David Georgeson

aka: Dave Georgeson
Moby ID: 2352

Biography edit · view history

Dave has launched many successful AAA-quality titles, overseeing their development, design and managing the development teams. During that time, he ran several branch offices for several large companies, providing day-to-day management in a location geographically-remote from the corporate main offices. Dave also has extensive business development and negotiation skills developed over time by enlarging and establishing new divisions for corporations.

Dave is currently the Producer, Director and Lead Designer for the casually-oriented MMO at Gaia Online that has had over 500,000 players in the first month of Open Beta.

Games that Dave has previously designed and produced include: zOMG!, Planetside, Tribes 2, Heavy Gear II, Absolute Zero, and Crusaders of Might & Magic.

Games he helped to create or did significant work on include: Warhammer: Mark of Chaos, Pools of Darkness (the first AD&D computer games), Mage Knight: Apocalypse, Mechwarrior II, Mechwarrior II: Ghost Bear's Legacy, Mechwarrior II: Mercenaries

Credited on 14 games

Displaying most recent · View all

Landmark (2016, Windows) Additional Production
Battlezone 98 Redux (2016, Windows) Internal Beta Testers
EverQuest: Rain of Fear (2012, Windows) Director of Development, EverQuest Franchise
zOMG! (2008, Browser) Producer & Creative Director
Mage Knight: Apocalypse (2006, Windows) Creative Direction
PlanetSide (2003, Windows) Producer
Enigma: Rising Tide (2003, Windows) Special thanks to
Tribes 2 (2001, Windows) Producer/Director
Crusaders of Might and Magic (2000, PlayStation) Director
Heavy Gear II (1999, Windows) Shell Design
Battlezone (1998, Windows) Internal Beta Testers
Heavy Gear (1997, Windows) Internal BetaTesters
Absolute Zero (1995, DOS) Producer
Pools of Darkness (1992, Amiga) Encounter Authors

[ full credits ]

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