Hostage: Rescue Mission

aka: Hostages, Hostages: The Embassy Mission, Operation Jupiter, Rescue: The Embassy Mission
Moby ID: 6939
Amiga Specs
Buy on Windows
$6.99 new on Steam
Included in

Description official descriptions

Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.


  • בני-ערובה - Hebrew spelling
  • ホステージ - Japanese spelling

Groups +



Credits (Amiga version)

13 People (11 developers, 2 thanks)

Idée originale (Original concept)
Scénario (Scenario)
Graphiste principale (Main artist)
Remerciements à (Thanks to)
English translation
German translation



Average score: 76% (based on 30 ratings)


Average score: 3.6 out of 5 (based on 69 ratings with 4 reviews)

Great game, although some annoying features

The Good
Hostage is a fairly simple game. Basically the idea is to re-take a criminal (terrorist?) controlled building and rescue as many of their hostages as possible.

You control a SWAT team consisting of three snipers and four "entry men" who will go inside the building. You move from person to person using the function keys, and then move them with the joystick. The two teams work in very different ways.

The game starts with you attempting to place the snipers in position around the building by running down a street, one at a time. In this portion of the game the view is a 2D side view where you attempt to move the men from the left side of the screen to the right, with city buildings as the backdrop. Lights from the building are being shone down onto the street, and if your sniper is seen in one of them they will be fired on. Pressing the fire button on the joystick makes then tumble to avoid the shooting. Eventually they will reach the building you want them in (from a selection of three) or be killed trying.

Once that phase is done you can see the rest of the team helicopter-drop onto the roof of the main building. Once in place they move to various locations on the building and start to rappel (rope down) from the roof, stopping at the top of the building. You can select these men and move them down the side of the building, eventually picking a location where you have them jump in through the window. This is where the snipers come in handy, as the entry team rappels down the side you'll see people walking by the windows who will kill them if they attempt an entry or simply move past the window. You can switch to a sniper and pick them off.

When the team is in mos of the game becomes centered on them. From there you find yourself switching from person to person, to a main map showing everything that's going on. Your members run through the building from "hot spot" to spot, this isn't a real 3D game where you can move to or look anywhere.

The hostages are spread out around the building, and when you enter the room there is often a terrorist who will shoot at you. Once you kill them the hostage will follow you, and you can collect them in rooms. When this is complete you end the mission.

Skill levels increase the difficultly in a number of ways. In the easy mode you can simply snipe away at anything you see, but in higher levels the hostages will be walking behind the windows too. In addition the terrorists will start walking about the building, so simply moving the hostages to a single room won't always help.

The Bad
The main problem with this game is the obvious non-realtime nature of the game. Start firing your gun, for instance, and the game basically stops. This makes it easier than it should be because you can enter a room and start firing, never allowing the enemy to shoot back. Worse, you have unlimited ammo!

Another issue, one that's more difficult to explain, is the "modal" behavior. You start in "sniper move" mode and then into "guys drop on roof mode". At the same time the game is switching from a 2D to 3D view. Then once everything is going it becomes more "real" in that you move from player to player to map and so forth. It would be a better game without these initial modes, it should have started with everyone in place.

And then just an annoyance... why do they shoot at my snipers running far below, but don't bother blowing away the guys landing on the roof? Again, this obvious issue would have been solved if the game started "in place".

The Bottom Line
Well it's no Rainbow Six, but it was certainly a lot of fun to play.

DOS · by Maury Markowitz (266) · 2002


The Good
This is a very early Amiga game, yet still to date one of my favorites. After booting, the very first thing you see is a street, and immediately, you hear the screeching sound of a car abruptly braking and terrorists run out of it. The game plunges you right into the setting: It is a strictly no non-sense affair. Except for the brief selection box where you choose the difficulty setting, no more game elements appear. No main menu, no "game over" screen, no high scores (or even scores). It's brilliance in game design in terms of atmosphere.

Terrorists have overrun an embassy, your mission is to take them out (or otherwise defuse the situation) without harming the hostages.

The game itself is basically made out of two sub-games: In the first part, you have to get your three snipers from the starting point to three possible positions from which they can snipe. Getting just one to any location will get you to the second part, but the more positions you cover, the better you can snipe the target in the second game. Going to the positions is not that easy as spotlights are sweeping the streets, and terrorists will open fire on you as soon as they see you. Obviously, some positions require you to run farther, putting you at higher risk of getting shot.

Part two is introduced by a short animation sequence showing your other three team members rappelling onto the top of the embassy building. Now you can choose between two actions: Using a sniper to scope one side of the embassy and take out hostages as soon as they appear in a window, or rappel down the embassy and intervene.

The game is then a semi-first-person shooter. However, it's more a business of finding the terrorists and killing them rather than a mindless keep-shooting matter. You can also rescue the terrorists (kind of Counter-Strike-style) by leading them to a certain room in the building.

This indoor sequence is incredible in terms of atmosphere. A silent music plays in the background and picks up as terrorists approach.

In the second part, all "actors" play together: If one of your men in the building walks to a window, your sniper can see his silhouette (and, of course, shoot it). You can also take out your men as they rappel down the embassy, if you feel like it.

It's fun. It doesn't really sound exciting when you read about it, but this game has a certain edge to it.

The Bad
Well... unfortunately, the formula kind of gets boring after a while. The first stage isn't too hard, you can get at least one sniper to the easiest spot, and that's all it takes. Most of the time, you'll do most of the action inside the building anyways. Walking in the embassy and chasing terrorists is cool, but the embassy is always the same map and not too big, so before too long you've seen it all. The different difficulty level don't make much of a difference either.

The Bottom Line
It's a great game and I've enjoyed it a lot. You'll abandon it after a while... but after some time, you'll pick it back up again and start playing again. As I mentioned in the introduction, I love the straightforward approach of this game. It's solid but not drowned in useless gadgets and gimmicks. Just a good game.

Amiga · by EboMike (3094) · 2005

Pretty good game, brilliantly advanced idea and design

The Good
For years, this was the only game remotely like this available - a tactical squad assault simulation. First you had to position your men in doorways where they could be used as snipers, then rappel your other team down the wall, and then break into the building to rescue hostages. You could freely switch between all three team members within the embassy, as well as the three snipers. This led to some interesting possibilities, like intentionally shooting out the windows early on and just picking terrorists off from afar. All in all, a truly great game for the day.

The Bad
As the other reviewer noted, it just couldn't handle being truly real-time. There were some weird places where it paused, such as when you start firing within the building. (I never saw this as too much of a problem - if you're letting loose with a machine gun a 5-foot range, things aren't going to turn into a shootout. Whoever fires first, wins) And unless you got REALLY creative, the snipers were virtually useless. It was quite difficult to tell the hostages from the terrorists. And the step-by-step 3D could sometimes be disorientating, but that's typical of games of the time.

The Bottom Line
Groundbreaking game. It probably could have been a bit better, but for years this was a completely unique - and enjoyable - piece of software.

DOS · by WizardX (116) · 2003

[ View all 4 player reviews ]



Nearly all versions of this game have cover art and also other artwork showing a very specific unit shoulder patch on the shoulder of each counter-terrorist operative. The specific unit patch is very distinctive -- it corresponds exactly to the French National Police counter-terrorist unit, Group d'Intervention de la Gendarmerie Nationale.

Also, the operatives are shown using ropes to descend walls and smash through windows --- the same approach that was used when the SAS rescued those who were taken captive in the British Embassy near Princess Gate. And the helicopter being used in the game is the type called the "Little Bird," the same type that was used when the American hostage Kurt Muse was rescued from prison during the invasion of Panama.


The original French release of this game (maybe others) contained a set of three transparent stickers. The stickers were supposed to imitate bullet holes when applied on a window or glass.


Alcatraz from Infogrames is the spiritual sequel to this game.

Information also contributed by 99 49 and Blood


MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Rescue on Fractalus!
Released 1985 on Atari 8-bit, Commodore 64, Atari 5200...
Secret Mission
Released 1979 on Apple II, 1981 on Atari 8-bit, VIC-20...
Airlift: The Rescue
Released 2016 on Android, iPad, iPhone
Front Mission
Released 2007 on Nintendo DS
Hello Kitty: Roller Rescue
Released 2005 on Xbox, PlayStation 2, Windows
FBI Hostage Rescue
Released 2004 on Windows
Mission: Impossible - Operation Surma
Released 2003 on PlayStation 2, Xbox, 2004 on GameCube
Apollo Rescue
Released 1985 on Commodore 16, Plus/4
Mission: Impossible
Released 1998 on Nintendo 64, PlayStation

Related Sites +

  • AtariMania (Infogrames, DE, UK, Atari ST)
    For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material.
  • CPC-Power (in French)
    For Amstrad CPC: game database entry; game packaging; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material.
  • CPCRrulez (in French)
    For Amstrad CPC: game database entry; advertisement; game packaging; downloadable releases; additional material.
  • DOSBox, an x86 emulator with DOS
    Compatibility information page about the original game and its DOSBox versions.
  • Hall of Light
    For Amiga: game database entry; digitalised manuals; game packaging; screenshots; additional material.
  • IGCD Internet Game Cars Database
    Game page on IGCD, a database that tries to archive vehicles found in video games.
  • Lemon 64
    For Commodore 64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.
  • MSX Generation
    For MSX: game database entry; game packaging; manuals; additional material.
  • Macintosh Garden, an abandonware games archive
    For Macintosh: reviews; game packaging; downloadable releases; manual; screenshots; additional material.
  • The Tipshop
    For ZX Spectrum: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes.
  • World of Spectrum
    For ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts.
  • ZX-Art - online archive of pixel art and 8-bit music
    For ZX Spectrum: music, credits, pixel art. artist's graphics artwork.

Identifiers +

  • MobyGames ID: 6939
  • [ Please login / register to view all identifiers ]


Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by POMAH.

Amiga added by EboMike. NES added by Shoddyan. Windows added by Rik Hideto. Commodore 64 added by Rebound Boy. Antstream added by firefang9212. Amstrad CPC, MSX added by Kohler 86. Atari ST added by Supaiku. Acorn 32-bit, Apple IIgs, Electron added by Kabushi. ZX Spectrum added by Martin Smith. Macintosh added by Eli Tomlinson. BBC Micro added by formercontrib.

Additional contributors: Trixter, EboMike, Shoddyan, chirinea, tbuteler, Blood, Игги Друге, Crawly, Patrick Bregger, Victor Vance, ZeTomes.

Game added July 15, 2002. Last modified March 22, 2024.