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Tim Longo

Game Credits


Halo: Infinite - Multiplayer (2021)   (Design)
Halo 5: Forge (2016)   (Creative Director)
Halo 5: Guardians (2015)   (Creative Director)
Lara Croft: Tomb Raider - Anniversary (2007)   (Creative Director)
Star Wars: Republic Commando (2005)   (Director)
Star Wars: Jedi Starfighter (2002)   (Game Designer)
Star Wars: Starfighter (2001)   (Mission Designer)
Indiana Jones and the Infernal Machine (1999)   (Level Designers)
Star Wars: Jedi Knight - Mysteries of the Sith (1998)   (Level Designers)

Quality Assurance

Ballblazer Champions (1997)   (Testers)
Star Wars: Jedi Knight - Dark Forces II (1997)   (Playtesting)
Star Wars: X-Wing Vs. TIE Fighter (1997)   (Playtesting (Bantha Squadron))
Star Wars: X-Wing Vs. TIE Fighter - Balance of Pow... (1997)   (Playtesting)
Star Wars: Dark Forces (1996)   (PlayStation Testers)
Star Wars: Shadows of the Empire (1996)   (Quality Assurance)


The Tomb Raider Trilogy (2011)   (Franchise)


Tomb Raider (2013)   (Special Thanks)
Tomb Raider: Underworld (2008)   (Sincerest Thanks)
Tomb Raider: Underworld (2008)   (General Thanks)
Lara Croft: Tomb Raider - Anniversary (2007)   (Special Thanks)
Star Wars: Knights of the Old Republic II - The Si... (2004)   (Special Thanks)
Robin Hood: Defender of the Crown (2003)   (Special Thanks)
Star Wars: X-Wing Alliance (1999)   (Special Thanks to)

Developer Biography

Tim Longo has been a game developer since 1996 beginning with QA and moving through most areas of game design up to Creative and Franchise Direction.

Having worked at LucasArts for many years, Tim has been involved with projects such as the Star Wars Starfighter series, Indiana Jones and the Infernal Machine and has directed Star Wars Republic Commando.

After a bit of freelance game design and a season of being a Wilderness Ranger for the US Forest Service, Tim worked as a Creative Director at Crystal Dynamics on the 2013 Tomb Raider reboot during concept and pre-production and moved to Franchise Director during vertical slice as well as providing creative oversight on the Wii version of Tomb Raider Anniversary and the Tomb Raider Trilogy collection with Buzz Monkey software.

In 2011 Tim returned to LucasArts as a Creative Director to work on an unannounced FPS there.

Tim’s education is in Theatre Acting and Directing and he is currently living in the San Francisco Bay Area.

Last updated: Jul 17, 2013

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