Description
A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?
"Dig" is a point-and-click adventure game with a simple one-cursor interface and more complex puzzles than usually encountered in LucasArts' adventures. Despite having a serious story, the game follows in many ways the tradition of LucasArts' humorous adventures.
Alternate Titles
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Trivia
Even though Michael Land's score for the game was released on CD (albeit in a very low amount), it suffered from the worst 'disease' of all official soundtracks, painfully well known to collectors of film scores - it was cut, and not all the music appearing in the game was included. However, there is hope for fans of the music, as the full score, as appearing in the game, can be extracted with utilities such as DigPlayer or ScummRevisited. The tracks are stored in the file DIGMUSIC.BUN in the DIG directory of the game's CD. The extracted files will have clipped names (6 characters, tilde, number, extension) - for those interested, these are their full names, and the order in which they appear in the game:
The Asteroid:
Asteroid (Amb-Close).wav
Asteroid (Amb-Ship).wav
Asteroid (Core).wav
Asteroid (Inside).wav
Seq (Ast Tunnel 1A).wav
Seq (Ast Tunnel 3A).wav
The Surface of Cocytus:
Canyon (Close).wav
Canyon (Close-M).wav
Canyon (Over).wav
Canyon (Wreck).wav
Seq (Ghost-Canyon).wav
Seq (Ghost-Wreck).wav
Seq (Pan Up Canyon).wav
The Nexus:
Nexus (Airlock).wav
Nexus (Cath).wav
Nexus (Map).wav
Nexus (Museum).wav
Nexus (Plan).wav
Nexus (Power).wav
Nexus (Ramp).wav
Nexus (Tomb).wav
The Swim:
Seq (Descent).wav
Seq (Plunge).wav
The Museum:
Museum (Amb-Mu).wav
Museum (Amb-Pool).wav
Museum (Amb-Spire).wav
Museum (Cavern).wav
Museum (Library).wav
Museum (Lockup).wav
World (Museum).wav
The Planetarium:
Plan (Amb-Base).wav
Plan (Amb-Spire).wav
Plan (Dome).wav
World (Plan).wav
The Map:
Map (Amb-Canyon).wav
Map (Amb-Exposed).wav
Map (Amb-Nest).wav
Map (Klein).wav
Map (Monster).wav
Seq (Maggie Res 2A).wav
World (Map).wav
The Tomb:
Seq (Creator 1.1A).wav
Seq (Creator 2.1A).wav
Seq (Creator 2.3A).wav
Tomb (Amb-Base).wav
Tomb (Amb-Cave).wav
Tomb (Amb-Spire).wav
Tomb (Creator 1).wav
Tomb (Creator 2).wav
Tomb (Crypt).wav
Tomb (Crypt-Guards).wav
Tomb (Inner).wav
World (Tomb).wav
The Cathedral:
Cath (Amb-Inside).wav
Cath (Amb-Outside).wav
Seq (Cath Access 2A).wav
World (Cath).wav
The Trams:
Tram (Cath-Far).wav
Tram (Cath-Near).wav
Tram (Map-Far).wav
Tram (Map-Near).wav
Tram (Mu-Far).wav
Tram (Mu-Near).wav
Tram (Plan-Far).wav
Tram (Plan-Near).wav
Tram (Tomb-Near).wav
Brink's Crevice:
Seq (Brinkcrevice1A).wav
Seq (Brinkcrevice2A).wav
The Fatal Argument:
Seq (Arg Begin).wav
Seq (Arg End).wav
Seq (Brink's Madness).wav
The Eye:
Eye 1.wav
Eye 2.wav
Eye 3.wav
Eye 4.wav
Eye 5.wav
Eye 6.wav
Eye 7.wav
The Finale:
Seq (Finale 2A).wav
Seq (Finale 4A).wav
Seq (Finale 5A).wav
Seq (Finale 6A).wav
Seq (Finale 7A).wav
Seq (Finale 9A).wav