Martian Gothic: Unification

Description official descriptions

It's the year 2017. The planet Earth sets up a research station, Vita Base, on Mars with the mission to discover if life did exist there. After a discovery there comes one last garbled message—danger, danger cliché approaching--“have opened Pandora’s box… all the evils of old Mars have flown out,” and a warning, “…if you do send a manned mission, warn the crew…Stay Alone, Stay Alive…” then nothing. So now it’s 2018, and your rescue mission to Mars crash lands. When you get to the base, the welcome wagon is made up of zombies and an alien virus that will make you look back fondly on the days of the Black Plague.

You control a team of three: Kenzo, Karne and Matlock. They enter the base from different airlocks and try to discover what happened. The reason for the whole "Stay alone, stay alive" warning is that if your team members come together they end up forming into a disgusting mass of flesh -- picture the thing from Leviathan -- called a Trimorph.

As you proceed though the base you find clues as to what occurred. In addition, you run into Trimorphs, some of the non zombiefied former base crew, that are bent on your destruction. They come in two sizes -- the small spidery kind which hack at your shins and jump on your face or the huge "better run like hell" monstrosities that will tear you to pieces.

Spellings

  • Готика Марса: Кровавая сторона планеты - Russian spelling

Groups +

Screenshots

Credits (Windows version)

46 People · View all

Mood
Matlock
Kenzo
Karne
Harroway
Ben Gunn
Other Voices
Recordings made at
  • Audio Interactive; Pinewood Studios
  • Headroom Studios; Notting Hill - London
  • Matinee Studios; Reading - Berkshire
Programming
Animation
Everything Audio
Script and game design
Backgrounds
Poly Models and Textures
Concept Art
Other Graphics
[ full credits ]

Reviews

Discussion

Subject User Date
You should know this man laura happy (0) 2012-01-15 09:19:12

Trivia

Development

  • Martian Gothic actually started life as a point and click adventure game. When Stephen Marley joined the team he re-wrote the storyline and changed the game to an action adventure game.
  • The Martian Mayhem was supposed to be a mini game which was eventually scrapped due to time constrain. In fact, there were many things that didn't make into the final product.
  • *SPOILER* The Necropolis had more areas to explore, the alarm clock in Judith's room was supposed to be part of a puzzle, a fourth character would come into play late in the game, more speech and alternate endings.

References

There's an amusing letter to be found on the corpse of a crewmember. It mentions how he is going to kill himself to stop them getting into his head. He concludes with.... "I leave all my worldly possessions to my ex-wife. The bitch will probably take them anyway."

Information also contributed by Mark Ennis.

Related Games

Gothic
Released 2001 on Windows
ArcaniA: Gothic 4 (Collector's Edition)
Released 2010 on Windows, Xbox 360
Gothic 3
Released 2006 on Windows
Gothic II
Released 2002 on Windows
Gothic II: Gold Edition
Released 2004 on Windows
ArcaniA: Gothic 4
Released 2010 on Windows, Xbox 360
Martian
Released 2001 on Windows
Martian Raider
Released 1982 on VIC-20
Martian Invaders
Released 1980 on Exidy Sorcerer

Related Sites +

Identifiers +

  • MobyGames ID: 1679

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Contributors to this Entry

Game added by Matthew Bailey.

PlayStation added by Atomic Punch!.

Additional contributors: Rebound Boy, John Chaser, Stratege, DreinIX, Patrick Bregger.

Last modified March 3rd, 2023.