Mat Sneap

aka: Matt Sneap, MAT
Moby ID: 11224

Credits (106 credits on 62 games)

2020
The Survivalists (Windows) Artists
2019
40 Winks (Nintendo 64) Production
2017
Sphinx and the Cursed Mummy (Windows) Game Programming
2016
Ghostbusters: Slime City (Android) Developed by EightPixelsSquare
2013
Lost Planet 3 (Xbox 360) Special Thanks
2012
007: Legends (PlayStation 3) Programming
Harry Potter for Kinect (Xbox 360) Special Thanks
2011
GoldenEye 007: Reloaded (Xbox 360) Programming
GoldenEye 007: Reloaded (PlayStation 3) Programming
Rio (Wii) Special Thanks
Dead Space: Extraction (PlayStation 3) Special Thanks
2010
GoldenEye 007 (Wii) Programming
Vancouver 2010 (Xbox 360) Special Thanks
2009
Disney G-Force (PlayStation 2) Special Thanks
Ice Age: Dawn of the Dinosaurs (Xbox 360) Eurocom Special Thanks
Dead Space: Extraction (Wii) Special Thanks
2008
007: Quantum of Solace (PlayStation 2) Programming
Legendary (Windows) Thanks
Beijing 2008 (Xbox 360) Special Thanks
The Mummy: Tomb of the Dragon Emperor (PlayStation 2) Special Thanks
2007
Disney Pirates of the Caribbean: At World's End (PSP) Special Thanks
2006
Ice Age 2: The Meltdown (GameCube) Special Thanks
2005
Batman Begins (GameCube) Game Programming
Predator: Concrete Jungle (PlayStation 2) Eurocom Special Thanks
Robots (Windows) Special Thanks
2004
Call of Duty: Finest Hour (PlayStation 2) Spark Unlimited Would Like to Thank
Spyro: A Hero's Tail (PlayStation 2) Eurocom Special Thanks
Athens 2004 (PlayStation 2) Special Thanks
2003
Buffy the Vampire Slayer: Chaos Bleeds (PlayStation 2) Production
Sphinx and the Cursed Mummy (GameCube) Game Programming
2002
007: Nightfire (Xbox) Eurocom Special Thanks
Rugrats: I Gotta Go Party (Game Boy Advance) Thanks to
Harry Potter and the Chamber of Secrets (Game Boy Advance) Special Thanks
Harry Potter and the Chamber of Secrets (Xbox) Special Thanks
2001
Disney's Atlantis: The Lost Empire (Game Boy Color) Production
Disney's Atlantis: The Lost Empire (PlayStation) Production
Who Wants to Be a Millionaire: 2nd Edition (Game Boy Color) Coding
2000
Disney's Tarzan (Nintendo 64) Production
007: The World Is Not Enough (Nintendo 64) Thanks
Crash Bash (PlayStation) Special Thanks
1999
Disney's Tarzan (PlayStation) Production
40 Winks (PlayStation) Production
Duke Nukem: Zero Hour (Nintendo 64) Thanks
1998
Mortal Kombat 4 (Nintendo 64) Graphics
1997
Earthworm Jim (SEGA Master System) Producers
Disney's Hercules (PlayStation) Production
Machine Hunter (PlayStation) Original concept
War Gods (PlayStation) Graphics
Duke Nukem 64 (Nintendo 64) Special Thanks to
Cruis'n World (Nintendo 64) Special Thanks to
1996
Maui Mallard in Cold Shadow (SNES) Producer
Super Street Fighter II Turbo (Amiga CD32) Producers
War Gods (Windows) Graphics
Street Racer (Game Boy) Special Thanks (Eurocom)
1995
Spot Goes to Hollywood (Genesis) Project Management
Earthworm Jim (Game Boy) Producers
Super Street Fighter II Turbo (DOS) Producer
Maui Mallard in Cold Shadow (Genesis) Eurocom Entertainment Software
1994
Dino Dini's Soccer (SNES) Producers
Disney's The Jungle Book (NES) Additional Design
Tarzan: Lord of the Jungle (Game Gear) Design
Disney's The Jungle Book (Genesis) Levels Designed by
Stone Protectors (SNES) Graphics and Animation
1993
Lethal Weapon (NES) Programming
1992
First Samurai (Commodore 64) Graphics
1991
Magician (NES) Backgrounds
1990
4th Dimension (Commodore 64) Programming by (Mat)
1988
Hoppin' Mad (Commodore 64) Loading screen (as MAT)
1986
Sanxion (Commodore 64) Titlescreen
Knuckle Busters (Commodore 64) Loading screen (as MAT)