshock dabbles in so much backtracking and other slow elements that it loses this advantage. You also tend to fall into a routine, which renders the option to try out different plasmids and tactics worthless, especially when you keep in mind that buying new plasmids and upgrades costs valuable Adam.

On the subject of Adam, that is also the main thing you’ll be going after. The game has a running moral-choice system in which you occasionally run into creatures known as “Little Sisters”. The idea is that you have to fight their guardian, a hulking machine known as a “Big Daddy”, and then either kill or cure the child. Killing them grants you a lot of Adam, which you can use to buy (passive) upgrades or new plasmid powers, and curing them grants you random presents and a lot less Adam. This choice also changes the ending you get. It works to a certain extent, but fighting the Big Daddies becomes, just like the rest of the game, a chore. The things are so powerful that they seem to me like a way to balance for the stupid amounts of money and ammo the game gives you every chance it gets. Besides that you can also gather the various upgrades and recorded messages if you really want a 100%, but frankly I don’t see the appeal and some levels won’t let you backtrack (by means of shut doors).

Verdict

The main problem I have with this game is the story, which may sound odd for an FPS, but hear me out. Even Call of Duty has a little story that adds context to what you are doing, without that little B-movie plot about Russians invading, the game would just be four hours of psychotic violence. Without the context there is no meaning to what you do and this will almost always result in the game failing to engage you. Bioshock however has so much plot that the player can’t keep up with it, there might be a context, but the player won’t experience it that way, thus giving the same result as having none at all. This affects every aspect of the game: the gameplay is boring because we don’t know what we’re doing, the presentation is dull because it always seems inconsistent in tone and there is no reason to replay it because who wants to go for a second round of random murdering?

Most of the people who seem to like this game are former fans of the “System Shock” franchise, so if you are part of that group and still haven’t tried it, then go ahead. If you’re dying for a new IP in the shooter market then Bioshock is again a pretty good choice. Veterans of the genre however will find Bioshock to be too slow and too story-heavy to entertain, so for everybody else I recommend skipping out on this game.

Windows · by Asinine (956) · 2012

BioShock is a memorable trip into the bizarre and the surreal.

The Good
System Shock 2 was one of those game experiences that will stick with you your entire life. It did one thing perfectly: Isolation. You were on a spaceship, thousands of miles away from home. Everyone, save for a mysterious female communicating VIA radio, is dead. No other game has ever captured the dread and feeling of being trapped, isolated, and alone as well as SS2. It even beats out the Silent Hill games, and that is saying a lot. It was a sleeper hit, but a hit nonetheless, and the developers have returned with their latest title: BioShock.

The first thing one will notice about BioShock are its beautiful visuals. I do not like the Unreal 3 engine much; most companies use it to make "realistic" looking games and they all look terrible. Yet when Epic Games and a few other developers have used the Unreal engine to create... well, something UNRealistic the engine looks awesome. BioShock is one of those games. BioShock's visuals are not just technically amazing, the art design is striking and incredibly defined. Combining the beautiful visuals with the ingenious art design makes BioShock one of the best looking games out there aesthetically and technically, even 2 years later.

The story is downright awesome. Like System Shock 2, Dead Space and the first and and fourth Silent Hill games, the games plot isn't so much about the protagonist as it is the world around him and having it all come together at the end explaining his purpose in the grand finale. BioShock's story is about the town of Rapture, and the story flows beautifully is excellently written.

The story reminds me a lot of something David Chronenberg would concoct, and that is HIGH praise because Chronenberg is my all time fav director. Chronenberg's films all have one underlying main theme: The loss of humanity by some bizarre means. Seth Brundle transforms into a fly, Max Renn becomes a killer programmed by a mind controlling TV, and the citizens of Rapture alter their genetic code to the point their bodies begin to degrade along with their minds. The story is extremely deep, and the various PDAs and other items that help fit the pieces together as well as provide insight into the lives of certain citizens in rapture are for once actually fun to find because the story is so involving. I will go as far to say that this story has impressed me more than any other story in a FPS game in a long time. There are too many memorable characters and scenes to count; one of my favourite being an insane artist who wants to make his "masterpiece" by killing his foes and taking a picture of them to "immortalize" them. It has all the grotesque, subhuman horror that pleases me as well as a great political and analytical allegory.

Rapture is a living breathing place. The story helps get you interested, but as you play on you'll feel like a real citizen of the accursed submerged city. Another thing that makes it like this is the games highly touted "Emergent AI." Believe it or not, this concept is executed quite well. The AI doesn't seem like anything special the first time around, but when the game opens its doors a little you'll see why its so impressive. Each entity "lives" in Rapture. Big Daddies go upon their business unscripted, and so do the splicers. Of course there are set-pieces, but outside of these every entity in the game is living in rapture and has a realistic and impressive AI controller.

The environment is also at your disposal. See that splicer standing over by that leaking oil barrel? See that body of water near him? Well, set the oil on fire and catch the splicer on fire, and as he runs to the pool of water, send lightning to fry him! Did you hack that health dispenser? Well, go ahead and let your foe run away and use it.. they'll just get a face-full of poison! The environment is one of the games best weapons, and using the plasmids to manipulate it is awesome and very entertaining.

The voice acting is awesome and helps put emotion and feeling into the story, only making the story even more entertaining. The game will tug several emotions with its excellent audio design. Beautiful music and excellent voice acting makes the game just as impressive in the audio department as it is in the tech department.

There are a lot of secrets to find. The game has replay value because you will miss a lot the first time around. There are tons of treasures to find in Rapture and its worth returning a few times to try and find it all, I'm normally not a completionist but finding these secrets are so satisfying that even I was compelled to do it. The games replay value also benefits from a good skill development system and the aforementioned emergent AI. Save for the set pieces, the game will never be the same when you do a replay.

The Bad
The games difficulty is inconsistent. The game is ridiculously easy thanks to the "VitaChambers" which respawn you with your exact inventory and if you were in the middle of a battle, the enemy will still be damaged. This keeps the flow and it is nice at times, but at others it gives you less reason to continue surviving because Death is never really a penalty. Yet other times, the game is hard as hell. Naturally the game gets harder, but the big daddies on the medium or higher difficulty will kick your ass left and right and sometimes battles with them are frustrating.

The game is somewhat short if you decide to do a bare bones playthrough.

Although skill development is here and it is well done, the game isn't as deep as System Shock 2 in regards to the RPG/FPS hybrid elements. There is no manageable inventory (Which is annoying when you want something in a container that also contains something you DON'T want since the game gives you no choice to just take one item instead of all of them.) and you don't have class choice, which does cut the replay value down a little.

The PC version has some more glitches and bugs than the other versions, and DRM is a pain.


The Bottom Line
I'm pretty much speechless. Sometimes, unanimous critical acclaim is actually founded. This is easily the best shooter since Half-Life 2 and a great spiritual successor to System Shock 2. Its a unique game and a ton of fun, with an incredible design philosophy and technically impressive styling. Well, what are you waiting for? If you haven't played this yet despite it being around for 2 years, then go out and play it now!

Windows · by Kaddy B. (777) · 2009

Prepare to be BioShocked

The Good
If anyone of you have played System Shock 2, you would have known that that game was set in the future. The same cannot be said about 2K's latest offering, Bioshock; the game is set in 1960, way before I was born. A plane crashes in the middle of the Atlantic Ocean and you are the only survivor. You resurface in front of what appears to be an underwater complex. You go and investigate this complex and, before you know it, you are taken to Rapture, a city that was built in the '40s by Andrew Ryan. It is supposed to be paradise, but you immediately find out that your descent into the city caused destruction and chaos.

The first thing I saw, long before I entered Rapture, was how amazing the water animates at the beginning of the game, and the fire around it. I think that this could be part of the DX10 enhancements in the game. It is this point in the game where you have to make your way to the bathysphere. Just looking around shows me what I could expect. As BioShock is set in 1960, the walls are decorated with old-style posters plastered around the walls and music that was common in that year.

After watching the introduction from Ryan, the window opens up to give you breathtaking views of Rapture, as the bathysphere takes you to one of the entrances leading to the city. I enjoyed the views while I was making my way there, with neon lights embedded onto each of the buildings. During the game, there are windows that you can look outside from, but these are not quite as spectacular as the one inside the bathysphere.

Around Rapture, there are a variety of weapons scattered in certain areas, and most of these weapons have three different types of ammunition. It doesn't hurt to try out all the types just to see what they are like. I prefer the machine gun for the early enemies, and the “Bucks” and the heat-seeking RPG for later ones. Of course, you will mainly use these weapons to kill Splicers. You will know when you are about to approach a Splicer: they chant and sing to themselves. As the manual states, a Splicer is a citizen of Rapture who became so obsessed with Plasmids that their overuse altered their genetic structure. Splicers are only alerted to your presence when you walk into their vicinity or shoot your weapon for no reason. Doing the latter takes me back to the days when I was playing Wolfenstein 3D when I could alert the Nazis simply by shooting at nothing. When they see you, they really do their best to destroy you. The audio logs that you can pick up (also an element from System Shock 2) are interesting to listen to, as these are a record of their memories during their time in Rapture .

Now, BioShock uses an element that was borrowed from System Shock 2 and the Thief games. When Splicers are killed, you will be able to go through their pockets and steal some useful items like extra cash, health, components, and much more. I enjoyed doing this as you never know what stuff you can collect. If you have enough of a specific item, the game doesn't let you get any more until it has been used. For instance, the game assumes that $500 is enough (even though there is a four-digit number for the money counter).

To get through the game, you need to use various machines. The manual has detailed information about these machines, so I won't bore you with all the details. Each of the machines attract the player to their location by playing some sort of melody or by speaking to you. “El Ammo Banditos”, for example, shouts something in Spanish. I can say that I used these machines more than twenty times in a level, to stock up on things like health, EVE, and ammo, as well as getting more Plasmids.

BioShock has two other elements that need mentioning, and these are also taken from System Shock 2. Security cameras are scattered around Rapture, and they are on the lookout for any intruders. Like SS2, once they have you in their sights they give a warning sound. Several seconds later, they confirm your sighting, sending security droids to your location, and these droids have orders to shoot and kill. You can destroy them, and put the droids to good use. That brings me to the second element: hacking. Hacking something brings up an interface where you have to connect some pipes until a pipe reaches the exit point. In this case, successfully hacking a security droid will cause it to protect you and shoot any splicers it sees. I enjoy how droids sound like bees when they follow you. Hacking is not limited to droids. You can also hack turrets, health stations, and most of the machines, but one machine that you can't hack is the “Gatherer's Garden”.

Sure, there are weapons that you can use to kill the Splicers. But the real magic of BioShock is the Plasmids that you can also use to perform special attacks. For example, you can electrocute your enemies, incinerate them, throw them up in the air and make them go down hard, sick bees onto them, and even turn Splicers against one another. Just because you selected specific Plasmids at the start of the game does not mean that you are stuck with the same ones throughout the game. You'll find hundreds of Plasmids to choose from at one of those “Gatherer's Garden” machines. If you had enough of your equipped ones, you can always buy new ones. (Hint: You might want to purchase a slot to store the plasmids in.) I like those “Evolve Today” black-and-white ads that introduce the Plasmids. They are hilarious to watch. Of course, you need to stock up on EVE if you want to keep using Plasmids. If you have no EVE, you cannot use Plasmids.

As you walk in some locations, as I said earlier, you can hear actual '60s music playing in the background. I describe the music as slow-moving, but in some places it just has a jazzy feel to it. If you like the music, you can stop what you are doing and listen to it right through to the end.

Two characters that I enjoy most are the Big Daddies and Little Sisters. The Daddies walk around making bear noises, then stop making those noises when they are accompanied by a Sister. Because the Daddies go around in diving suits, that must explain why they are called “Mr. Bubbles”. As the manual says, you can't do anything with the Sisters until you have dealt with the Daddy first, but it takes a lot of firepower to defeat them. When defeated, the Sisters mourn the Daddies as if they are a part of their family. I like how you have two options of dealing with the Sister. You see, you can harvest (kill) them to get a lot of ADAM, but that won't be pleasant to look at. An alternate, safer way is to rescue the Sister but you get less ADAM than you would by killing them. ADAM is one of the important items to get as it determines how many Plasmids you can get. What I did during the game was kill the Sisters, but only if I was very low on ADAM. I prefer to save them, however, since I don't believe in hurting innocent young girls. Once you have enough ADAM, you can spend it at one of those “Gatherer's Garden” machines.

One thing that I had to laugh at are what happens when you decide to save Sisters. When you manhandle her, all they say is “No!” four times while you are trying to get at the ADAM. After you release her afterward, she forgets about the Daddy since she is too busy saying “Thank you. You've saved my life” or something along those lines, then goes back to where she came from.

Although you have that yellow Quest arrow pointing to your objective at the top of the screen, I ignored it most of the time until I am ready to accomplish it. As with most first-person shooters, I like to explore a bit, hunting for weapons, health, EVE, and other stuff. This way I can avoid spending the cash I just collected on vending machines.

The controls are easy since you may be more familiar with them playing early first-person shooters. I really like how you could quickly switch to another weapon/Plasmid by turning the mouse wheel, and by switching between weapons/Plasmids with the right mouse button. It doesn't hurt to memorize the key bindings for special weapons/Plasmids. More often than not, I happened to press the wrong keys when I got involved in a full-blown fight with a Splicer and I end up losing a lot of health for doing this.

The Bad
I found that the areas are far too dark to see anything, even if my monitor/video settings are set to a satisfactory level. I had to rely on the Quest arrow to get me out of those dark areas.

About the vending machines: hacking machines doesn't really give you much of a discounted price. It is normally 15 dollars less than the normal price. They would not be worth hacking into since this is the case.

The Bottom Line
In BioShock, you can hack, steal items from your enemy's pockets, and evade security cameras; and these are the elements that were taken straight from System Shock 2. Each section of the game should take about 30 minutes to complete, but it may take longer if you are like me and explore the area a bit, ignoring the Quest arrow as you go. You encounter a variety of Splicers, and nearly all of them run towards you and jump in the air for an attack, so it is better to use what weapons you have to kill them before they are inches away from you.

Two characters that play an important role in the game are the Big Daddies and Little Sisters, both of which are funny to look at and listen to. There are three endings to this game, but what ending you view will depend on how you deal with the Sisters. If you view a specific ending, it would not hurt to play BioShock two more times and try the other endings.

The sound is great, and the music reflects the year that the game is set in. The same goes for the graphics, but you won't get the extra benefits without a DX10-compliant video card,

BioShock is the first games in the series, so expect a second and third game to be released later. There is also a movie that ties in with the third game.

Windows · by Katakis | ă‚«ă‚żă‚­ă‚č (43087) · 2009

[ View all 17 player reviews ]

Discussion

Subject By Date
initial Mac releases Cantillon (77703) Feb 7, 2022
Gameplay feature: New Game+ Cantillon (77703) Jun 22, 2021
German PEGI (uncut) Steelbook Cover Art Zerobrain (3052) Oct 15, 2010
Yikes. Indra was here (20752) May 16, 2009
They're doin' it for themselves Slug Camargo (583) Mar 21, 2009

Trivia

1001 Video Games

BioShock appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

German version

To ensure that the game wouldn't be put on the infamous list of BPjS/BPjM indexed games, 2k Games released a slightly modified version of the game and the Collector's Edition with only the German language on the disc in Germany. The changes include less blood, some changed cutscenes and no wounds on burned bodies. This version got rated "Not free for minors" by the German rating organisation USK.

Hacking

The hacking mini-game (which can be performed on a variety of devices including safes, security cameras, item dispensers, robots, etc.) is basically a slightly altered version of Pipe Dream.

Reception

According to Wall Street Journal Take Two's shares increased by nearly 20% after early favorable reviews of BioShock.

References

In Farmer's Market cantina, you can find a piece of cheese that resembles Pac-Man, even with the dots!

References to the game

BioShock was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 12/2007.

Soundtrack

On August 24, 2007 2K Games released a 12 track compilation with songs from the orchestral score composed by Garry Schyman. The compilation can be downloaded for free here: http://downloads.2kgames.com/bioshock/BioShock_Score.zip

One of the songs that were included on the Bonus EP in the Collector's Edition, was made by Moby. It's a remix of "Below the sea".

Water

2K Games had to hire a water programmer and a water artist to implement the pools and the pouring water around Rapture. This involved modifying the Unreal 3.0 engine to create realistic water effects.

Awards

  • Games for Windows Magazine
    • March 2008 - #4 Game of the Year 2007
  • GameSpy
    • 2007 – #2 Console Game of the Year
    • 2007 – #2 Xbox 360 Game of the Year
    • 2007 – #3 Game of the Year
    • 2007 – #3 PC Game of the Year
    • 2007 – Best Art Direction of the Year
    • 2007 – Best Sound of the Year
    • 2007 – Best Story of the Year
    • 2011 – #2 Top PC Game of the 2000s
    • 2012 – #2 Top PC Gaming Intro
  • Mac|Life
    • December 2009 - Editor's Choice Award

Information also contributed by Agent 5, Apogee IV, [bakkelun](http://www.mobygames.com/user/sheet/userSheetId,70962/), [Emepol](http://www.mobygames.com/user/sheet/userSheetId,12364/), [PCGamer77](http://www.mobygames.com/user/sheet/userSheetId,1717/), [Scott Monster](http://www.mobygames.com/user/sheet/userSheetId,35225/), [Sicarius](http://www.mobygames.com/user/sheet/userSheetId,70866/) and [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/)

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Contributors to this Entry

Game added by MichaelPalin.

OnLive added by firefang9212. PlayStation 3, iPad, iPhone added by Sciere. Macintosh added by Zeppin.

Additional contributors: Sciere, Maw, Zeppin, Jason Strautman, Patrick Bregger, Starbuck the Third, FatherJack, firefang9212, Zhuzha.

Game added August 23, 2007. Last modified April 28, 2024.