80
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

"Dig" is a point-and-click adventure game with a simple one-cursor interface and more complex puzzles than usually encountered in LucasArts' adventures. Despite having a serious story, the game follows in many ways the tradition of LucasArts' humorous adventures.

Alternate Titles

  • "디그 " -- Korean title

Part of the Following Groups


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User Reviews

A quality adventure game that fell victim to narrow-minded judgment Unicorn B. Lynx Bronze Star Contributing Member (53164) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars
lahum stchiadnak tresto luum Black Wolf (37274) unrated
Different; and neither a masterpiece nor a bad game. Shazbut (130) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
A beautiful game; a breathtaking adventure. Halleck (392) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
Under-rated game that never did as well as it should have. Digital Arse (14) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
Don't get confused, The Dig is a TRUE classic Mr. Clark Bronze Star Contributing Member (14) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Worst game I have ever played. doo (5) 1 Stars1 Stars1 Stars1 Stars1 Stars
This game proves that above all, adventure gamers are nothing but prissy bitches. Zovni (9114) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
LucasArts...You couldn't ask for more! Hilary Richardson (16) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
Perhaps the most underrated, misunderstood computer game. lechuck13 (313) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

High Score Feb, 1996 5 out of 5 100
Adventure Europe Jun 22, 2005 95 out of 100 95
Joystick Jan, 1996 90 out of 100 90
PC Games (Germany) Dec, 1995 89 out of 100 89
PC Gamer Feb, 1996 88 out of 100 88
Aventura y Cía Apr 10, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Gameplay (Benelux) Jan, 1996 76 out of 100 76
Adventure Classic Gaming Jan 28, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars 60
The Good Old Days Aug 10, 2008 3 out of 6 50
GameSpot May 01, 1996 4.5 out of 10 45

Forums

Topic # Posts Last Post
Messy credits 7 Kitsune Sniper (9336)
Jun 16, 2007
How did you like the voice acting in this game? 4 LepricahnsGold Bronze Star Contributing Member (38292)
Jun 07, 2007

Trivia

The Dig went through three phases of development while in production, each with different project leaders.

The first phase was led by Noah Falstein (of Indiana Jones and the Fate of Atlantis). In this version, the game was set upon a jungle planet, very unlike the final version. One major part of this version apparently was that you had to collect and consume food and water to keep your character alive.

The second phase was led by Brian Moriarty (of Loom and the text adventure Trinity). Moriarty tossed out all of the old art from the first version, as well as the "collecting resources" RPG-style elements.

In this version, there were four characters: Boston Low, Ludger Brink, Judith Robbins, and Toshi Olema, a Japanese physicist. As in the final game, this crew was transported to an alien planet via a ship disguised as an asteroid.

This version was controlled via a standard LucasArts-style interface at the bottom of the screen containing visual icons for the functions Examine, Pick up, Use, Move, and Talk, as well as inventory items. Strangely, the game was not programmed in LucasArts' standard SCUMM engine, but instead something called StoryDroid Development System.

After a long series of internal conflicts, Brian Moriarty left the company and Sean Clark took over the project. Clark was the one who actually got the game finished. He changed Judith's name to Maggie and removed Toshi Olema from the plot.

In early betas of Sean Clark's version, the characters looked the same as they did in Brian Moriarty's version (with Low and Robbins both having blond hair). These sprites were later changed and made more visually striking.

In addition, though early betas of this new version used an interface at the bottom of the screen with the same icons for interaction as in Moriarty's game, this was later rejected for the final "one-click-does-it-all" interface which the public saw.

Also, the voices in the final game were not the same as those heard in early betas of Clark's The Dig. Those unused voices lasted long enough to be present in the official demo of The Dig.

Steven Spielberg proposed the initial game idea to LucasArts in 1989, but the game only saw release in 1995.


This entry was contributed by robotriot Bronze Star Contributing Member (6165), MAT Bronze Star Contributing Member (34836) and Jason Savage (38)
 

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