Super Mario World 2: Yoshi's Island

aka: Super Mario Bros. 5: Yoshi's Island, Super Mario: Yoshi Island
Moby ID: 6602
SNES Specs
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Description official descriptions

The events of Yoshi's Island take place in the past. Mario was one of two twin brothers whom the evil Magikoopa Kamek tried to kidnap. Kamek kidnapped one of the brothers, but the second, Mario, fell down on Yoshi's Island, where Yoshis live. The Yoshis decided to carry baby Mario and to bring him to his parents. But Kamek has sent troops and hordes of monsters to stop the Yoshis and to kidnap Mario.

In the game, players control the differently colored Yoshis most of the time. Mario is a helpless baby unless a star that makes him invincible is collected. As a Yoshi, players can swallow enemies to make eggs; these eggs are used for attacking other enemies and activating switches. Yoshi can do a flutter jump to clear large gaps that a regular jump can't. Players can also pound the ground for attacks and also flipping certain switches. Additionally, Yoshis can transform into vehicles, such as a helicopter, submarine, or train. If Mario is dismounted from a Yoshi, a countdown will start, and Yoshi must catch the baby before Kamek's servants kidnap it. When Mario is invincible, he doesn't ride on Yoshi and is immune to attack. While invincible, Mario can run up certain walls.

Spellings

  • スーパーマリオ ヨッシーアイランド - Japanese spelling
  • 슈퍼 마리오 월드 2: 요시 아이랜드 - Korean spelling

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Credits (SNES version)

42 People (24 developers, 18 thanks) · View all

Reviews

Critics

Average score: 95% (based on 30 ratings)

Players

Average score: 4.2 out of 5 (based on 158 ratings with 4 reviews)

Oh my God it's so CUTE!!!! ^_^

The Good
Okay, so I'm male, but big deal. I've got a weakness for cute. Not only is Yoshi's Island sickeningly, ridiculously cute, but there's one thing it's got in that cute undercoating: a fun as hell, challenging platformer starring Mario's dinosaur buddy, Yoshi!

The game opens with a cute little story of two babies being carried in the early dawn hours to their parents by the stork, when the evil MagiKoopa, Kamek, zooms by and snatches one of them. The other baby drops to the ground, landing on Yoshi's back. When Kamek realizes he only caught one baby, he sends his goons out to find the other! Meanwhile, Yoshi brings the baby to his friends and discovers a map the baby has with him. Yoshi and his friends decide to reunite the two brothers, and they set off to bring them together!

So in every world, you have eight stages, with one different color Yoshi per stage. The gameplay is basic platformer stuff: walk, run, jump, you know. Yoshi can lash out his tongue and swallow enemies, and either turn them into eggs to hurl at more enemies or parts of the stage, or just spit them out again. He can also transform into different forms (a sub, a borer, a helicopter) to get through various stages as well! But his one big concern is Baby Mario, who quietly sits on his back throughout the game. If Yoshi gets hit by an enemy, Mario gets knocked off his back and starts wailing, and if Yoshi doesn't get him back quickly, Kamek will come by and snatch Mario, costing Yoshi a life.

So what also makes this game a winner? One word: secrets. Yoshi's Island is so chock full of secrets that it's almost insane. You can spend an eternity searching out every single nook and cranny, and to make it even better, you can constantly go back through stages and attempt to beat them with a perfect score. With 60 stages to play through, I don't think anyone's gonna get too bored anytime soon!

So, onward to graphics, sounds, and music. The graphics in YI deserve special mention. They are absolutely BEAUTIFUL! The SNES version of the game is powered by the SuperF/X2 chip, making for a TON of wonderfully animated effects, especially the morphing effects of Yoshi's transformations and parts of certain stages. The colors and styles of the backgrounds and foreground make the whole game look like a giant picture book, and definitely have their own unique style to them. The music is simplistic, but very cute and fitting. Thanks to Koji Kondo's score, YI is made double cute. And the sounds are for the most part very well done, save for one...

The Bad
Hearing Baby Mario wail when he gets knocked off Yoshi gets really grating after a while.

The Bottom Line
Yoshi's Island is great for girlfriends, old-time Mario fans, or people who just want a wonderfully crafted platformer from one of the greatest game companies to exist in this modern world.

Now you wonder why the name Nintendo was chosen: "acsend to heavenly temple"!

SNES · by Satoshi Kunsai (2020) · 2003

Almost as good as the original Super Mario World!

The Good
Imagine Super Mario World with better graphic's. Okay, so that's all this game has on the original. You play as Yoshi and must take baby Mario back to his parents. You must fight through tons of levels, including cool castles, and make your way to baby Bower. Yoshi gets a lot of cool attacks and the levels are really challenging!

The Bad
When Yoshi gets hurt and baby Mario cries it's super annoying, but I guess then at least you realize Mario fell off. And what's up with turning into a train, that's super annoying and the music sucks!

The Bottom Line
Well, the train's annoying but still, it's worth it to get this game!

SNES · by darthsith19 (62) · 2006

What at first appears to be a childish and silly game reveals itself to be one of the greatest platformers of all time.

The Good
Super Mario World 2: yoshi's island is the follow up to the very popular Super Mario World game. When I first got my hands on this game I was expecting something along the lines of the first game, but this one is completely different. In fact, it's usually considered to be the first game in the Yoshi series, and is a different part of the Mario franchise.

The story is nothing spectacular, as with all Mario titles: This game actually takes place before the other Mario games: Baby Mario and Baby Luigi are being taken by a stork to their parents. However, the evil Magikoopa Kamek, leader of the Koopa Troop (as Bowser is still too young to lead the army) foresees that these two babies will give endless problems to the koopas if they aren't taken care of. Thus, Kamek sends some of his Toadies minions to intercept the stork and capture the two babies. Unfortunately for him (and fortunately for us), the toadies only manage to capture baby luigi, while baby Mario falls in middle of the ocean, on an island. Upon reaching the island, Mario falls right on top of one of the Yoshis, friendly inhabitants of the island. The Yoshis realize Mario wants to go to Kamek's Castle to save his brother, and Kamek proceeds to flood yoshi's island with koopa troops to prevent them from reaching his hideout.

Gameplay: As mentioned, the gameplay in this game is very different from its predecessor. Instead of controlling Mario you actually control Yoshi who has already appeared as a "mount" in the first Super Mario World game. Yoshi has many moves and powerups that he can use, and when he gets hit, instead of dying he loses the baby Mario he has on his top: there is then a set timer for him to rescue Mario before a band of toadies appear out of nowhere and kidnap him, leading to the game over screen. Yoshi may however still be instantly killed by some hazards, such as lava or spikes, without losing baby Mario at all. (Ironic, as Yoshi was invulnerable to spikes in SMW). Yoshi's main abilities include swallowing enemies with his tongue, which can be either spit at other enemies, or turned into eggs, projectiles that yoshi may fire in all directions and that bounce on walls. Eggs are often a vital part in the various puzzles of the levels, and using them isn't so hard. They also come in various types although I have never figured out their difference. Other abilities include stomping enemies (as opposed to jumping over them, stomping is a "charged" jump that will damage otherwise invulnerable enemies), watermelons that have various powers (normal ones that allow Yoshi to spit seeds, and fire/ice ones that are a flamethrower and an ice-statue-maker respectively).

All levels are full of coins and various hidden items and powerups that are either used to access secret levels or to gain new abilities. A lot of the enemies in this game are brand-new, having never appeared in any Mario game before, however the most common enemies in this game are Shy Guys from SMB2 who appear on almost every level. Koopa troopas are rarer but still somewhat common, while Goombas only appear in one level. Items include Flowers that act almost exactly like the dragon coins in the first SMW game, red coins and stars. Flowers and red coins are required to get a 100% score at the end of the level (do this in each level and you'll get to a secret one), and while stars also are, their mechanic is a bit different: As I mentioned, whenever Yoshi gets hit by an enemy or a projectile, Yoshi gets temporarily stunned and loses Baby Mario and has to rescue him by either touching him or throwing an egg/enemy at him. Whenever Yoshi loses Mario a countdown starts before Toadies can get him, with said countdown being usually 10 seconds. However, it can be increased by collecting the aforementioned stars found in the levels. In order to get 100% score on a level you need to exit it with the Mario countdown set to 30.

All levels are varied enough, with caves, valleys, gardens, mountains, clouds, castles, ghost houses, and so on. There are more puzzles in this game than in SMW, and there are even more secret areas, and in some of them you even get to control Mario himself. There are also various minigames accessible if you find a key in a level and find the respective door, and they only help make the game even more enjoyable.

Graphics: The graphics are beautiful, although they look significantly different than previous games. About nothing feels out of place and every level you visit will be interesting and visually appealing (and of course fun to play). The only issue with the graphics is that at times they appear to be excessively childish, with smiling flowers everywhere especially on the first levels. However this is mostly toned down in later levels, and it's just a matter of getting used to them anyway.

Sounds: The music is pretty nice (I absolutely love the cave theme). The only track I really don't like is the mid-boss one, which is way too... "happy" for a boss theme. The castle theme is excellent, however I liked SMW's way more.

The Bad
So far I only mentioned good things about this game yet there are just a few small problems. The biggest of them is that I hate being forced to find every single special item in a level to be able to access the secret ones. Sometimes I just didn't have enough motivation to look for them and even when I did I couldn't find all of them (sometimes they're placed in ridiculous spots). I still have no idea where some of the red coins are located in one of the lakitu levels. :(

The Bottom Line
Overall, this is a great game that is also actually pretty longer than many other platformers I've played. You can see that it's a lot more refined than the original Super Mario World (but that game was, after all, a launch title.) There is a lot to do in this game so it's hard to get bored, and even if you're skeptical regarding Yoshi's Island's different feel at first, you'll soon relax and enjoy a beautiful trip to Yoshi's Island, a trip that is unlike any other.

SNES · by CKeen The Great (160) · 2011

[ View all 4 player reviews ]

Trivia

1001 Video Games

Yoshi's Island appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Fuzzy

In the German version, the level that introduces the spores that have an, um, mind-expanding effect on Yoshi is called "Lustiges Sporen-Drama" (Funny spore drama). Just build the acronym of this title. Could this possibly be a very subtle joke?

Awards

  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #7 (Best 100 Games of All Time)
    • February 2006 (Issue #200) - #83 on the "Greatest Games of Their Time" list
  • Retro Gamer
    • September 2004 (Issue #8) – #58 Best Game Of All Time (Readers' Vote)
    • April 2007 (Issue #37) - #11 Top Platformer of All Time (Readers' Vote)

Information also contributed by Big John WV and PCGamer77

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Contributors to this Entry

Game added by BigJKO.

Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: Unicorn Lynx, EboMike, Exodia85, Alaka, gamewarrior, Patrick Bregger, Thomas Thompson, Rik Hideto, provisional_account, FatherJack, firefang9212, A.J. Maciejewski.

Game added June 14, 2002. Last modified May 17, 2024.