68
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Description

A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

"Dig" is a point-and-click adventure game with a simple one-cursor interface and more complex puzzles than usually encountered in LucasArts' adventures. Despite having a serious story, the game follows in many ways the tradition of LucasArts' humorous adventures.

Alternate Titles

  • "디그 " -- Korean title

Part of the Following Groups


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The Dig    
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User Reviews

There are no reviews for the Windows release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Tap-Repeatedly/Four Fat Chicks May, 2002 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Quandary Jan, 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Adventure Gamers May 19, 2002 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Computer Games Magazine 1996 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Adventure Classic Gaming Jan 28, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars 60
GameSpot May 01, 1996 4.5 out of 10 45

Forums

Topic # Posts Last Post
Messy credits 7 Kitsune Sniper (9337)
Jun 16, 2007
How did you like the voice acting in this game? 4 LepricahnsGold Bronze Star Contributing Member (38292)
Jun 07, 2007

Trivia

Even though Michael Land's score for the game was released on CD (albeit in a very low amount), it suffered from the worst 'disease' of all official soundtracks, painfully well known to collectors of film scores - it was cut, and not all the music appearing in the game was included. However, there is hope for fans of the music, as the full score, as appearing in the game, can be extracted with utilities such as DigPlayer or ScummRevisited. The tracks are stored in the file DIGMUSIC.BUN in the DIG directory of the game's CD. The extracted files will have clipped names (6 characters, tilde, number, extension) - for those interested, these are their full names, and the order in which they appear in the game:

The Asteroid: Asteroid (Amb-Close).wav Asteroid (Amb-Ship).wav Asteroid (Core).wav Asteroid (Inside).wav Seq (Ast Tunnel 1A).wav Seq (Ast Tunnel 3A).wav

The Surface of Cocytus: Canyon (Close).wav Canyon (Close-M).wav Canyon (Over).wav Canyon (Wreck).wav Seq (Ghost-Canyon).wav Seq (Ghost-Wreck).wav Seq (Pan Up Canyon).wav

The Nexus: Nexus (Airlock).wav Nexus (Cath).wav Nexus (Map).wav Nexus (Museum).wav Nexus (Plan).wav Nexus (Power).wav Nexus (Ramp).wav Nexus (Tomb).wav

The Swim: Seq (Descent).wav Seq (Plunge).wav

The Museum: Museum (Amb-Mu).wav Museum (Amb-Pool).wav Museum (Amb-Spire).wav Museum (Cavern).wav Museum (Library).wav Museum (Lockup).wav World (Museum).wav

The Planetarium: Plan (Amb-Base).wav Plan (Amb-Spire).wav Plan (Dome).wav World (Plan).wav

The Map: Map (Amb-Canyon).wav Map (Amb-Exposed).wav Map (Amb-Nest).wav Map (Klein).wav Map (Monster).wav Seq (Maggie Res 2A).wav World (Map).wav

The Tomb: Seq (Creator 1.1A).wav Seq (Creator 2.1A).wav Seq (Creator 2.3A).wav Tomb (Amb-Base).wav Tomb (Amb-Cave).wav Tomb (Amb-Spire).wav Tomb (Creator 1).wav Tomb (Creator 2).wav Tomb (Crypt).wav Tomb (Crypt-Guards).wav Tomb (Inner).wav World (Tomb).wav

The Cathedral: Cath (Amb-Inside).wav Cath (Amb-Outside).wav Seq (Cath Access 2A).wav World (Cath).wav

The Trams: Tram (Cath-Far).wav Tram (Cath-Near).wav Tram (Map-Far).wav Tram (Map-Near).wav Tram (Mu-Far).wav Tram (Mu-Near).wav Tram (Plan-Far).wav Tram (Plan-Near).wav Tram (Tomb-Near).wav

Brink's Crevice: Seq (Brinkcrevice1A).wav Seq (Brinkcrevice2A).wav

The Fatal Argument: Seq (Arg Begin).wav Seq (Arg End).wav Seq (Brink's Madness).wav

The Eye: Eye 1.wav Eye 2.wav Eye 3.wav Eye 4.wav Eye 5.wav Eye 6.wav Eye 7.wav

The Finale: Seq (Finale 2A).wav Seq (Finale 4A).wav Seq (Finale 5A).wav Seq (Finale 6A).wav Seq (Finale 7A).wav Seq (Finale 9A).wav


This entry was contributed by robotriot Bronze Star Contributing Member (6165), MAT Bronze Star Contributing Member (34845) and Jason Savage (38)
 

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