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The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.

The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone.

Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.

This game was later re-released on the NES with an updated Aladdin cart version. Updates include the number of collectible stars have increased from 100 stars to 250 stars, Dizzy now walks at a brisker pace, there are small terrain differences, some item placements have been rearranged, and the inventory system has become more simplified.


The Fantastic Adventures of Dizzy DOS Inventory view (1), with some incorrect descriptions by the way - the mushroom is clearly not "...and white". ;)
The Fantastic Adventures of Dizzy DOS Watch out for the rats!
The Fantastic Adventures of Dizzy Genesis Gathering stars
The Fantastic Adventures of Dizzy Genesis Story

Promo Images

The Fantastic Adventures of Dizzy Concept Art
The Fantastic Adventures of Dizzy Concept Art
The Fantastic Adventures of Dizzy Concept Art
The Fantastic Adventures of Dizzy Other <a href="http://www.mobygames.com/developer/sheet/view/developerId,4038/">Darren Yeomans</a>

Alternate Titles

  • "Fantastic Dizzy" -- European title

Part of the Following Groups

User Reviews

Dizzy went out with a bang! DOS Nowhere Girl (8326)
Adventure-exploring at its best Genesis Luis Silva (13595)
Different to be sure! NES Oblio (108)
One of a kind DOS Graham Houston (3)

Critic Reviews

N-Force NES Jun, 1992 90 out of 100 90
Joypad Game Gear Nov, 1993 84 out of 100 84
Amiga Format Amiga Nov, 1994 80 out of 100 80
GameCola.net NES Sep 13, 2011 8 out of 10 80
Game Players Genesis Feb, 1994 73 out of 100 73
Mega Fun Game Gear Dec, 1993 66 out of 100 66
Play Time SEGA Master System Mar, 1994 65 out of 100 65
GamePro (US) NES Dec, 1991 3 out of 5 60
Ultimate Nintendo: Guide to the NES Library NES 2016 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Electronic Gaming Monthly (EGM) NES Dec, 1990 20 out of 40 50


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NES version

The Fantastic Adventures of Dizzy for the NES was available in two different formats; the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. Very few games appeared in compact cartridge form (seven total, including Dizzy the Adventurer which came with the Deck Enhancer. All of these games were by Codemasters, who also invented the Aladdin Deck Enhancer.)


  • Game Players
    • 1991 - Best NES Adventure Game
  • Parents Choice
    • Award
Information also contributed by Servo

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Contributed to by B.L. Stryker (23452), Kartanym (12705) and Martin Smith (79939)
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