Circle of Blood

aka: BS1, Baphomets Fluch, Broken Sword: Il Segreto dei Templari, Broken Sword: La leyenda de los Templarios, Broken Sword: The Shadow of the Templars, Les Chevaliers de Baphomet, Slomannyj Mech: Ten' Tamplierov
Windows Specs [ all ]
(prices updated 9/29 4:29 AM )

Description official descriptions

George Stobbart is an American tourist spending his autumn vacation in Paris. He barely escapes a bombing of a café and decides to investigate the clues left behind by the killer. This eventually leads him to a mystery dating back to the legend of the Knights Templar.

Circle of Blood is the first part in the Broken Sword series. It is a third-person puzzle-solving point-and-click adventure game with 2D cartoon-like graphics. The player moves the character around using the mouse, examines the environment, talks to other people and collects items stored in an inventory. These items need to be used or combined with other items to solve puzzles. George gets help from Nicole Collard, a French journalist. The story is divided into eleven chapters and takes place in locations such as Paris, Ireland, Syria, and others.


  • Сломанный Меч: Тень Тамплиеров - Russian spelling
  • 断剑:圣殿骑士的阴影 - Simplified Chinese spelling

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Credits (DOS version)

115 People (112 developers, 3 thanks) · View all

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System Programming
Technical Programming
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Support Programming
Music Composed and Conducted by
Paper Animation
Character Design
Sprite Animation
[ full credits ]



Average score: 84% (based on 67 ratings)


Average score: 4.0 out of 5 (based on 330 ratings with 13 reviews)

Jones!? You've got some nerve...

The Good
| Where's My Hat & Whip? |
Well, this isn't Indiana Jones game, but close enough. You've been assigned a role of George Stobbart, an american in Paris. Holiday, vacation, job, he doesn't give them much of a distinction, but when a bomb blew out the café bar he was spending a pleasant evening in (it was actually noon or morning, but sounds better for the review), he took that a bit personal. And ever since, he's bound to find the trouble. So, what would a normal fellow do? Perhaps thanking God he's still alive. But not our George, he picked up his remains and set off after the phantom (again, it was clown, but sounds more interesting this way, vbg). Due to game's further progress, you'll visit locales all around the world and will see how one may confuse George for Indy... he's restless, he'c charming, and he's always where the trouble is. Only he doesn't seem to be interested in the relics, though.

| Upper Cup of His Personality |
Well, I remember playing this game first as it got out. I had some semi-version of it without voice-acting (that was actually a good thing in this case scenario, but we'll come to that later), and after playing the game for some time I officially decided I don't like it not one bit. And the whole clown charade was waaaay out of my point of interest (can't really see what people see in circuses, I can't stand them, unless perhaps Guybrush is performing his cannonball act). However, as I got this game years later, it all started to change slowly, and I realised that George has one helluva personality... and we had some great things in common. For starters, we both really don't like clowns and mimes ;)) Well, as I started to like him, playing started to grow easier and by now it's one of the finest adventure game franchise I've came across (not the finest, but great nonetheless, at least this original is).

| Adventure Away! |
Good riddance smaller companies didn't all gave up on the adventure genre when LucasArts withdraw in his corner. By the time this game came out, I gotta admit that adventure games were scarce (or maybe I got so much used to see LucasArts adventures every year out that I felt like some link was missing) and as hardware became more powerful and soon after 3d graphic accelerator cards came out, the more real-time action was able to infiltrate our games. Still, somewhere behind, companies kept developing adventures, and this one was using it in style, using high color SVGA graphic (hm, actually, it's 8-bit color, but it looks much better) yet remaining on fully hand-drawn art, in a 2d point-and-click style using 3rd person perspective (my favorite genre even now). The graphic art is really beautiful (mark the word beautiful, I'm not referring to technical marvel, but something that is really sightfully pleasing) and everything, from background to sprite animation was great. Of course, it was nothing new, we got used to such quality with LucasArts, but they were no longer leading the genre so we had to look elsewhere for the results. Particularly neat touch are cartoonish animations every now and then (short but sweet), so it kinda adds a feeling like you're in some well done cartoon, and Scooby will pop-out anytime now.

The Bad
| And Revolution Software Created Woman |
Well, as much as this sounds great in theory, on the screen it was a big cast aside. Nico (probably Nicollete, lol), the reporter, the most annoying creature in the game. Yes, she is good looking, and yes it's nice to have a sidekick or someone to call at your side, but the voice-acting they used for her ruined 99% of this game. I don't mind the french accent, but... well, something's really weird about it to say the least. LucasArts never ever used bad voice-acting in any of their games, and they used several different accents to emphasize certain characters. It's not the quality of sound in this game, it's the voice itself. It's like she's mocking at you all the time, and with that bad attitude, I really wonder why George put up with her for so long. I mean, she's a reporter for Pete's sake, can it get any worse than that?

The Bottom Line
| The Sum of All Fears |
Nothing to fear from this game as long as you can turn your head the other way whenever Nico's doing all the talking. Aside from that, this game is a real adventure in a true sense of that word. You won't be fighting your way out like Indy does most of the times, but you'll be handshaking to Mr. Death on a regular basis. The story gets interesting, but in the end, it's not the final revelation that counts here, it's the journey itself. You get to visit many different places, meet interesting characters (and animals), and start to appreciate the effort put in this game altogether. And if interested enough, even better, the trilogy's out there as we speak.

Windows · by MAT (238607) · 2012

A strangely ordinary adventure

The Good
After hearing for years about how good this game was meant to be, I finally tracked down and bought a copy. It was, perhaps, surprising that I hadn't played the game before, especially as Revolution's earlier game, Beneath A Steel Sky still ranked as one of my favourite adventures of all time, and before that, Lure Of The Temptress was also pretty good.

What had put me off playing Broken Sword was the globe-trotting plot (really not my kind of thing) and the graphics, which I really didn't like the look of.

Oh, anyway...I finally bought it and played it. And my opinion?

It's good. Nothing great or classic, but definitely good.

It just seemed to me very ordinary and uninspiring. It was also over rather too quickly. Your character, an average American tourist, wanders through scenic locales around the world, chatting with amiable locals and solving a few puzzles. I never found the game gripping or particularly exciting and I was never that intrigued by the plot. OK - It does have its moments - Some enjoyable spy tomfoolery at a hotel, early on in the game, and then, right near the end, it surprised me with a classic set-piece on a train, which (especially thanks to the music in that section) was actually quite tense and engaging. But most of the time, it merely held my interest, occasionally slipping over into 'dull'.

The main character's voice acting is nicely done, oddly reminding me at times of the whimsical, enthusiastic narration in cult British kids' TV show, Mr. Benn. Other characters vary - Some are very well done - Others are drearily irritating.

The interface works well.

Graphics are generally nice.

The music is fine - Nothing at all memorable, but it usually does its job well enough, and also sounds quite different from most other game scores. The one piece of music that really stood out, for me, was the bit used on the train.

I liked the way the phone conversations were done, and the development of the relationship between George and Nico was nicely done.

The Bad
There is nothing bad about this game, just as there is nothing remarkable about it.

Some of the characters' voices irritated me, and one actor in particular was used a bit too much, providing identical voices for about three different characters. Conversation did become tedious, at times.

I didn't find the game amusing. There were perhaps two or three moments when I chuckled.

The game is pretty short, and each country you visit only has a few locations to see - With the exception of Paris, which is your 'home base' - The result was that I felt the game had spread itself too thin. Paris felt quite homely and fleshed-out, but the rest of the world wasn't too interesting.

I didn't enjoy many of the puzzles. They were a mixed bag - Some too easy, others far too obscure. It was rare that I felt much satisfaction from successfully completing a puzzle.

The Bottom Line
This is a well-made, quality game. All the elements are there. But somehow, it's just not that interesting. None of its elements rise above 'good'. There's nothing that makes me go "Wow". But it confuses me...As soon as I'd finished it, I found myself installing Broken Sword II...Hmm...

Windows · by xroox (3892) · 2002

Absolutely Wonderful!!!

The Good
This game sports one of the best stories I've ever encountered in a point and click adventure along with very nice graphics, better than average voice acting and a tremendously marvelous soundtrack!

The Puzzles range from very easy to quite hard but for the most part they are all logical!!! note to developers work more on logical and story and less on how badly you can frustrate someone with nonsensical puzzles, aka bury the fish by the palm tree in the desert to get the door to the temple open, I really should quit giving them ideas ;)

If you haven't played it then go out and buy it at any cost!!!! I've played this game three times since it's release and never get tired of the thrill it brings me!

The Bad
What's not to like?

The Bottom Line
An absolute wonderful romp around the world and a mystery that will draw you in so deep you'll be dreaming about it!

Windows · by Sylven (4) · 2002

[ View all 13 player reviews ]


1001 Video Games

Broken Sword: The Shadow of the Templars appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


The game's animations and artwork were done by former animators and artists from Bluth Studios, makers of The Secret of NIMH, An American Tale, The Land Before Time, and the Dragon's Lair and Space Ace interactive arcade laser games.


The Game Boy Advance version does not use the Virtual Theatre game engine.


Some versions of the game came with the Knights Templar book Savage Warrior written by Steve Jackson.


The DOS/Windows installation program instead of showing a progress bar during the copying phase runs a Breakout variant. The paddle is controlled with the mouse.


The game contains over two hours of original music from Britain’s composer Barrington Pheloung, also known for his TV theme music on Central Independent Television’s renowned Inspector Morse detective series starring John Thaw and Kevin Whately.

Information also contributed by Garcia, Rola and Sciere

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Contributors to this Entry

Game added by Ummagumma.

Game Boy Advance added by Kartanym. Windows Mobile added by Sciere. Palm OS added by Kabushi. Macintosh added by Scaryfun. PlayStation added by Grant McLellan. DOS added by MAT.

Additional contributors: Trixter, robotriot, Shane k, Unicorn Lynx, Jeanne, Apogee IV, anneso, Sciere, Kohler 86, Ghost Pirate, CaesarZX, Patrick Bregger, FatherJack.

Game added November 30th, 1999. Last modified September 22nd, 2023.