🤔 How many games has Beethoven been credited on? (answer)

Mat Sneap

aka: Matt Sneap, MAT
Moby ID: 11224

Credits (106 credits on 62 games)

By Moby Score
8.1
Super Street Fighter II Turbo (1996, Amiga CD32)
Producers
7.9
Dead Space: Extraction (2011, PlayStation 3)
Special Thanks
7.7
First Samurai (1992, Commodore 64)
Graphics
7.7
Earthworm Jim (1997, SEGA Master System)
Producers
7.7
Disney's The Jungle Book (1994, Genesis)
Levels Designed by
7.7
GoldenEye 007 (2010, Wii)
Programming
7.6
007: The World Is Not Enough (2000, Nintendo 64)
Thanks
7.6
Street Racer (1996, Game Boy)
Special Thanks (Eurocom)
7.6
Duke Nukem: Zero Hour (1999, Nintendo 64)
Thanks
7.5
Disney's Hercules (1997, PlayStation)
Production
7.5
Maui Mallard in Cold Shadow (1996, SNES)
Producer
7.5
Sphinx and the Cursed Mummy (2017, Windows)
Game Programming
7.5
007: Nightfire (2002, Xbox)
Eurocom Special Thanks
7.5
Disney's Atlantis: The Lost Empire (2001, PlayStation)
Production
7.4
Spot Goes to Hollywood (1995, Genesis)
Project Management
7.4
Disney's The Jungle Book (1994, NES)
Additional Design
7.4
Sanxion (1986, Commodore 64)
Titlescreen
7.4
Duke Nukem 64 (1997, Nintendo 64)
Special Thanks to
7.3
Magician (1991, NES)
Backgrounds
7.3
Crash Bash (2000, PlayStation)
Special Thanks
7.3
Buffy the Vampire Slayer: Chaos Bleeds (2003, PlayStation 2)
Production
7.2
Disney's Tarzan (2000, Nintendo 64)
Production
7.2
Cruis'n World (1997, Nintendo 64)
Special Thanks to
7.1
Ice Age: Dawn of the Dinosaurs (2009, Xbox 360)
Eurocom Special Thanks
7.1
GoldenEye 007: Reloaded (2011, Xbox 360)
Programming
7.1
Dino Dini's Soccer (1994, SNES)
Producers
7.1
Disney G-Force (2009, PlayStation 2)
Special Thanks
7.0
The Survivalists (2020, Windows)
Artists
7.0
Spyro: A Hero's Tail (2004, PlayStation 2)
Eurocom Special Thanks
7.0
Mortal Kombat 4 (1998, Nintendo 64)
Graphics
7.0
Disney's Atlantis: The Lost Empire (2001, Game Boy Color)
Production
7.0
007: Quantum of Solace (2008, PlayStation 2)
Programming
7.0
GoldenEye 007: Reloaded (2011, PlayStation 3)
Programming
6.9
Call of Duty: Finest Hour (2004, PlayStation 2)
Spark Unlimited Would Like to Thank
6.9
Lost Planet 3 (2013, Xbox 360)
Special Thanks
6.9
Batman Begins (2005, GameCube)
Game Programming
6.8
Harry Potter and the Chamber of Secrets (2002, Xbox)
Special Thanks
6.8
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance)
Special Thanks
6.7
Harry Potter for Kinect (2012, Xbox 360)
Special Thanks
6.7
Ice Age 2: The Meltdown (2006, GameCube)
Special Thanks
6.5
40 Winks (2019, Nintendo 64)
Production
6.5
Machine Hunter (1997, PlayStation)
Original concept
6.4
Ghostbusters: Slime City (2016, Android)
Developed by EightPixelsSquare
6.4
Tarzan: Lord of the Jungle (1994, Game Gear)
Design
6.3
Hoppin' Mad (1988, Commodore 64)
Loading screen (as MAT)
6.3
Knuckle Busters (1986, Commodore 64)
Loading screen (as MAT)
6.3
4th Dimension (1990, Commodore 64)
Programming by (Mat)
6.3
Rugrats: I Gotta Go Party (2002, Game Boy Advance)
Thanks to
6.2
Athens 2004 (2004, PlayStation 2)
Special Thanks
6.2
Stone Protectors (1994, SNES)
Graphics and Animation
6.2
Beijing 2008 (2008, Xbox 360)
Special Thanks
6.2
Robots (2005, Windows)
Special Thanks
6.1
Rio (2011, Wii)
Special Thanks
5.7
Disney Pirates of the Caribbean: At World's End (2007, PSP)
Special Thanks
5.7
Vancouver 2010 (2010, Xbox 360)
Special Thanks
5.7
Who Wants to Be a Millionaire: 2nd Edition (2001, Game Boy Color)
Coding
5.4
Legendary (2008, Windows)
Thanks
5.3
Predator: Concrete Jungle (2005, PlayStation 2)
Eurocom Special Thanks
5.2
War Gods (1997, PlayStation)
Graphics
5.1
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2)
Special Thanks
4.8
Lethal Weapon (1993, NES)
Programming
4.8
007: Legends (2012, PlayStation 3)
Programming