Contributions > Descriptions by Trixter (8952)

Trixter has contributed 117 descriptions to the database.

Added description to Oil's Well · May 11, 2000

Extend your oil-mining robotic arm deep below the earth's crust to mine oil and line your pockets. But watch out for the monstrous bugs that lie in wait for you -- one touch of them to the robotic arm and you lose a life!

Added description to Will Harvey's Zany Golf · April 1, 2000

Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc. Courses have several twists; one is a mad scientists's lab, another is a pinball table. The final hole is especially bizarre, themed around energy.

You start with 3 strokes, but get the par for each hole added on, if you reach it in time - run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly. Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.

Added description to Zork Zero: The Revenge of Megaboz · March 29, 2000

Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery...

Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.

Added description to The Mist · March 24, 2000

This adventure is adapted from the 150-page novella "The Mist" by Stephen King.

While you are on a routine visit to the supermarket, a sinister, thick mist rolls into town, swallowing up everything in its path and trapping you. Can you escape amidst the ensuing panic, and make it out of this poisoned and bug-ridden town?

Added description to Future Classics Collection · March 18, 2000

The Future Classics Collection is a collection of five distinctly-themed games that stress action and strategy equally. The programmers of the games had previously worked for Cinemaware and MicroProse.

The gameplay of the five games is extremely varied:

DiskMan: Backup your computer disks; collect as many disks as you can, avoiding all hazards along the way and inserting the disks into the disk drive to open the exit to the next level.

Tankbattle: Work your way across a battlefield to capture the opposing coat of arms to open the exit to the next level. Avoid turrets, bombs, and other obstacles.

Lost 'N Maze: Quickly travel through the corridors of the maze until you locate the keys to the exit. Collect various power-ups and bonus points along the way.

Diet Riot: Put all the junk food stores out of business by having your man gather all the food crates for each store and throw them in the dumpster. Beware of junk food -- eating it slows you down and threatens you with a heart attack; you can "work out" using the exercise equipment to speed back up, as well as eating healthy food.

Blockalanche: An isometric-view Tetris clone, with the differences of being able to select your next piece (if you're quick enough) and being only able to rotate your block around one axis.

The gameplay options are also quite varied: Each game can be played one player alone, two players alternately, two players simultaneously, or one player against one of three computer personalities -- including split-screen play for head-to-head competition.

Added description to Jones in the Fast Lane: CD-ROM · March 8, 2000

Functionally identical to the original Jones in the Fast Lane, but delivered on a CDROM and containing the following enhancements:

DOS version: Redbook CD Audio for the voice acting; additional animation and actor portraits; takes very little space on hard drive.

Windows 3.1 version: All the features of the DOS version, with the addition of a native Windows executable and MIDI music.

Added description to Dark Ages: Volume 1 - Prince of Destiny · February 27, 2000

You are the prince and heir to the land's greatest kingdom. Garth, a wizard of immense power and greed, banished you as a child to far away while he ran the kingdom with an iron hand.

As you grew, you were taught the ways of a master fighter. And you learned well. Return to your kindgom to end Garth's rule!

Added description to Vette! · January 27, 2000

Race your corvette against another human or computer player through an accurate reproduction of San Francisco. Choose between store models (stock or ZR1) or a tricked-up 'vette (twin turbo or "sledgehammer").

Use your on-screen map display to choose the best route -- there are multiple ways to reach the finish line careening through the streets of San Francisco. You can also switch between views, including left, right, rearview mirror, with or without dash, helicopter chase cam, or a combination of views.

Added description to Stunt Track Racer · January 23, 2000

Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.

Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind. Don't damage your engine too much; severe dents will show up during your next race.

Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.

Added description to Galactix · January 13, 2000

Defend Earth from destruction from the onslaught of the Xidus fleet. Your state-of-the-art ship is equiped with a limitless supply of ammunition, and in addition has missles, bombs, and a retractable claw used for retrieving ship upgrades during the heat of battle.

Added description to S.D.I. · January 11, 2000

S.D.I. takes place in the year 2017 of an alternate timeline, in which the Soviet Union continued to exist and pose a threat to the countries of the free world. USA launched another Strategic Defense Initiative, its commander-in-chief being General Sloan McCormick. A Soviet extremist group consisting of KGB members has gained control of space launch facilities, and began firing nuclear missiles at America. McCormick must fulfill his duty, but his heart belongs to a woman who is on the opposing side. He controls a space-based fighter, trying to neutralize enemy missiles. Defense satellites must be repaired as well, and enemy bases infiltrated in order to rescue his beloved one and save his nation and the world.

Added description to Phantasie · January 2, 2000

The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town. Defeat them and their master, Nikademus!

Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

Added description to Spiderbot · December 16, 1999

You're a robotic insect, leading a normally happy life in your robotic jungle, when some of your robotic cousins decide to chew through the nearby citadel. Unfortunately for you, they're threatening to chew right through the reactor core! Capture renegade insects to stop their damage, and use them later to perform tasks for you.

Added description to Pitstop II · December 16, 1999

Race Formula-1 in several tracks while trying to beat a computer, or human opponent. Pay attention to your fuel and tires: It will be necessary to drive into a pitstop to swap them out and refuel. Tire damage is indicated by their colour; they start off black and become lighter as they take damage. Once they have turned white a collision will send the car off the track.

Six different tracks are available to race on including Brands Hatch and Vallelunga. Tracks can be played singly, or all together in a Grand Prix contest. When playing the Grand Prix this is scored in the same way as the real contest. Players can select how many laps they want to race and 3 different skill levels.

Added description to Hard Hat Mack · December 16, 1999

Hard Hat Mack is a platform game similar in concept to Donkey Kong. The player controls a worker who must complete specific objectives in a construction site while avoiding enemies and trying not to run out of time. The game has three vertical levels consisting of simple paths, springboards, conveyor belts, and elevators. The goals involve replacing holes in the floor, catching a moving jackhammer to secure plates, collecting lunchboxes, and dropping wares into a processor. The titular hero loses a life when hit by falling bolts or tagged by wandering vandals or OSHA representatives. The game is over after the player character loses three lives. Completing the three unique levels brings the player back to the beginning, with the game cycling through the same levels at a faster speed.

Added description to Ms. Pac-Man · December 15, 1999

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky, and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800, and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Added description to Moon Patrol · December 15, 1999

Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z and serving as a respawn point. Every five checkpoints mark a separate "stage" within the entire course; reaching the end of a stage under the par time grants a large score bonus.

Dangers on the Moon include rocks (small and big ones) which can be shot to pieces or jumped over, pits which must be jumped, and UFOs which fire at the player or bombard the ground (creating pits). Later the player also comes upon stationary tanks which fire missiles (which can be destroyed with the player's own shots), landmines, carnivorous plants that pop up out of pits, and rocket cars which stalk the buggy from behind before rushing forward in an attempt to ram it down.

After completing the first course (the "Beginner Course") the player can try his skill on the harder Champion Course.

Added description to Donkey Kong · December 15, 1999

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company but marked the introduction of two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial-themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse, and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.

Added description to Racter · December 12, 1999

From the Racter FAQ:

In 1984, William Chamberlain published a book called "The Policeman's Beard is Half Constructed" (Warner Books, NY. 0-446-38051-2, paper $9.95). The introduction claims: "With the exception of this introduction, the writing in this book was all done by computer."

The authorship is attributed to RACTER, originally "written in compiled BASIC on a Z80 with 64k of RAM."

Racter strings together words according to "syntax directives", and the illusion of coherence is increased by repeated re-use of text variables. This gives the appearance that Racter can actually have a conversation with the user that makes some sense, unlike Eliza, which just spits back what you type at it. Of course, such a program has not been written to perfection yet, but Racter comes somewhat close.

Since some of the syntactical mistakes that Racter tends to make cannot be avoided, the decision was made to market the game in a humorous vein, which the marketing department at Mindscape dubbed "tongue-in-chip software" and "artificial insanity".

Added description to If It Moves, Shoot It! · December 10, 1999

It is up to you to combat the Korts and free the lost settlers in this classic-style top-down shooter. Newer and more advanced weapons are available the more waves of aliens you destroy. And remember the advice of your forefathers: if it moves, shoot it!

The game is based on the Amiga's Phantom Fighter, reusing the background graphics of that title's vertically-scrolling levels, but with a completely different player ship, enemy formations and power-up system.

Added description to Shadowcaster · December 8, 1999

Living in a peaceful land with a man he called grandfather, Kirt has always thought he was just an ordinary human. One day, following a storm, the old man told Kirt that he was the last of The People - an ancient race that possessed the ability to shapeshift into magical creatures. Kurt's parents and the rest of The People were slaughtered by followers of the outcast god Malkor - former renegade shapeshifters who got corrupted by his promises of power. Now, Malkor's minions are after Kirt, and he must recall the techniques of his race to defeat evil.

ShadowCaster is a 3D first-person fantasy-themed action game with light role-playing elements. Utilizing an engine similar to that of Wolfenstein 3D, the game adds to it the abilities to jump, swim, and (under certain circumstances) fly. The game's stand-out feature are Kirt's shapeshifting abilities. Throughout the game, he will be able to transform into magical creatures, each with its own strengths and weaknesses, which must be taken into account during combat and exploration. These include a four-armed cat who can see invisible things; a leprechaun who can fit into tight spaces and unleash a swarm of insects; a dragon who can fly, breathe fire and attack with his tail, and others. Some of Kirt's forms can use magic, which requires magic points to cast.

The CD-ROM enhanced version features enhanced redbook audio narration, two new levels, and 3D rendered cutscenes.

Added description to Links: The Challenge of Golf · November 29, 1999

Links: The Challenge of Golf is a golf simulation that tries to implement realistic aspects of golf in a video game format.

The game uses VGA 256-color graphics, with courses containing trees, water, sand traps, and the fairway. The addition of ball physics, mulligans, changing the lie of the ball, real digitized environmental sounds, and the ability to view a replay (from multiple angles) helps to emphasize the realistic aspect.

Links comes with one Championship Course, Torrey Pines, located in San Diego, California, USA.

Added description to Mad Dog McCree · November 23, 1999

Mad Dog McCree and his gang have kidnapped the Mayor and his daughter, and it's up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differs from other Operation Wolf-influenced shoot-'em-ups is in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.

The PlayStation 3 version has re-mastered full-motion footage (720p), a new scoring system with leaderboards, and cooperative gameplay for up to four players. The Move peripheral is supported as a controller.

Added description to The Manhole: CD-ROM Masterpiece Edition · November 12, 1999

A remake of the same game from 1988. Follow Mr. Rabbit down the manhole or up the beanstalk and discover his world of strange places and friends, which include a dragon at the top of Rook Tower, or a seafaring walrus in a ship at the bottom of the ocean.

Added description to Flightmare · November 11, 1999

Fight off a band of vandals and punks with your airplane before they reach your city. One of the earliest shareware games, you pilot a prop plane that is represented in "3D" -- you can see (and manipulate) your plane in both the horizontal and vertical viewpoints. Refuel with your blimp, but don't waste too much time...

Added description to Sherlock Holmes: Consulting Detective · November 7, 1999

In this game, the player is cast into the roles of Sherlock Holmes, the greatest fictional detective of all times, and his friend and partner Dr. Watson, as they have to investigate and successfully solve three criminal cases:

  • The Mummy's Curse deals with the horrifying death of three men, who were apparently murdered by an ancient mummy;

  • The Mystified Murderess involves a woman who has been convicted for murdering her beloved one, but cannot seem to recall anything of what had happened to her;

  • The Tin Soldier concerns the murder of an old general, whose past must be investigated in order to find the killer.

Sherlock Holmes: Consulting Detective can be described as a hybrid of adventure game and simulation. Gameplay process involves traveling to various locations in London, interrogating suspects, gathering clues, checking out the newspapers, and eventually presenting all the evidence to the judge; if the latter finds the circumstances incriminating, he will accept the results of the investigation, and the case will be considered solved. Though the basic gameplay is rather typical for adventure games, the amount of real detective work and the focus of the game on purely case-related actions rather than exploration and manipulation of items makes it comparable to a simulation of a criminal investigation.

The game is notable for being one of the earliest "multimedia" titles, having been released on a CD ROM and featuring rather long (though windowed) video sequences with live actors as introductions and cutscenes, which frequently occur when the heroes investigate suspects.

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