Super Mario Bros.
Description official descriptions
The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.
The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.
Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.
Spellings
- ăčăŒăăŒăăȘăȘăă©ă¶ăŒăș - Japanese spelling
- è¶ çș§é©Źéć„„ć ćŒ - Chinese spelling (simplified)
- ìíŒ ë§ëŠŹì€ëžëŒëì€ - Korean spelling
Groups +
- Classic NES / Famicom Mini / NES Classics releases
- Game Center CX challenge games
- Games made into books
- Games made into comics
- Games made into movies
- Games made into stage productions
- Games made into TV series
- Genre: Hop and Bop Platformer
- Mario games
- Nintendo's Action series
- Super Mario series
- Video games turned into board / card games
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Credits (NES version)
7 People
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Original music by |
Reviews
Critics
Average score: 88% (based on 57 ratings)
Players
Average score: 4.1 out of 5 (based on 465 ratings with 18 reviews)
The Good
Nothing has changed. Everything remains intact. The stomping, jumping, fireballs, it's all here. Control is perfect, graphics are nice, and the fun factor is the same; incredible! Excellent choice for your Game Boy Advance. It's also really great on the Game Boy Player.
The Bad
The score and Mario are kinda squished, but other than that, it's perfect. Well, then again, it's not an easy game.
The Bottom Line
this game is simply one of a kind. If you've never played this before, you won't be disappointed. Overall, once you turn on the power switch, you won't want to turn it off until you play the game to death.
Game Boy Advance · by Greg Gormley (1) · 2006
BeholdâŠthe game that saved an industry!
The Good
The art direction on the first Super Mario Bros. (SMB) game was both memorable and adorable. Mushroom men, turtle troopers, fire flowers, breakable bricks, giant plumbing pipesâŠit all added up to something like a slightly industrial twist on âAlice in Wonderland.â And a twisted fairy tale is at the heart of this game, so that makes perfect sense. Mario was playing the role of animated anti-hero long before anyone even dreamed of Shrek!
Just as important as the art was the fabulous music. If you were to hum the overworld and underworld themes to SMB in public, the odds are good that somebody within earshot would recognize them. The sound effects were both realistic and satisfying. Smashing bricks really sounds like smashing bricks, and the happy-cool noises that accompany mushrooms, fire flowers, invincibility stars, and other goodies you find add to the simple joy of discovering them.
Of course, I would be remiss not to praise SMB for its elegant and incredibly innovative design. SMB was truly the harbinger of a new era in arcade games. Gone forever were the days of single-screen playing fields and their compressed, suffocating feel; from then on, arcade gamers would expect to scroll through an entire world of fun and fantasy. (Of course, big props must also go to David Craneâs landmark Pitfall games for pointing the industry in this direction.) Moreover, it showed that a video game world could benefit greatly by having destructible environments. Except for Asteroids and Lode Runner, I canât think of any early action-arcade title that let you smash things up as much as SMB did.
While mostly linear, SMB still gave the player considerable freedom within that linear structure. Most levels featured hidden areas and alternate paths to victory, and âwarp zoneâ pipes let you bypass entire worlds and advance much fasterâthe downside being that you couldnât gain the extra lives and other rewards in the bypassed areas. But those warp paths were just the tip of the iceberg as far as secrets and âeaster eggsâ were concerned. Just when you thought you had uncovered SMBâs secrets, youâd play the game with somebody else and theyâd show you something new. Magical stuff, and I canât recall playing anything like it that preceded it.
Younger gamers might have difficulty grasping how revolutionary all of this stuff seemed back in the day, but take my word for it: video games felt vastly different after Super Mario, and this surely played a big part in reviving the industry after the great Atari bust of the early 1980s.
The Bad
No game is flawless. Even the great SMB is no exception to this rule. For one thing, it can get repetitive. Thatâs not uncommon for arcade games, and SMB holds up better than almost any other game of its era, but itâs still a problem. How many times did we really need to hear that our princess is in another castle?
More seriously, it would have been nice if the action didnât always have you running in the same direction.
Even Link is a lefty, so how come Mario only gets to go right?
From the perspective of any mediocre platform gamer (thatâs me!), SMB was a bit hard. The early levels were rather unchallenging, but from World 5 on things get significantly harder. Iâve beaten the game without cheating, but believe me, it did not come easily. For most games Iâd probably say it wasnât worth the effort. If you are struggling with this one, then Iâd say that playing with a Game Genie might be a good idea. It would be sad for any dedicated retro gamer not to explore the later levels just because his reflexes arenât quite up to the task.
Finally, a word on multiplayer. I donât use multiplayer in most games, but I did use it quite a bit with SMB (my lucky cousins had this game long before I did). It was ok, but the sequential nature of it seemed a bit of a waste. You spent lots of time watching the other person playâespecially if they were goodâwhich could get boring fast. After the simultaneous multiplayer of Mario Bros., the IGO-HUGO of SMB seems like a bit of a step backwards. It probably wasnât at all practical at the time, but a cooperative play mode could have been a blast.
The Bottom Line
If Super Mario Bros. had not been made, would another game have come along to save the home video game industry? Probably. Still, SMB is the game that actually DID save the industry. It still holds up well today, and so it deserves all of the accolades it getsâand more.
NES · by PCGamer77 (3158) · 2008
The Good
It's gameplay is fantastic, you can really enjoy it even now, I am playing SMB once per week and I know one thing, it's diamond of games. The simple idea make a real great gameplay experience that is really near to some highest level of purest gaming ever, this game don't have a graphics that will blind you, the mechanics of game are not big and fascinating but playing this game make you feel like playing REAL gaming masterpiece. When you are playing Metal Gear Solid you are enormously excited by it's storyline but Super Mario Bros make you feel that the game itself don't have to have even storyline (cause you can't say that Super Mario Bros have REALLY storyline) or fascinating graphics to be ONE OF THE GREATEST GAMES EVER.
The Bad
Maybe graphics are not 100% of NES, maybe there is not many sound effects (but music is really good) but I can't say that I didn't like it in this game because it's not making any difference, the gameplay is so perfect that all this things are marginal.
The Bottom Line
As I said in the title, the game that's changing my life, every time I play it I feel the same, great amount of pure gameplay.
NES · by Mejs (8) · 2007
Discussion
Subject | By | Date |
---|---|---|
It seemed like a weird idea for Star Wars also... | Pseudo_Intellectual (66423) | Jan 31, 2008 |
Trivia
1001 Video Games
The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cereal
Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.
NES supplement
For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.
Parody
Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.
Sales
According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.
It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..
TV series
Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).
Awards
- EGM
- November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
- February 2006 - #1 out of 200 Games of their Time
- FLUX
- Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
- Game Informer
- August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
- October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
- IGN
- #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
- Official Nintendo Magazine
- Greatest Nintendo Game
- Power Play
- 1987 - Best NES Game '87
- Retro Gamer
- October 2004 (Issue #9) â #24 Best Game Of All Time (Readers' Vote)
- Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
- The Strong National Museum of Play
- 2015 â Introduced into the World Video Game Hall of Fame
Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook
Analytics
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Related Sites +
-
Beat Super Mario Bros in 5 minutes!!!
YouTube video on completing the whole game in 5 minutes on the NES. -
Classic NES Series for the Game Boy Advance
Covers the line-up of the new Game Boy Advance series of NES Classics. -
Mario Mania
Nintendoland's shrine to Mario including his history and many interesting facts and files -
Mario's World
Has info on most of Mario's games. -
OC ReMix Game Profile
Fan remixes of music from Super Mario Bros. -
Super Mario Bros.
A great article about the history of this classic. Includes information on how to get through World 1. -
The Mushroom Kingdom
Everything you'd ever want to know about all of the Super Mario Brothers Games -
Video review of NES accessories (WARNING: Laguage)
The Angry Video Game Nerd, James Rolfe, reviews some NES accessories and some associated games, including the U-Force and Super Mario Bros. on NES.
Identifiers +
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Contributors to this Entry
Game added by Kartanym.
Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Wii U, Arcade added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.
Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.
Game added September 28, 2002. Last modified May 5, 2024.