T-Mek

Moby ID: 1279

[ All ] [ Arcade ] [ DOS ] [ SEGA 32X ]

Critic Reviews add missing review

Average score: 46% (based on 14 ratings)

Player Reviews

Average score: 3.1 out of 5 (based on 10 ratings with 2 reviews)

Mad Max meets Battlezone

The Good
Getting to blow people up is always a good thing. I like the fact I was able to buy the game for 5 times less than what I spent at the arcade playing it.

The Bad
The graphics are poor low resolution digitized pictures that pixillate badly when you get close to an object. Same as the arcade unit but much more noticeable on the 32x. However gameplay outweighs the graphics limitations.

The Bottom Line
Your vehicle is part tank and part hovercraft. You have a basic shot and several different advanced weapons that need to be picked up on the field under moving transmitters. You also have a shield that is time limited and a special ability. You get a first person view plus an overhead map view of your opponents. Each match takes place in a different arena where some elements can be blown up and some parts of the terrain slow you down. To pass to the next round you need to have the high score. If you get blown up you come back. You can pick up energy from blown up opponents. Extra points for first kills and revenge kills so if you die make sure you target the one that blew you up first. Every few rounds you have to fight a boss in a deathmatch where you lose if you die. The bosses have helpers and it is wise to think strategy and eliminate them first so you can concentrate on the boss when the time comes. The 32x version is the only console version available. This makes it a "must have" game.

SEGA 32X · by gametrader (208) · 2004

It was a game best enjoyed on its Arcade game platform. When playing this game - Masochism is to Sega 32/DOS, what Ecstasy is to the Arcade version.

The Good
Game design. The graphic production of this game involved many film special effect techniques. Game play required one to have control over their compulsiveness. Not a known virtue associated with many game players. Why? Because game play was potentially so fast, one had to employ all ability of self control to focus on strategy.

The Bad
All redeemable traits of this game were lost in its translation/conversion to all other home game systems. It was a game that was beyond the hardware capabilities of home systems at the time.

The Bottom Line
SciFi Action mixed with tank warfare battle strategy. And very ugly characters.

DOS · by David Portera (1) · 2006

Contributors to this Entry

Critic reviews added by Jo ST, Tim Janssen, Wizo, Big John WV, Alsy, jaXen, Rwolf, Scaryfun, chirinea, Patrick Bregger.