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DescriptionA young boy named Link was raised in the village of the elf-like Kokiri people. One day a fairy named Navi introduces him to the village's guardian, the Great Deku Tree. It appears that a mysterious man has cursed the tree, and Link is sent to the Hyrule Castle to find out more. Princess Zelda tells Link that Ganondorf, the leader of the Gerudo tribe, seeks to obtain the Triforce, a holy relic that grants immense power to the one who possesses it. Link must do everything in his power to obtain the Triforce before Ganondorf does, and save Hyrule.
Ocarina of Time is the first 3D installment of the Legend of Zelda series. Like most of its predecessors, it is an action game with puzzle-solving and light role-playing elements. Basic gameplay system is similar to the previous games, allowing Link to explore the world and complete dungeons to obtain key items and advance the plot. Sword combat as well as many familiar items such as boomerang, bombs, the series' currency (rupees) of various values, heart containers and their collectible fragments permanently increasing Link's health, etc., return in this installment. Link can now lock on enemies for melee and ranged combat, actively use a shield to deflect projectiles, as well as use various magic items. Dungeon exploration is somewhat more puzzle-oriented than in earlier games. Link can climb certain surfaces, dive underwater, as well as automatically jump.
The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well. Each of them has certain unique abilities: for example, only adult Link can use bow and arrows, but only the child Link can crawl through narrow spaces. During the course of the game the player obtains the Ocarina of Time. Learning and playing melodies on that ocarina is needed to advance the plot, complete certain side quests, or travel in time, switching between the two versions of Link. It is also possible to befriend and ride a horse named Epona to facilitate travel between areas.
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DevelopmentThe Legend of Zelda: Ocarina of Time started life in development for Nintendo's 64DD add-on for the Nintendo 64 (which was a disk drive that was only released in Japan with little fanfare). The 64DD flopped in Japan and it wasn't even released in the USA. As a result, this game, instead of being released in disks, was crammed into a cartridge (which was the biggest N64 pre-Expansion Pak cartridge released, in terms of space).
CartridgeDue to overwhelming fan requests, Nintendo decided to release the original production releases of the game as a gold-colored cartridge, restoring the 'golden cartridge' lineage that had previously been broken by the SNES version of The Legend of Zelda: A Link to the Past, and The Legend of Zelda: Link's Awakening for Game Boy.
VersionsThere are at least three different versions of the game: 1.0, 1.1 and 1.2. The golden (limited edition) carts, as well as some gray carts, are all 1.0. The majority of the ordinary gray carts are 1.1, and many of the later produced ones are 1.2.
The only notable change between 1.0 and 1.1 is that the Fire Temple music was changed a little bit. It had a chant from an Islamic prayer looped in the background which offended some members of the Islamic community. 1.1 also fixed some bugs, the most famous of them being the sword-losing bug. In 1.0, if the player saves the game in the end battle after losing the Master Sword, and restart the game, they don't have the sword anymore, but they can use all items while riding Epona. Also the final boss had originally red blood which was changed to green in a later version.
Fan remakeDaniel Barras was making a PC fan remake of the game, titled Ocarina of Time 2D. Basically, this was to be a remake with all of the story, areas, creatures and items from The Legend of Zelda: Ocarina of Time, using graphics similar to The Legend of Zelda: A Link to the Past. Regrettably, Nintendo was not very happy about this (or any other Zelda remakes that use The Legend of Zelda: A Link to the Past sprite rips), so the project is gone now.
Stone of AgonyThe Stone of Agony allows players to feel a rumble to find hidden areas. This of course only works if they have a rumble pack accessory attached to their N64 controller (or are playing the Gamecube version). For the Wii Virtual Console version, this feature has been disabled.
Left-handednessLink has always been left-handed, but it is particularly noticeable starting with this game. In the original title, this wasn't always noticeable due to sprite-flipping techniques. The reason for Link's left-handedness is that his creator, Shigeru Miyamoto, is also left-handed.
Voice actingVoice acting for the adult Link was done by Nobuyuki Hiyama, who also did the voice acting for Link in Super Smash Bros. The person who did the voice of Link as a child, Fujiko Takimoto is a woman. This explains Link's extremely high voice.
References: Zelda series
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Nintendo 64 Credits
Yasunari Soejima, Kazuaki Morita, Masumi Tarukado, Hiroshi Umemiya, Masarō Sakakibara, Shigeki Yoshida, Takamitsu Kuzuhara, Satoru Takahata, Nobuo Okajima, Nobuhiro Sumiyoshi, Atsushi Nishiwaki, Kenji Matsutani, Yuichi Yamamoto, Masatoshi Ogawa, Makoto Sasaki, Kunihiro Komatsu, Shigeo Kimura