Tim Longo
Moby ID: 1845
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Tim Longo has been a game developer since 1996 beginning with QA and moving through most areas of game design up to Creative and Franchise Direction.
Having worked at LucasArts for many years, Tim has been involved with projects such as the Star Wars Starfighter series, Indiana Jones and the Infernal Machine and has directed Star Wars Republic Commando.
After a bit of freelance game design and a season of being a Wilderness Ranger for the US Forest Service, Tim worked as a Creative Director at Crystal Dynamics on the 2013 Tomb Raider reboot during concept and pre-production and moved to Franchise Director during vertical slice as well as providing creative oversight on the Wii version of Tomb Raider Anniversary and the Tomb Raider Trilogy collection with Buzz Monkey software.
In 2011 Tim returned to LucasArts as a Creative Director to work on an unannounced FPS there.
Tim’s education is in Theatre Acting and Directing and he is currently living in the San Francisco Bay Area.
Credited on 23 games
Displaying most recent · View all
Halo: Infinite - Campaign (2021, Xbox Series) | Design |
Halo: Infinite - Multiplayer (2021, Windows) | Design |
Halo 5: Forge (2016, Windows Apps) | Creative Director |
Halo 5: Guardians (2015, Xbox One) | Creative Director |
Tomb Raider (2013, PlayStation 3) | Special Thanks |
The Tomb Raider Trilogy (2011, PlayStation 3) | Franchise |
Tomb Raider: Underworld (2008, Windows) | Sincerest Thanks |
Tomb Raider: Underworld (2008, Nintendo DS) | General Thanks |
Lara Croft: Tomb Raider - Anniversary (2007, Wii) | Creative Director |
Star Wars: Republic Commando (2005, Windows) | Director |
Star Wars: Knights of the Old Republic II - The Sith Lords (2005, Windows) | Special Thanks |
Robin Hood: Defender of the Crown (2003, Windows) | Special Thanks |
Star Wars: Jedi Starfighter (2002, PlayStation 2) | Game Designer |
Star Wars: Starfighter (2001, PlayStation 2) | Mission Designer |
Star Wars: X-Wing Alliance (1999, Windows) | Special Thanks to |
Indiana Jones and the Infernal Machine (1999, Windows) | Level Design & Scripting |
Star Wars: Jedi Knight - Mysteries of the Sith (1998, Windows) | Level Designers |
Ballblazer Champions (1997, PlayStation) | Testers |
Star Wars: Jedi Knight - Dark Forces II (1997, Windows) | Playtesting |
Star Wars: X-Wing Vs. TIE Fighter - Balance of Power Campaigns (1997, Windows) | Playtesting |
[ full credits ]
Frequent Collaborators
People- 13 games with George Lucas
- 12 games with John T. Williams
- 11 games with Darragh O'Farrell
- 10 games with Geoff Jones
- 10 games with John Drake
- 9 games with Darren Johnson
- 9 games with Mark Cartwright
- 9 games with Heather Twist
- 9 games with Tom Sarris
- 8 games with Morgan Whitney Gray
Companies
- 13 games with Lucasfilm Games
- 10 games with Valve Corporation
- 7 games with Epic Games Tools LLC
- 6 games with Funsoft GmbH
- 5 games with Square Enix Limited
- 5 games with ak tronic Software & Services GmbH
- 4 games with Crystal Dynamics, Inc.
- 4 games with Sony DADC Europe GmbH
- 4 games with Activision Blizzard UK Ltd.
- 4 games with Xbox Game Studios
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