ParaWorld

Moby ID: 24165

Windows credits (2006)

338 people (284 professional roles, 54 thanks) with 397 credits.

SEK GMBH Executives

Design Director Thomas Langhanki
Technical Director Ingo Neumann
Developing Director Carsten Orthbandt
Managing Director Carolin Batke

Game Design

Design Director Thomas Langhanki
Gameplay, Techtree & Tuning Steffen Priebus

Programming

Lead Carsten Orthbandt

Core

Programming Christoph Pech, Marko Schrenker, Peggy Koch, Andrej Treskov

3d Engine

Programming Christoph Pech, Markus Oberrauter, Andrej Treskov

Gameplay

Programming Christoph Pech, Florian Mueller, Jan Neugebauer, Jasmin Kassner, Marko Schrenker, Peggy Koch

AI

Programming Jasmin Kassner, Christoph Pech, Florian Mueller, Jan Neugebauer, Marko Schrenker

UI

Programming Andrej Treskov, Christoph Pech, Florian Mueller, Jan Neugebauer, Jasmin Kassner, Peggy Koch

Additional

Programming Adam Trczepinski, Axel Hylla, Daniel Hohl, David Salz, Dennis Harms, Martin Zielinski, Mattias Ljungström, Max Malook, Patrick Harms, Robert Stoll, Sascha Gundlach, Frank Hentschel

Gamespy

Implementation Marco Keuthen, Marko Schrenker, Peggy Koch

Graphics (3d)

Lead Graphics Ingo Neumann
Lead 3d Artist Steffen Unger
3d Artist David Fraaß, Paul Janssen, Marcel Ludwig, Benjamin Sauder, Catherine Beyer
Special FX Lead Paul Janssen
Level Artist Cornelia Geppert

Graphics (2d)

Senior 2D Artist - Character/Environment Design Thomas Wulff
Environment Design, User Interface Design Boris Munser
Keyartworks Ingolf Hetscher
Set-Design & Props Matthias Gira

Matte paintings, Set Design, Props

3D Keyartworks Vladin Petrov
Character/Environment Design Cornelia Geppert
Keyartworks, Character-Design Steffen Unger, Boris Patschull

Texturing

Senior Texture Artist Boris Patschull
Texture Artist Simon Murray, Boris Munser

Animation

Lead Animation, Skinning Marco Röth
Senior 3d Animator Bettina Grünefeldt
3d Animator Piet Schönepauck, Karsten Härle, Julia Dufek

Sequences

Sequence Lead, Rigging, Skinning Marco Röth
3d Animator Ina Marczinczik, Nina Wels, Julia Dufek
Sequence Editor Marcel Ludwig, Benjamin Sauder, Marian Woller
MoCap Camera Nina Wels
Sequence Lighting, Level Artist Cornelia Geppert
Storyboard Ina Marczinczik

Leveldesign

Lead Frank Hentschel
Senior Level Steffen Priebus
Level Design Claudia Krüger, Pablo Tesch, Stefan Karau, Matthias Paulke, Stefan Wegener, Martin Lehmann
Senior SP Level Design Benjamin Heidl
Senior MP Level Design Danijel Kostadinoski
External Level Design Sebastian Fietkau

Script

Men in Text Nico Nowarra, Daniel Finger, Sven Oswald
Idea, conception Thomas Langhanki
Script - English William Thomas, Finbarr Morrin

Online Help

.. Claudia Krüger

Community, Marketing

.. Julian Dasgupta

Testing, In-House

Lead Tester David Skreiner, Michael Kairat
Senior QA Engineer Julian Sommer
Testers John-Robin Miehe, Sarah Steffen, Matthias Löschenkohl, Uke Bosse, Mirko Hering, Alexander Billik, Dennis Ender, Felix Faust, Sebastian Fietkau, Ludwig Grabowski, Andreas Pursche, Sören Discher, Andrew Kerkel, Dennis Wendt, Sebastian Schneider, Dennis Ender

Additional Production Management

.. Martin Wölk

Productions Assistants

Team Assistance Nadine Zdanowicz
Production Assistance Claudia Krüger, Sarah Steffen
Supervisor Lara Bühner

Testing External, Games Academy

Testers Thomas Wollenzin, Marcus Trettin, Domenica Tinkiroglu, Markus Steffens, Dennis Schwarz, Stefan Schmitz, Matthäus Saternus, Malte Resenberger, Alexander McKinney-Raphelt, Michael Offel, Matthias Muschallik, Robert Lüdke, Christian Knerr, Cay Benjamin Kellinghusen, Paulo Jorente, Simon Holeiter, Tristan Heitzinger, Daniel Boerk, Klaus-Pino Airoldi, Jens Kortboyer, Falk Sonnabend, Claudius Dreyer, Matthias Koenig, Katy Koziollek, Matthias Mielitz, Rober Müller, René Schmidt, Joringel Roller, Hendrik Bartinger, Tim Ranft, Wolfgang Hatzinger, Lukasz Macvan

Sunflowers

President Adi Boiko
CEO Wilhelm Hamrozi
Development Director Erik Simon
Producer Reinhard Döpfer
Lead Tester Christoph Knauz, Michael Backhaus
New Business Development Manager Kay Bennemann
Content Manager Uwe Mathon
Content/Support Michael Bach, Alexandra Kohler, Jens Schneider
PR & Marketing Carsten Bickhoff, Nadine Knobloch, André Bernhardt, Sabine Kaiser
Web Ralf Praschak
Online Editor Bettina Korb
QA Management Stephan Beier, Alexander Brncic
Closed Beta Support Alwin Mangundirjo
Special Thanks to: Dorina Küster, Markus Michel, Kaiss Hariri, the SEK moderators and the Team of keuthen.net
Testers Rubén Alfonso Albert, Michael Bach, Philipp Balluch, Kai Bender, André Bernhardt, Johannes de Frênes, Daniel Delorette, Jan Dießler, Johannes Eunteneier, Stefan Grötzschel, Sabrina Hahn, Kaiss Hariri, Michael Juszczak, Andreas Kaufmann, Jasmin Keskin, Felix Kitschke, Christian Knickel, Daniel Kociok, Alexandra Kohler, Alexander Köhler, Dorina Küster, Oliver Landrock, Thomas Lehr, Alwin Mangundirjo, Felicitas Marschik, Markus Michel, Fabian Müller, Arshia Nasserzadeh, Nils Rathmann, Daniel Rehling, Sebastian Reimer, Torben Reis, Jan Roters, Jens Schneider, Michael Schwab, Julian Sommer, Fadi Tawfik, Joannis Thomas, Nadine Wirthl, Johannes Zahn

Manual

Production SEK, Keyfactor, Sunflowers & special thanks to Ingo Neumann, Ingo Neumann (Crux)

Funatics

Development Manager Thomas Häuser
Content Manager Thomas Friedmann, Thorsten Kneisel
Development Consultant Florian Mueller
Additional Programming Daniel Horn
Studio Management Lothar Schmitt

Deep Silver

Produktmanagement Sebastian Lindig
Marketing Georg Larch
Presse Ute Palmer
Produktion Christian Moriz
International Marketingmanagement Dieter Schoeller

Consultants

Game Design Consultant Ralf C. Adam, Noah Falstein
Network Gaming Technology Consultant Marco Keuthen

Hemeticode

Copy Protection Jürgen Schäpker, Markus Stoller

Centroid Animation Berlin

CEO Casten Kuhoff
Recording Engineer Dejan Momcilovic
MoCap Operator Ellen Rappenecker, Tiberio Barone, Martin Hecking

Centroid Animation UK

CEO Michael Stilgoe
Recording Engineer Phil Stilgoe
MoCap Editing Ben Murray

ParaWorld Cinematic (by Pendulum)

Directors Michael McCormick, Robert Taylor
Producer Wade Ammon
Exec Producer Robert Taylor
Storyboard & Design Ron Chan
3D Lead Michael McCormick
3D Modeling & Texture Artists Reed Casey, Bryn Morrow, Gina Adamova, Scott Spencer, Ricardo Ariza
3D Shading & Lighting Artists Stefan Minning, Florian Wild, Bill Spradlin
3D Technical Directors Matthias Jervill, Matt Schiller, Mike Hutchinson
3D Animators Emil Bidiuc, Kevin Jackson
3D FX Artists Paul Jewell, Stev Kalinowski
Software & Tools Mike Hutchinson
Lead Compositor Robert Taylor
Compositing Support Scott Mitchell
Editor & Digital Video Assist Abe Cajudo
IT & Systems Administration Josh Penix, Michael Converse

Motion Capture

Stage Direction Michael Frick

Actors

Berlin Hedda Oletzki, Markus Hoffmann, Kaspar Weiss, Ines Thielbeer, Harvey Friedmann, Stefan Zimmermann, Sabine Walkenbach, Dzidek Starczynowski
London Alice Brown, Chris Newland, Jamie Treacher, Oliver Hollis-Leick

Localization

German Men in Text (Production, Recording and Direction)
English Outsource Media UK

Speakers

German Joachim Kertzel, Detlef Bierstedt, Wolfgang Ziffer, Andreas Fröhlich, Dietmar Wunder, Hubertus Bengsch, Hans-Werner Bussinger, Engelbert Von Nordhausen, Ernst Meincke, Iris von Kluge, Anna Carlsson, Daniel Finger, Martina Hill, Aart Vedder, Achim Barrenstein, Andreas Sparberg, Dieter Gring, Gilles Karolyi, Klaus Bauer, Linus Kraus, Mario Hassert, Monika Müller-Heusch, Sylvia Heid, Sonngard Dressler
English Richard Epcar, Ellyn Stern (as Ellen Stern), Crispin Freeman, Julie Nesbitt Thornton, Robert Martin Klein, Steven M. Kramer, Doug Stone, Neil Kaplan, Michael McConnohie, David Lodge, Steven Jay Blum, Melodee M. Spevack

Music and Sound

Original Score written by Pierre Gerwig Langer, Tilman Sillescu
Produced by Dynamedion
Score Layout by Marco Jovic
Orchestra Magdeburgisch Philharmonie
Conductor Bernd Ruf
Orchestra recorded, edited and mixed by GENUIN Musikproduktion Leipzig
Recording Engineer/Producer Alfredo Lasheras Hakobian
Original Sound Design by Pierre Gerwig Langer, Conny Kollet
Audio Management by Michael Schwendler
Audio Direction by Pierre Gerwig Langer
Additional Sound Sylvius Lack

Special Thanks to:

all our friendly developers, in particular: 4Head Studios, Exozet Games, Limbic Entertainment, Radon Labs, Related Designs, Replay Studios, .Rotobee, SnapDragon Games, YAGER Development, The whole Games Academy, Thomas Dlugaiczyk, Britt Bolduan, the support of: the whole Perforce-Team, Gamespy, Frank Hammerschick (COS Distribution), Johannes P. G. Atze (CAT Sales), Pia Mertesacker (CAT Sales), RAD Gametools, Indigo Pearl, vm People, Markenzeichen, Getränke Zorn, Kaffee-Service Berlin, Snackbox, Steuerbüro Vellmann, Familie Dimic, Roby-Rob-Shop, the crew of Madonna, the crew of "Rocco und seine Brüder", Mc Donalds and Burger King, Keyfactor, Investitionsbank Berlin, Freaks X, Carsten Lenkeit (CEO), Marc Tast, Project Manager NGL, Turtle Entertainment, Jan-Philipp Reining (CEO), Alexander Albrecht (Marketing Manager), Special thanks to all beta tester!! , Volker Hirsch, André Karpinski, Friis Torben Tappert, Frank Fay, Stephan Winter, Laurianne Trimoulla, our true friend in France, Thorsten Kiecker (from Stenarts), Sergei Klimov (from Snowball), Christian von Duisburg
This Software is based in part on the work of the Independent JPEG Group
This Software uses the free ZLib library by Jean-loup Gailly, Mark Adler

Aesta Media GmbH - ContenTainer - Game Content Service

CEO André Weckeiser (uncredited)
Production Manager André Weckeiser (uncredited)
Lead Level Design André Weckeiser (uncredited)
Level Design Thomas Bengard (uncredited)
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Collaborations

MobyPro Early Access

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Other Games

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Credits contributed by formercontrib, Indra was here, Jens Schneider, Andre Weckeiser.