🕹️ New release: Lunar Lander Beyond

Thief: The Dark Project

aka: Dark Camelot, Dark Project: Der Meisterdieb, Dark Project: L'Ombra del Ladro, Dark Project: La guilde des voleurs, TDP, The Dark Project, Thief: o Projeto Negro
Moby ID: 357
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/26 6:08 AM )

Description official descriptions

Garrett, discovered on the streets as a beggar, is taken in and trained by the secretive organization known as the Keepers. However, Garrett's plans for his training is different than that of his masters and so Garrett soon parts company. Surfacing as a master thief, Garrett must enter forbidden places and appropriate the treasures of the rich and the powerful. Of course this line of work is offensive to many people including the rich nobles, the town guard and the religious order of the Hammerites. If Garrett can keep his head while he relieves these forces of their valuable trinkets, he should be able to do quite well....

Thief: The Dark Project is a first person game focused on stealth. It is set in a metropolis called "the City", a medieval fantasy world with some elements from the industrial revolution era of technology. Garrett's main skills are in using the shadows to avoid being seen (the level of visibility indicated by a "light gem") and to avoid being heard (different surfaces make different noises). Guards can be alerted by either, and remaining hidden is ever important. Entering combat against armed opponents is not recommended, though some enemies (notably the various undead) can be taken on directly or avoided. It is also possible to silently sneak on guards, incapacitate them with the blackjack, steal their keys, and move their bodies.

At Garrett's disposal is a wide range of equipment, including lockpicks, a blackjack, a sword, flash bombs, holy water, explosive mines, and a bow which fires normal arrows in addition to water, fire, moss, rope, and noisemaker arrows. Each type of arrows has a unique purpose: water extinguishes torches, moss covers the ground to soften the sounds of footsteps, ropes can be used to climb in certain spots or cross chasms, etc.

The levels in the game are fairly open, and most of the time there are several paths and ways to accomplish the objective. Certain objects can be interacted with, moved from place to place, or destroyed. The game has three difficulty levels distinguished by the amount of goals needed to fulfill. Lower difficulty levels may allow the player to skip some of the harder areas due to the lack of a mission objective leading there. On higher difficulties, additional requirements (such as completely non-lethal way of finishing a stage) may be added. Loot gained from Garrett's thieving can be used to purchase additional equipment for the mission ahead.

Spellings

  • 神偷 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

144 People (125 developers, 19 thanks) · View all

Reviews

Critics

Average score: 91% (based on 35 ratings)

Players

Average score: 4.1 out of 5 (based on 176 ratings with 15 reviews)

If you like impressing yourself with your own cleverness, this is the game for you!

The Good
1. Complex AI. Guards will chase you, will look for you if you give them the slip, and will get bored of looking if they can't find you. Dead bodies alert them to your presence, so hiding said bodies becomes a priority.

  1. Open-ended gameplay. This is no railroad shooter. You must come up with your own way to achieve your objectives. Do you try a frontal assault on the Manor? Quite possible, but not advisable. Sneak in through the sewers? Maybe a rope arrow placed right there? Kill the guard? Knock him out? Distract him? There are a million ways to play the game, including the ever popular "never let them realize you're there."

  2. Difficulty levels that are meaningful. Not merely content with giving you less health, higher difficulty levels mean more objectives and limitations on how you can go about it ("You're a thief, not a murderer - don't kill anyone"). You haven't played the ENTIRE game unless you've done it on Expert.

  3. A unique inventory. Your bow has several types of arrows, each with a different purpose. Water arrows to douse torches (making you harder to find). Rope arrows for climbing to interesting places. Fire arrows for when something absolutely MUST go boom. Your other tools include flashbombs, lockpicks, mines, and holy water. It's up to you to use them well.

  4. An amazing storyline. Set in a rich steampunk setting, you are a thief caught up in a horrible plot to destroy civilization. Which puts you in the last position any self-respecting thief wants to be: the role of hero. The voice-acting is flawless, the world is unique and alive, and the continuity is maintained with extreme precision. The smallest scroll contains a scrap of information that jives with everything else PERFECTLY. Even if the information is useless to the player.

  5. The main character. Garrett is a truly unique person. Cynical and jaded, he still possesses a sarcastic streak a mile wide, resulting in some priceless dialogue.

    The Bad
    1. Lack of rag-doll physics means that dead bodies get thrown into weird positions, which kinda ruins the verisimilitude (oh, look it up!) . There was nothing to be done about this at the time, but it'd be nice if the source code to the game was released so the fan community could improve on the engine. It worked for Doom!

  6. Difficult to work with custom content. To make new missions, one must replace the existing missions. The game simply does not support loading custom content the way other games do (like Doom, for example). This doesn't affect the main game itself, so it's hard to really hold this against it.

  7. Uh, I can't come up with anything else to complain about, but these lists always look best with at least three entries.

    The Bottom Line
    A steampunk cloak-and-dagger adventure, where a sharp mind is more important than a sharp sword.

Windows · by Saborlas (3) · 2007

Excellent

The Good
A quiet revolution on launch, 'Thief' plays like a cross between 'Rainbow Six' and the old playground favourite 'What's the time Mr Wolf'. As a sneaky thief, you have to steal your way through a series of absolutely enormous, atmospheric 'steam-punk' levels, avoiding guards, laying traps, and hiding in the shadows. Like almost everything by Looking Glass, 'Thief' was intelligent, well-presented, extraordinarily deep, and commercially only so-so.

The stand-out elements are the excellent, shadowy level designs, and the spooky, tense atmosphere. Your character is no good at fighting, and you have to sneak around behind people who might turn around at any minute, often in dark rooms, sometimes in haunted caverns. Imagine a really scary ghost story, crossed with the tension of bomb disposal, and you're there. The level design is highly original - the level set in a giant sarcophagous, in which you turn corners to find yourself face-to-face with large, gas-breathing dinosaurs, is an all-time classic.

It's best to hunt out the 'Gold' version (now on budget) - that added three new levels, a level editor, and some bug fixes.

The Bad
Not much is wrong with 'Thief' - even the between-level FMV sequences are excellently done. Compared to something like 'Half-Life', the graphics are relatively primative, but the engine is doing a lot more. Often the hugeness of the levels makes working your way through the game seem impossible at time, and although your character is a thief it would be nice if he was at least competent with the sword. Apart from that, buy it.

The Bottom Line
An astonishingly good 'sneak-em-up' that takes a while to grab you but, once it does, your previous life is history.

Windows · by Ashley Pomeroy (225) · 2000

One purse too many.

The Good
There can't be any better way to spend my weekend again... and again... and again... I've been playing this game from when it was released, and I still haven't got bored to sneaking around in the dark streets, gloomy temples and grand mansions. Actually, I've found more places to break in and steal the treasury from. The level design is perversely exquisite, on the streets and in the houses. Not so much detail, but the dark textures and the glorious architecture kept me going deeper.

When it comes to enemies who are clearly on your way, I prefer to sneak around them unnoticed, shoot a rope arrow somewhere high and past the guards by going in the ceilings, and as a last resort, knocking them out. Never using my sword or arrows. It gives you a great feeling to achieve something like completing the game on expert-level with knocking only the the guards that you really have to or entering and leaving a mansion without being noticed at all. The zombies weren't the best enemy there could be. Though the rest of the undead were great, especially in making the atmosphere. They all did their jobs good.

The Bad
There wasn't anything particular I didn't like. But the enemy AI could've been scripted better, now the guards automatically stop searching you if you've hided in the shadows enough, which makes the game easy. Then there was the burrick caves in few levels, they didn't give any competition and were kind of boring so I would've leaved them out of the game.

The Bottom Line
Release your inner thief. Sneak on dark alleys, snatch a key from a drunk guard to get inside a mansion full of riches. All and all, a game you don't want to miss if you happen to be even slightly interested in sneaking.

Windows · by Dae (7182) · 2023

[ View all 15 player reviews ]

Discussion

Subject By Date
Duality hribek (28) Mar 24, 2009
What can/ could You take away (add?) hribek (28) Mar 22, 2009
Garrett on steroids hribek (28) Mar 22, 2009
Garret looks like Nicholas Cage? hribek (28) Mar 13, 2009

Trivia

1001 Video Games

Thief: The Dark Project appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Basketball

Like other Looking Glass games like System Shock and System Shock 2, this game also contains a hidden basketball court. (See Tips & Tricks for details on accessing it.)

Development

Originally, Thief was to be a game called Dark Camelot where Merlin was a time-traveler but it eventually became Thief... before that it was a game involving Communist zombies!

Editor

Thief fans requested the level editor, so Looking Glass Studios released DromEd (subsequently included on the Thief (Gold) and Thief II disks), there are now hundreds of fan missions available for download.

Hammerites

"The Hammer of Light" in the game are a group of religious warrior/knights, similar to the Knights Templar during the height of their power in Europe

Inspiration

Members of the design team have said that books by Umberto Eco (The Name of the Rose among others) were a big inspiration for the atmosphere and setting of the game.

Taffer

According to an interview made by the now defunct PC accelerator to project designer Steve Pearsall the word "Taffer", which many fans went to great lengths to define as some sort of long-lost "olden" word, was actually created by level designer Laura Baldwin. It was originally meant to be some sort of slang for common criminal but it evolved from that point on.

Thievery

There is a group of people working on a free Thief inspired conversion for Unreal Tournament. It can be accessed it from http://www.thieveryut.com.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Runner-up as Best Action Game of the Year
  • GameSpy
    • 2001 – #40 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #45 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 03/2000 - Most Innovative Game in 1999
    • Issue 12/2008 - One of the "10 Coolest Levels" (For "The Sword". It uses the player's expectations against him - instead of the usual quick burglary, it sends him on a horror trip which manages to wear out Garret's earned self-confidence.)
  • PC Gamer
    • April 2000 - #27 in the "All-Time Top 50 Games Poll" (tied with Tribes)
  • PC Player (Germany)
    • Issue 01/2000 - Best 3D Stealth Game in 1999
  • Power Play
    • Issue 02/1999 – Best Action-Adventure in 1998

Information also contributed by Jack Lightbeard, Neon Hammerite, PCGamer77, Scott Monster; WildKards and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Thief: Gold
Released 1999 on Windows
Thief II: The Metal Age
Released 2000 on Windows
Dark Souls
Released 2011 on PlayStation 3, Xbox 360
Thief: Deadly Shadows
Released 2004 on Windows, Xbox
Dark Parables: Rise of the Snow Queen
Released 2012 on Windows, Macintosh
Dark Sun: Wake of the Ravager
Released 1994 on DOS
Dark Tower
Released 1984 on Commodore 64, 1985 on Commodore 16, Plus/4, 2019 on Antstream
Alone in the Dark
Released 1994 on DOS
Dark Parables: The Exiled Prince
Released 2011 on Windows, Macintosh, 2012 on iPad

Related Sites +

Identifiers +

  • MobyGames ID: 357
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by robotriot.

Additional contributors: Trixter, blade51, Zovni, Indra was here, Rantanplan, Shoddyan, sfabien, Jack Lightbeard, Havoc Crow, Ms. Tea, Kidofthecentury, Patrick Bregger, FatherJack.

Game added November 1, 1999. Last modified March 27, 2024.