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Super Mario Bros.

aka: Mario 1, SMB, Super IrmĂŁos, Super Mario Brothers
Moby ID: 7298
NES Specs
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Description official descriptions

The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.

Spellings

  • ă‚čăƒŒăƒ‘ăƒŒăƒžăƒȘă‚Șăƒ–ăƒ©ă‚¶ăƒŒă‚ș - Japanese spelling
  • 超çș§é©Źé‡Œć„„ć…„ćŒŸ - Chinese spelling (simplified)
  • 슈퍌 ë§ˆëŠŹì˜€ëžŒëŒë”ìŠ€ - Korean spelling

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Credits (NES version)

7 People

Directed by
Produced by
Executive producer
Assistant director
Programmed by
Graphics designed by
Original music by

Reviews

Critics

Average score: 88% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 460 ratings with 18 reviews)

Friday 18 October 1985: the Messiah of the console industry is born!

The Good
Where do I begin?

The game immediately hit with audiences, something impressive in 1985, with the video game crash of 1983-1984 still a raw wound for the business. The aforementioned crash was caused by an incredibly high rate of crappy games-- 90+% of games released in '83-'84 are EXTREMELY bad. This game's graphics, sounds and music are almost as good as contemporary Commodore 64 and other PC games. The game play is just awesome, the controls are very specific and friendly. B is jump, A fires weapons when tapped, if held, you can run, and the gameplay is simple but fun: You go from point A to point B on every stage, jump over koopas and goombas, hit coin boxes, and bash other obstacles that get in your way, and jump up the flag for points at the end. Quite often one of the coin boxes reveals a mushroom that allows you to grow to a big Mario, or a flower that makes you shoot fireballs. There are 8 worlds, each with four stages (the last stage has a boss on each world).

The music is just awesome and makes want to hum-along and keep you playing. Even the game-over music is amusing to hear. You won't feel any frustration or disappointments with this game.



The Bad
The level designs get a bit repetitive at times and gets incredibly hard towards the end, but other than that, I have no complaints.

The Bottom Line
Behold, this is the game that pulled the console video game industry out of life support in 1985 and eventually make an impressive recovery. No other game since the early Atari ones has made an enormous impact as this one!

One for your library, and is every cent's worth of your money!

NES · by Stsung (30) · 2008

Behold
the game that saved an industry!

The Good
The art direction on the first Super Mario Bros. (SMB) game was both memorable and adorable. Mushroom men, turtle troopers, fire flowers, breakable bricks, giant plumbing pipes
it all added up to something like a slightly industrial twist on “Alice in Wonderland.” And a twisted fairy tale is at the heart of this game, so that makes perfect sense. Mario was playing the role of animated anti-hero long before anyone even dreamed of Shrek!

Just as important as the art was the fabulous music. If you were to hum the overworld and underworld themes to SMB in public, the odds are good that somebody within earshot would recognize them. The sound effects were both realistic and satisfying. Smashing bricks really sounds like smashing bricks, and the happy-cool noises that accompany mushrooms, fire flowers, invincibility stars, and other goodies you find add to the simple joy of discovering them.

Of course, I would be remiss not to praise SMB for its elegant and incredibly innovative design. SMB was truly the harbinger of a new era in arcade games. Gone forever were the days of single-screen playing fields and their compressed, suffocating feel; from then on, arcade gamers would expect to scroll through an entire world of fun and fantasy. (Of course, big props must also go to David Crane’s landmark Pitfall games for pointing the industry in this direction.) Moreover, it showed that a video game world could benefit greatly by having destructible environments. Except for Asteroids and Lode Runner, I can’t think of any early action-arcade title that let you smash things up as much as SMB did.

While mostly linear, SMB still gave the player considerable freedom within that linear structure. Most levels featured hidden areas and alternate paths to victory, and “warp zone” pipes let you bypass entire worlds and advance much faster—the downside being that you couldn’t gain the extra lives and other rewards in the bypassed areas. But those warp paths were just the tip of the iceberg as far as secrets and “easter eggs” were concerned. Just when you thought you had uncovered SMB’s secrets, you’d play the game with somebody else and they’d show you something new. Magical stuff, and I can’t recall playing anything like it that preceded it.

Younger gamers might have difficulty grasping how revolutionary all of this stuff seemed back in the day, but take my word for it: video games felt vastly different after Super Mario, and this surely played a big part in reviving the industry after the great Atari bust of the early 1980s.

The Bad
No game is flawless. Even the great SMB is no exception to this rule. For one thing, it can get repetitive. That’s not uncommon for arcade games, and SMB holds up better than almost any other game of its era, but it’s still a problem. How many times did we really need to hear that our princess is in another castle? More seriously, it would have been nice if the action didn’t always have you running in the same direction. Even Link is a lefty, so how come Mario only gets to go right?

From the perspective of any mediocre platform gamer (that’s me!), SMB was a bit hard. The early levels were rather unchallenging, but from World 5 on things get significantly harder. I’ve beaten the game without cheating, but believe me, it did not come easily. For most games I’d probably say it wasn’t worth the effort. If you are struggling with this one, then I’d say that playing with a Game Genie might be a good idea. It would be sad for any dedicated retro gamer not to explore the later levels just because his reflexes aren’t quite up to the task.

Finally, a word on multiplayer. I don’t use multiplayer in most games, but I did use it quite a bit with SMB (my lucky cousins had this game long before I did). It was ok, but the sequential nature of it seemed a bit of a waste. You spent lots of time watching the other person play—especially if they were good—which could get boring fast. After the simultaneous multiplayer of Mario Bros., the IGO-HUGO of SMB seems like a bit of a step backwards. It probably wasn’t at all practical at the time, but a cooperative play mode could have been a blast.

The Bottom Line
If Super Mario Bros. had not been made, would another game have come along to save the home video game industry? Probably. Still, SMB is the game that actually DID save the industry. It still holds up well today, and so it deserves all of the accolades it gets—and more.

NES · by PCGamer77 (3158) · 2008

The #1 game NES owners should play

The Good
I remember seeing Super Mario Bros. in a display store, and was amazed on how great it looked. When the game was released in 1985, the game sold 40,000 copies, making it the best selling game of all time. I knew that I couldn’t buy a copy myself since it was exclusive to the NES and I had a Commodore 64. Later on, I was able to buy a copy off someone carrying the same title, and I bragged about my finding in a grade five Show and Tell session, where one of my classmates debated me on the legitimacy of my purchase. Indeed, it was a carbon copy of The Great Giana Sisters with a Mario skin attached to it.

The story goes something like this: the Kingdom of the Mushroom People was invaded by the Koopa tribe led by Bowser who ordered that the people be turned into mere stones, bricks, and even field horse-hair plants, and soon after the Kingdom fell into ruin. Realizing that Princess Toadstool, the daughter of the Mushroom King, is the only one who can lift the curse, she is locked up inside one of Bowser’s fortresses, and it is up to Mario (or Luigi, if the game is set to two-player mode) to rescue her so that the Kingdom is restored to its former glory.

In Super Mario Bros., the object of each level is to run through all 32 levels in a limited amount of time, defeating Koopa’s henchman, while being careful not to fall down the screen. There are boxes with question marks on them, and hitting these boxes will award you with a coin. Collect 100 of these and you’ll receive an extra life. There are pipes you can go down that will lead to a bonus room, filled with coins that will help you reach that magic number. Touching a flagpole at the end of the level allows you to enter the next one.

What sets Super Mario Bros. apart is the way the central character can take three forms. You seem, you start the game as Little Mario, who is vulnerable and isn't able to do much damage apart from jumping on enemy's heads to kill them. Not every box you see has a coin hidden inside, since there is a chance that you will find a mushroom. Getting this mushroom will transform into Big Mario. As Big Mario, you are given another chance if you are hit by an enemy. Assuming you are still Big Mario, you can find a flower that will turn you into Fire Mario, where you are given the ability to launch fireballs at enemies. This sets a precedence in Super Mario Bros. 3, where Mario can take many forms.

The settings for most of the levels varies. In the early levels, for instance, you climb up mountains. Later on, you go underground, and eventually, you get to swim underwater where you get to deal with underwater-based enemies, one of them the Super Mario Bros. equivalent of an octopus. In these underwater levels, having Fire Mario swim up to the surface and bounce a fireball onto an enemy on the other side of a wall is a stroke of genius. There is even a chance that some pipes scattered around each level lead you to another level with a different setting, and these are even worth going down if you are sick of the same setting.

The “real life” physics in the game are amazing. Run right for a long time and don’t expect to stop immediately. I have lost count on the number of times where I noticed the end of a platform while I was running. I slowed myself down, but I fell off anyway. In addition to this, if you want to perform a high jump, expect to get a running start first.

There are three soundtracks in the game, one for each setting. Of these, I enjoyed the underwater music as it is more relaxing than those you hear as you explore the mountains or venture underground, and the underwater music forms the basis for the theme in the US version of Super Mario Bros. 2. Regardless of the setting, each soundtrack increases in speed as you are running out of time.

One thing that I admired was the fact that there are alternate ways you can get through the game. Don't want to risk getting killed by Bowser? Simple, just hurl a fireball at him. Don't want to go to the castle at all? Enter warp pipes that take you to a different world. Happen to be running out of lives? Just bump into those “?” blocks along the way 100 times, or, better still, find a bonus room that has coins galore. It is alright for anyone to avoid these shortcuts if they are playing the game for the first time.

Super Mario Bros. is more than just a platform game, and I say this because there are a little bit of thinking involved in working out how to complete the later levels. Case in point: the final two worlds where you need to make sure you step on the right platforms or go down specific pipes so that the level doesn’t loop. It is worth memorizing this path so that you don't have trouble if you decide to play the game later.

The Bad
I agree with other reviewers here. There is no password system, so Nintendo expects you to complete the game in one sitting

The Bottom Line
Super Mario Bros. served as a pack-in title for the NES, a smart move by Nintendo which contributed to its success. Pack-in titles are not possible today due to the high cost of putting machines together, and if companies included these pack-ins anyway, the machine would cost more than it should.

The game itself revolutionized platform gaming due to its crisp graphics, multiple paths, real-life physics, and support for two players. I agree that the game can be difficult since the player being forced to determine the correct path to take, especially in the later levels. So in conclusion, Super Mario Bros. is the game that NES owners should play, as it spawned a great series.

NES · by Katakis | ă‚«ă‚żă‚­ă‚č (43091) · 2019

[ View all 18 player reviews ]

Discussion

Subject By Date
It seemed like a weird idea for Star Wars also... Pseudo_Intellectual (66362) Jan 31, 2008

Trivia

1001 Video Games

The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cereal

Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.

NES supplement

For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.

Parody

Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.

Sales

According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.

It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..

TV series

Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).

Awards

  • EGM
    • November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
    • February 2006 - #1 out of 200 Games of their Time
  • FLUX
    • Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
  • Game Informer
    • August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
    • October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
  • IGN
    • #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
  • Official Nintendo Magazine
    • Greatest Nintendo Game
  • Power Play
    • 1987 - Best NES Game '87
  • Retro Gamer
    • October 2004 (Issue #9) – #24 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2015 – Introduced into the World Video Game Hall of Fame

Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook

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Contributors to this Entry

Game added by Kartanym.

Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Wii U, Arcade added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.

Game added September 28, 2002. Last modified April 18, 2024.