Mat Sneap
aka:
Matt Sneap,
MAT
Moby ID: 11224
Credits (106 credits on 62 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
007: Legends (2012, PlayStation 3) | Programming |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
GoldenEye 007: Reloaded (2011, Xbox 360) | Programming |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Programming |
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
GoldenEye 007 (2010, Wii) | Programming |
Vancouver 2010 (2010, Xbox 360) | Special Thanks |
Legendary (2008, Windows) | Thanks |
Batman Begins (2005, GameCube) | Game Programming |
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
007: The World Is Not Enough (2000, Nintendo 64) | Thanks |
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Cruis'n World (1997, Nintendo 64) | Special Thanks to |
2D scrolling | |
---|---|
Disney's Tarzan (2000, Nintendo 64) | Production |
Earthworm Jim (1997, SEGA Master System) | Producers |
Disney's Hercules (1997, PlayStation) | Production |
Maui Mallard in Cold Shadow (1996, SNES) | Producer |
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
Disney's The Jungle Book (1994, NES) | Additional Design |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
Stone Protectors (1994, SNES) | Graphics and Animation |
Lethal Weapon (1993, NES) | Programming |
Hoppin' Mad (1988, Commodore 64) | Loading screen (as MAT) |
3rd-person (Other) | |
---|---|
Sphinx and the Cursed Mummy (2017, Windows) | Game Programming |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
Rio (2011, Wii) | Special Thanks |
GoldenEye 007 (2010, Wii) | Programming |
Vancouver 2010 (2010, Xbox 360) | Special Thanks |
Disney G-Force (2009, PlayStation 2) | Special Thanks |
Ice Age: Dawn of the Dinosaurs (2009, Xbox 360) | Eurocom Special Thanks |
Beijing 2008 (2008, Xbox 360) | Special Thanks |
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Ice Age 2: The Meltdown (2006, GameCube) | Special Thanks |
Batman Begins (2005, GameCube) | Game Programming |
Predator: Concrete Jungle (2005, PlayStation 2) | Eurocom Special Thanks |
Athens 2004 (2004, PlayStation 2) | Special Thanks |
Crash Bash (2000, PlayStation) | Special Thanks |
Machine Hunter (1997, PlayStation) | Original concept |
War Gods (1997, PlayStation) | Graphics |
Action | |
---|---|
The Survivalists (2020, Windows) | Artists |
40 Winks (2019, Nintendo 64) | Production |
Sphinx and the Cursed Mummy (2017, Windows) | Game Programming |
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
007: Legends (2012, PlayStation 3) | Programming |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
GoldenEye 007: Reloaded (2011, Xbox 360) | Programming |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Programming |
Rio (2011, Wii) | Special Thanks |
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
GoldenEye 007 (2010, Wii) | Programming |
Disney G-Force (2009, PlayStation 2) | Special Thanks |
Ice Age: Dawn of the Dinosaurs (2009, Xbox 360) | Eurocom Special Thanks |
Legendary (2008, Windows) | Thanks |
007: Quantum of Solace (2008, PlayStation 2) | Programming |
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) | Special Thanks |
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Ice Age 2: The Meltdown (2006, GameCube) | Special Thanks |
Batman Begins (2005, GameCube) | Game Programming |
Predator: Concrete Jungle (2005, PlayStation 2) | Eurocom Special Thanks |
Robots (2005, Windows) | Special Thanks |
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
Spyro: A Hero's Tail (2004, PlayStation 2) | Eurocom Special Thanks |
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2) | Production |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
Rugrats: I Gotta Go Party (2002, Game Boy Advance) | Thanks to |
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) | Special Thanks |
Harry Potter and the Chamber of Secrets (2002, Xbox) | Special Thanks |
Disney's Atlantis: The Lost Empire (2001, Game Boy Color) | Production |
Disney's Atlantis: The Lost Empire (2001, PlayStation) | Production |
007: The World Is Not Enough (2000, Nintendo 64) | Thanks |
Disney's Tarzan (2000, Nintendo 64) | Production |
Crash Bash (2000, PlayStation) | Special Thanks |
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Mortal Kombat 4 (1998, Nintendo 64) | Graphics |
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Machine Hunter (1997, PlayStation) | Original concept |
War Gods (1997, PlayStation) | Graphics |
Earthworm Jim (1997, SEGA Master System) | Producers |
Disney's Hercules (1997, PlayStation) | Production |
Maui Mallard in Cold Shadow (1996, SNES) | Producer |
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
Disney's The Jungle Book (1994, NES) | Additional Design |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
Stone Protectors (1994, SNES) | Graphics and Animation |
Lethal Weapon (1993, NES) | Programming |
First Samurai (1992, Commodore 64) | Graphics |
Magician (1991, NES) | Backgrounds |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Hoppin' Mad (1988, Commodore 64) | Loading screen (as MAT) |
Sanxion (1986, Commodore 64) | Titlescreen |
Knuckle Busters (1986, Commodore 64) | Loading screen (as MAT) |
Adult | |
---|---|
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Africa | |
---|---|
Disney's Tarzan (2000, Nintendo 64) | Production |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
Arcade | |
---|---|
Mortal Kombat 4 (1998, Nintendo 64) | Graphics |
War Gods (1997, PlayStation) | Graphics |
Disney's Hercules (1997, PlayStation) | Production |
Street Racer (1996, Game Boy) | Special Thanks (Eurocom) |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
First Samurai (1992, Commodore 64) | Graphics |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Hoppin' Mad (1988, Commodore 64) | Loading screen (as MAT) |
Asia | |
---|---|
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
Automobile | |
---|---|
Cruis'n World (1997, Nintendo 64) | Special Thanks to |
Street Racer (1996, Game Boy) | Special Thanks (Eurocom) |
Beat 'em up / brawler | |
---|---|
Stone Protectors (1994, SNES) | Graphics and Animation |
Lethal Weapon (1993, NES) | Programming |
Knuckle Busters (1986, Commodore 64) | Loading screen (as MAT) |
Behind view | |
---|---|
40 Winks (2019, Nintendo 64) | Production |
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
007: Quantum of Solace (2008, PlayStation 2) | Programming |
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) | Special Thanks |
Robots (2005, Windows) | Special Thanks |
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
Spyro: A Hero's Tail (2004, PlayStation 2) | Eurocom Special Thanks |
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2) | Production |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
Harry Potter and the Chamber of Secrets (2002, Xbox) | Special Thanks |
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Cruis'n World (1997, Nintendo 64) | Special Thanks to |
Street Racer (1996, Game Boy) | Special Thanks (Eurocom) |
Board game | |
---|---|
Rio (2011, Wii) | Special Thanks |
Rugrats: I Gotta Go Party (2002, Game Boy Advance) | Thanks to |
China (Ancient / Imperial) | |
---|---|
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) | Special Thanks |
Cinematic camera | |
---|---|
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Comedy | |
---|---|
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Earthworm Jim (1997, SEGA Master System) | Producers |
Compilation | |
---|---|
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Diagonal-down | |
---|---|
The Survivalists (2020, Windows) | Artists |
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) | Special Thanks |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
Direct control | |
---|---|
The Survivalists (2020, Windows) | Artists |
Sphinx and the Cursed Mummy (2017, Windows) | Game Programming |
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
007: Legends (2012, PlayStation 3) | Programming |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
GoldenEye 007: Reloaded (2011, Xbox 360) | Programming |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Programming |
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
GoldenEye 007 (2010, Wii) | Programming |
007: Quantum of Solace (2008, PlayStation 2) | Programming |
Batman Begins (2005, GameCube) | Game Programming |
Predator: Concrete Jungle (2005, PlayStation 2) | Eurocom Special Thanks |
Spyro: A Hero's Tail (2004, PlayStation 2) | Eurocom Special Thanks |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
007: The World Is Not Enough (2000, Nintendo 64) | Thanks |
Disney's Tarzan (2000, Nintendo 64) | Production |
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
Knuckle Busters (1986, Commodore 64) | Loading screen (as MAT) |
Fantasy | |
---|---|
40 Winks (2019, Nintendo 64) | Production |
Sphinx and the Cursed Mummy (2017, Windows) | Game Programming |
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Batman Begins (2005, GameCube) | Game Programming |
Spyro: A Hero's Tail (2004, PlayStation 2) | Eurocom Special Thanks |
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2) | Production |
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) | Special Thanks |
Disney's Hercules (1997, PlayStation) | Production |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
First Samurai (1992, Commodore 64) | Graphics |
Magician (1991, NES) | Backgrounds |
Fighting | |
---|---|
Mortal Kombat 4 (1998, Nintendo 64) | Graphics |
War Gods (1997, PlayStation) | Graphics |
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
First Samurai (1992, Commodore 64) | Graphics |
Fixed / flip-screen | |
---|---|
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
Knuckle Busters (1986, Commodore 64) | Loading screen (as MAT) |
Football (European) / Soccer | |
---|---|
Dino Dini's Soccer (1994, SNES) | Producers |
Game show / trivia / quiz | |
---|---|
Who Wants to Be a Millionaire: 2nd Edition (2001, Game Boy Color) | Coding |
Historical events | |
---|---|
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
Horror | |
---|---|
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2) | Production |
Isometric | |
---|---|
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) | Special Thanks |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Licensed | |
---|---|
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
007: Legends (2012, PlayStation 3) | Programming |
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
GoldenEye 007: Reloaded (2011, Xbox 360) | Programming |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Programming |
Rio (2011, Wii) | Special Thanks |
GoldenEye 007 (2010, Wii) | Programming |
Vancouver 2010 (2010, Xbox 360) | Special Thanks |
Disney G-Force (2009, PlayStation 2) | Special Thanks |
Ice Age: Dawn of the Dinosaurs (2009, Xbox 360) | Eurocom Special Thanks |
Beijing 2008 (2008, Xbox 360) | Special Thanks |
007: Quantum of Solace (2008, PlayStation 2) | Programming |
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) | Special Thanks |
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Ice Age 2: The Meltdown (2006, GameCube) | Special Thanks |
Batman Begins (2005, GameCube) | Game Programming |
Predator: Concrete Jungle (2005, PlayStation 2) | Eurocom Special Thanks |
Robots (2005, Windows) | Special Thanks |
Athens 2004 (2004, PlayStation 2) | Special Thanks |
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2) | Production |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
Rugrats: I Gotta Go Party (2002, Game Boy Advance) | Thanks to |
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) | Special Thanks |
Harry Potter and the Chamber of Secrets (2002, Xbox) | Special Thanks |
Disney's Atlantis: The Lost Empire (2001, Game Boy Color) | Production |
Disney's Atlantis: The Lost Empire (2001, PlayStation) | Production |
Who Wants to Be a Millionaire: 2nd Edition (2001, Game Boy Color) | Coding |
007: The World Is Not Enough (2000, Nintendo 64) | Thanks |
Disney's Tarzan (2000, Nintendo 64) | Production |
Disney's Hercules (1997, PlayStation) | Production |
Maui Mallard in Cold Shadow (1996, SNES) | Producer |
Spot Goes to Hollywood (1995, Genesis) | Project Management |
Disney's The Jungle Book (1994, NES) | Additional Design |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
Lethal Weapon (1993, NES) | Programming |
Martial arts | |
---|---|
Maui Mallard in Cold Shadow (1996, SNES) | Producer |
First Samurai (1992, Commodore 64) | Graphics |
Mecha / giant robot | |
---|---|
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
Mini-games | |
---|---|
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
Harry Potter and the Chamber of Secrets (2002, Xbox) | Special Thanks |
Crash Bash (2000, PlayStation) | Special Thanks |
Motion control | |
---|---|
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
Off-roading | |
---|---|
Cruis'n World (1997, Nintendo 64) | Special Thanks to |
Olympiad / mixed sports | |
---|---|
Vancouver 2010 (2010, Xbox 360) | Special Thanks |
Beijing 2008 (2008, Xbox 360) | Special Thanks |
Athens 2004 (2004, PlayStation 2) | Special Thanks |
Party game | |
---|---|
Crash Bash (2000, PlayStation) | Special Thanks |
Platform | |
---|---|
40 Winks (2019, Nintendo 64) | Production |
Sphinx and the Cursed Mummy (2017, Windows) | Game Programming |
Ice Age: Dawn of the Dinosaurs (2009, Xbox 360) | Eurocom Special Thanks |
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) | Special Thanks |
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Ice Age 2: The Meltdown (2006, GameCube) | Special Thanks |
Robots (2005, Windows) | Special Thanks |
Spyro: A Hero's Tail (2004, PlayStation 2) | Eurocom Special Thanks |
Disney's Atlantis: The Lost Empire (2001, Game Boy Color) | Production |
Disney's Atlantis: The Lost Empire (2001, PlayStation) | Production |
Disney's Tarzan (2000, Nintendo 64) | Production |
Earthworm Jim (1997, SEGA Master System) | Producers |
Disney's Hercules (1997, PlayStation) | Production |
Maui Mallard in Cold Shadow (1996, SNES) | Producer |
Disney's The Jungle Book (1994, NES) | Additional Design |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
Stone Protectors (1994, SNES) | Graphics and Animation |
First Samurai (1992, Commodore 64) | Graphics |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Post-apocalyptic | |
---|---|
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Puzzle | |
---|---|
Who Wants to Be a Millionaire: 2nd Edition (2001, Game Boy Color) | Coding |
Puzzle elements | |
---|---|
Sphinx and the Cursed Mummy (2017, Windows) | Game Programming |
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) | Special Thanks |
Ice Age 2: The Meltdown (2006, GameCube) | Special Thanks |
Spyro: A Hero's Tail (2004, PlayStation 2) | Eurocom Special Thanks |
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2) | Production |
Harry Potter and the Chamber of Secrets (2002, Xbox) | Special Thanks |
Disney's Atlantis: The Lost Empire (2001, PlayStation) | Production |
Quick Time Events (QTEs) | |
---|---|
GoldenEye 007 (2010, Wii) | Programming |
Disney Pirates of the Caribbean: At World's End (2007, PSP) | Special Thanks |
Racing / Driving | |
---|---|
GoldenEye 007 (2010, Wii) | Programming |
Batman Begins (2005, GameCube) | Game Programming |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
Cruis'n World (1997, Nintendo 64) | Special Thanks to |
Street Racer (1996, Game Boy) | Special Thanks (Eurocom) |
Rail shooter | |
---|---|
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
Real-time | |
---|---|
First Samurai (1992, Commodore 64) | Graphics |
Regional differences | |
---|---|
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
Crash Bash (2000, PlayStation) | Special Thanks |
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
Role-playing (RPG) | |
---|---|
Magician (1991, NES) | Backgrounds |
Sandbox / open world | |
---|---|
The Survivalists (2020, Windows) | Artists |
Sci-fi / futuristic | |
---|---|
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
Dead Space: Extraction (2011, PlayStation 3) | Special Thanks |
Predator: Concrete Jungle (2005, PlayStation 2) | Eurocom Special Thanks |
Robots (2005, Windows) | Special Thanks |
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Machine Hunter (1997, PlayStation) | Original concept |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Sanxion (1986, Commodore 64) | Titlescreen |
Knuckle Busters (1986, Commodore 64) | Loading screen (as MAT) |
Shooter | |
---|---|
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
Lost Planet 3 (2013, Xbox 360) | Special Thanks |
007: Legends (2012, PlayStation 3) | Programming |
GoldenEye 007: Reloaded (2011, Xbox 360) | Programming |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Programming |
GoldenEye 007 (2010, Wii) | Programming |
Legendary (2008, Windows) | Thanks |
007: Quantum of Solace (2008, PlayStation 2) | Programming |
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
007: The World Is Not Enough (2000, Nintendo 64) | Thanks |
Duke Nukem: Zero Hour (1999, Nintendo 64) | Thanks |
Duke Nukem 64 (1997, Nintendo 64) | Special Thanks to |
Machine Hunter (1997, PlayStation) | Original concept |
Earthworm Jim (1997, SEGA Master System) | Producers |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Sanxion (1986, Commodore 64) | Titlescreen |
Side view | |
---|---|
Rugrats: I Gotta Go Party (2002, Game Boy Advance) | Thanks to |
Disney's Tarzan (2000, Nintendo 64) | Production |
Mortal Kombat 4 (1998, Nintendo 64) | Graphics |
Earthworm Jim (1997, SEGA Master System) | Producers |
Disney's Hercules (1997, PlayStation) | Production |
Maui Mallard in Cold Shadow (1996, SNES) | Producer |
Super Street Fighter II Turbo (1996, Amiga CD32) | Producers |
Disney's The Jungle Book (1994, NES) | Additional Design |
Tarzan: Lord of the Jungle (1994, Game Gear) | Design |
Disney's The Jungle Book (1994, Genesis) | Levels Designed by |
Stone Protectors (1994, SNES) | Graphics and Animation |
Lethal Weapon (1993, NES) | Programming |
First Samurai (1992, Commodore 64) | Graphics |
Magician (1991, NES) | Backgrounds |
4th Dimension (1990, Commodore 64) | Programming by (Mat) |
Hoppin' Mad (1988, Commodore 64) | Loading screen (as MAT) |
Sanxion (1986, Commodore 64) | Titlescreen |
Knuckle Busters (1986, Commodore 64) | Loading screen (as MAT) |
Simulation | |
---|---|
Ghostbusters: Slime City (2016, Android) | Developed by EightPixelsSquare |
Cruis'n World (1997, Nintendo 64) | Special Thanks to |
Sports | |
---|---|
Vancouver 2010 (2010, Xbox 360) | Special Thanks |
Beijing 2008 (2008, Xbox 360) | Special Thanks |
Athens 2004 (2004, PlayStation 2) | Special Thanks |
Dino Dini's Soccer (1994, SNES) | Producers |
Spy / espionage | |
---|---|
007: Legends (2012, PlayStation 3) | Programming |
GoldenEye 007: Reloaded (2011, Xbox 360) | Programming |
GoldenEye 007: Reloaded (2011, PlayStation 3) | Programming |
GoldenEye 007 (2010, Wii) | Programming |
007: Quantum of Solace (2008, PlayStation 2) | Programming |
007: Nightfire (2002, Xbox) | Eurocom Special Thanks |
007: The World Is Not Enough (2000, Nintendo 64) | Thanks |
Stealth | |
---|---|
007: Legends (2012, PlayStation 3) | Programming |
Batman Begins (2005, GameCube) | Game Programming |
Steampunk | |
---|---|
Disney's Atlantis: The Lost Empire (2001, Game Boy Color) | Production |
Disney's Atlantis: The Lost Empire (2001, PlayStation) | Production |
Strategy / tactics | |
---|---|
Machine Hunter (1997, PlayStation) | Original concept |
Street racing | |
---|---|
Street Racer (1996, Game Boy) | Special Thanks (Eurocom) |
Survival | |
---|---|
The Survivalists (2020, Windows) | Artists |
Tank | |
---|---|
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
Top-down | |
---|---|
Rugrats: I Gotta Go Party (2002, Game Boy Advance) | Thanks to |
Dino Dini's Soccer (1994, SNES) | Producers |
Vehicle simulator | |
---|---|
Street Racer (1996, Game Boy) | Special Thanks (Eurocom) |
Voice control | |
---|---|
Harry Potter for Kinect (2012, Xbox 360) | Special Thanks |
War | |
---|---|
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |
World War II | |
---|---|
Call of Duty: Finest Hour (2004, PlayStation 2) | Spark Unlimited Would Like to Thank |