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Following the events of the first Starflight, the galaxy is at relative peace. The balance of power is disrupted when the Spemin, usually a minor nuisance, suddenly gain technological superiority and begin a campaign of expansionism. Through investigation, Interstel determines that the Spemin technology is not their own and that they have obtained it from somewhere on the other side of a flux (wormhole). Interstel commissions a force to visit this area, called the Cloud Nebula, and find a way to nullify the Spemin technology.

Starflight 2 is a space exploration game that contains much of the interface from its predecessor. This includes crew management, ship improvement, resource collection, planet landings, alien diplomacy and exploration of a new galaxy. Much of the gameplay takes place via a standard interface that allows access to ship stations. Landing on a planet however will shift to an overhead view and the player manually controls his rover while searching for objects of interest.

New to Starflight 2 is trading, alien races will now buy and sell unique items at different prices, it is no longer necessary to return to the Interstel starport to sell resources. As mentioned, the galaxy itself and the alien races that inhabit it are also new. New technologies exist for the player such as Blasto Pods (torpedoes); a devastating weapon, and Jump Pods; which will transport anywhere on the starmap.


Starflight 2: Trade Routes of the Cloud Nebula Amiga Ready to launch the ship
Starflight 2: Trade Routes of the Cloud Nebula DOS Upgrading the spaceship.
Starflight 2: Trade Routes of the Cloud Nebula Amiga Star Port Messages
Starflight 2: Trade Routes of the Cloud Nebula DOS A wrecked ship

Promo Images

Starflight 2: Trade Routes of the Cloud Nebula Magazine Advertisement
Starflight 2: Trade Routes of the Cloud Nebula Magazine Advertisement

Alternate Titles

  • "Starflight II" -- ingame title screen

Part of the Following Groups

User Reviews

An excellent sequel to a ground-breaking game DOS ex_navynuke! (48)
Binary System and EA took a great game, and made it better... DOS Chris Martin (1204)
A Great Sequel DOS AstroNerdBoy (40)
StarFlight2 DOS Rene Codere (2)
A Game I Still Play Today DOS Brian Rubin (23)
EA, knowingly, sticks with the formula that works. DOS John Beeler (3)

Critic Reviews

Amiga Action Amiga Dec, 1991 85 out of 100 85
Power Play DOS Mar, 1990 83 out of 100 83
ASM (Aktueller Software Markt) DOS Jan, 1990 9.8 out of 12 82
Power Play Amiga Jan, 1992 81 out of 100 81
100 aktuelle PC-Spiele DOS 1990 8 out of 10 80
Joker Verlag präsentiert: Sonderheft DOS 1992 71 out of 100 71
Joker Verlag präsentiert: Sonderheft Amiga 1992 69 out of 100 69
Amiga Joker Amiga Nov, 1991 69 out of 100 69
Play Time Macintosh Apr, 1993 68 out of 100 68
ASM (Aktueller Software Markt) Amiga Nov, 1991 6 out of 12 50


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Starflight and Starflight 2 were written in a mixture of Forth (!!) and assembly.


While Starflight 2 supports additional video modes, it loses a video mode of the original: 16-color CGA composite mode.


  • Computer Gaming World
    • September 1990 (Issue #74) – Role-Playing Game of the Year
    • November 1996 (15th anniversary issue) – #6 Least Rewarding Ending of All Time

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Contributed to by Trixter (9110), Terok Nor (30290) and eWarrior (4875)