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Baldur's Gate

aka: Battleground Infinity, Bode zhi Men, Forgotten Realms: Iron Throne, Puerta de Baldur, Wrota Baldura
Moby ID: 712
Windows Specs
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Description official descriptions

Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person - an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.

The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there.

Baldur's Gate is a role-playing game that uses the rule set of Advanced Dungeons & Dragons (AD&D). Set in the universe of Forgotten Realms, the game is the first part of the saga that lets the player explore various towns, wilderness areas and dungeons, undertake many side quests, and find companions for the long journey. The player creates the hero(ine) by selecting his or her class, choosing between fighter, thief, mage, priest, ranger, and druid (including sub-classes, dual- and multi-class characters); alignment (Good-Evil and Lawful-Chaotic axis), and weapon proficiencies. The 2nd edition AD&D rules are applied in the game during combat, character leveling, class restrictions, etc.

Up to six player-controlled characters can participate in combat. Battles occur in the same environment as exploration, and flow in real time, though the player is able to pause combat at any time to issue precise commands to any of the characters. Once the game is unpaused, the characters repeat the last action selected by the player until it is changed or becomes impossible to execute. Characters can freely move during battles; party formation and positioning in combat play a significant role.

Spellings

  • Ворота Бальдура - Russian spelling
  • バルダーズ・ゲート - Japanese spelling
  • 博德之门 - Simplified Chinese spelling
  • 柏德之門 - Traditional Chinese spelling

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Credits (Windows version)

375 People (324 developers, 51 thanks) · View all

Reviews

Critics

Average score: 90% (based on 56 ratings)

Players

Average score: 4.1 out of 5 (based on 296 ratings with 17 reviews)

I really wanted to like this game. I really did. But I don't.

The Good
I remember when this game first came out. After viewing either the trailer or a demo (can't remember which), I knew that it was my destiny to one day play this game. At the time, I was freshly out of college and delightfully unemployed... thus, no way I could shell out the cash for such a game. Fast forward a few years, and I was able to locate the game at the local used bookstore for about $10. Imagine my delight!

This game looks great. The graphics are very well done, and still hold up today (2006). The game is set in a very detailed world, and the environment is very rich. Sound is also nice, though the random comments from your teammates get a bit boring and repetitive after a while.

I was a paper & pencil AD&D player right around the time they released the 2nd edition rules, and I always got excited when "official" AD&D games were to be released, since I felt as though I had a good feel for them. However...

The Bad
... The game (and, in fact, most AD&D games that I've played, going all the way back to the Gold Box series) is very focused on the rules. And, quite frankly, I think that the P&P ruleset is just too cumbersome for a computer RPG. If you have never read a D&D/AD&D rulebook in your life, you will have something of an awkward learning curve. It can take some time to get a feel for how to generate a decent character and how to balance the party... and nobody likes having to keep starting the game over to re-do the character generation.

Another thing that annoys me more than a little is the walking around. The game world is, as I mentioned, fairly large and detailed. However, once you are in a location (town, dungeon, etc...), there doesn't seem to be any sort of quick way to get from one end of the map to the other. You just click where you want your characters to go, and then they walk there. Pretty standard, except they don't really walk fast. So walking around a town ends up being a series of click, wait, click, wait, click, wait... Or, you can move the map around and click directly on the location you want to walk to. Then you have a reeeeeally long wait while your party walks there. I'm honestly not sure which way is less annoying.

My biggest gripe about the game, though, is that it seemed to get way too hard way too fast. In fact, it was because of this that I never got very far into it. The old meet-an-NPC-who-has-been-hired-by-a-mysterious-force-to-kill-you routine gets old, particularly when the NPCs seem to be either much higher in level -- or at least, much more familiar with all the AD&D rules and the combat system in the game. Near the beginning, I often found that while I was struggling to remember how to tell my party members to move around and do different things, I got more or less wiped out in a couple rounds of combat. I do tend to prefer a turn-based or phase-based combat system, so the pseudo-real-time setup in this game was too much for me to manage on top of everything else. (That's not necessarily a fault of the game, it's probably just that my brain doesn't jive with it.)

There is a difficulty setting, which I left right in the middle (I recall the game telling me that making it easier causes the characters to gain less experience points from fights... so it takes longer to level up). It is my opinion that someone who has never played an AD&D game before should be able to read through the rulebook, start playing at the standard difficulty level, and still have a fair chance at not having to save and restore each time combat starts.

The Bottom Line
Overall, I'm disappointed in the game. I know that it got great reviews everywhere so my first instinct was to convince myself that I wasn't giving the game a fair shake, and that I just needed to get used to it. However, the more I played, the more annoyed I got -- until I finally just stopped playing. Maybe one day I'll give it another chance, but for now it's just getting dusty on my shelf.

Windows · by Mirrorshades2k (274) · 2006

A great RPG...definitely worth the price

The Good
The fantasy, D&D world was well placed in this game. Though I never played the D&D pen-and-paper games, this game was still a good experience for any RPG fan, though a bit confusing at first. I liked the fact that you could export your character and start a new game using your exported character. It had the same feel as New Game + in Chrono Trigger. The character interaction between members of your party was a nice touch...for instance, if you do a good deed, one of your party members may comment, "That was a noble deed." or they may even talk among themselves and verbally compliment one another based on your reputation. It added a kind of personal feel to the experience, rather than a bunch of people blindly following a leader around.

The Bad
Even though you level up, your characters don't become that powerful. This can be a good thing to some people and a not-so-good thing to other people. The spell system can be cumbersome to figure out the first time and I wish damage could be displayed (for weapons and spells) as actual amounts instead of dice rolls. I realize that D&D calculated damage using dice rolls, but it's confusing to read damage as 3d6 instead of 3-18.

The Bottom Line
A great RPG overall. Well worth the time and money spent on it.

Windows · by Wolfgang Abenteuer (4) · 2002

A fantastic adaption of the AD&D world.

The Good
Oi, pretty much everything is good in Baldur's Gate, but I'll try to keep it short. Well, the character generation is easy and pretty, and yet still detailed enough to make it interesting and fun to play around with. As for in-game stuff, I must say that the control interface is really great, as it gives you the option to assign keys to every action, every spell, every item....you get the point. It's easy and fast, even if you stick with your mouse (but why oh why?) and choose not to use the keyboard commands. Design-wise it is very very tight, with an excellent storyline and non-player characters with personality. You notice their personality as you do things or ask them to do things for you ("Sleep lightly, Taskmaster!", whispers Montaron, whenever you ask him to do something). On top of all this, there are tons of fun and quirky details, which adds alot to the atmosphere.

Combat is a breeze aswell. It takes place in real-time, and all you have to do is click (or press a key) and things will happen. Very simple and neat. But what makes it great is the 'pause' option. By pressing space you'll pause the game while you assign actions to your party. This is essential in most larger battles, as it's real easy to loose track of things. Great feature. As for the graphics and the sounds, they're both great. Really nice isometric world with all the right animal sounds, plus the usual howling and growling.

All in all, Baldur's Gate is a well-designed, detail-rich game with pretty spells and bloody sword-fights. And heaps of quests to finish! Almost the perfect role-playing game (if you're into that kinda thing).

The Bad
The only thing that really annoyed me in the long run was the travelling. Though the system is better than most games (Baldur's Gate has divided the world into several smaller areas, giving you a mix between point-and-click travelling and instant travel), it can still get tedious to walk the realms. But that is such a minor complaint when everything else is so darn good.

The Bottom Line
A great role-playing game that should satisfy everyone from a neophyte of the genre to the hardened AD&D fanatic. Simply stunning.

Windows · by faceless (438) · 2000

[ View all 17 player reviews ]

Discussion

Subject By Date
Remake Patrick Bregger (301035) Jun 6, 2013

Trivia

Cancelled Dreamcast and PlayStation ports

A Playstation 5-disc version was revealed to be in the works by Interplay on October 25, 1999. It was to be ported by UK developer Runecraft but on March 29, 2000 it was put "on hold" and never saw the light of day. Howewer, years later a nearly finished and working prototype was found and "leaked" to the net by an anonymous collector.

A Dreamcast port was also in the works during that time, but was dropped by SEGA for an unspecified reason in 2000.

Drizzt Do'Urden

Though he appears only once in the game, the legendary Drizzt Do'Urden makes a brief but sweet (and rewarding) guest appearance in a certain part of the game. Drizzt is a very famous D&D character that sprung from the Dark Elf Trilogy of forgotten realms-based novels by R.A. Salvatore.

German version

In the German version all blood and splatter animations were removed.

Graveyards

Visit the cemetery in one of the towns, and you'll be able to read many funny inscriptions on the graves. An example: "Here lies an atheist, all dressed up, and no place to go".

Narrator (Spoiler!)

The same person voices Sarevok (the hero's main adversary) and the narrator in the game. This might be a coincidence, but in Icewind Dale, another AD&D game by Black Isle, the ultimate evil and narrator are done by the same person again, and in that game it's a plot point.

Novel

Wizards of the Coast published a novelization of this game in 1999, written by Forgotten Realms series editor Philip Athans.

Remake

A fan-made remake called Baldur's Gate Reloaded was released as mod for Neverwinter Nights 2 in June 2013.

Sales

In 1999, Baldur's Gate has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best RPG of the Year
  • GameSpy
    • 2001 – #36 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #31 in the "100 Most Important PC Games of the Nineties" ranking
  • Origin
    • 1998 - Best Role-Playing Computer Game
  • PC Gamer
    • April 2000 - #9 in the "Magazine's Readers All-Time Top 50 Games" poll
    • April 2005 - #11 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best RPG in 1999
  • Power Play
    • Issue 02/1999 – Best Isometric RPG in 1998
  • Verband der Unterhaltungssoftware Deutschland<
    • 1999 - Gold Award

Information also contributed by Alan Chan, Chris Martin, PCGamer77, Pseudo_Intellectual, Scaryfun, Unicorn Lynx and Xoleras

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Related Sites +

  • Baldurdash
    A site by Kevin Dorner of Bioware containing unofficial bug fixes for both Baldur's Gate and Tales of the Sword Coast that weren't corrected by any of the official patches.
  • Baldurs Gate Trilogy
    A German Fansite - containing detailed item, spell, monster, and NPC descriptions (with stats), and others
  • Mike's Baldur's Gate pages
    A great Baldur's Gate resource site. Maps, weapons/armor, potions, spells, walkthroughs and much more.
  • Planet Baldur's Gate
    Everything about the Baldur's Gate serie, also including other games from the same publisher.
  • Pocket Plane Group
    Pocket Plane Group publishes a number of detailed mods for Baldur's Gate and other Infinity Engine games. BG1 projects include the BG1Tutu engine converter and the Indira NPC for BG1Tutu.

Identifiers +

  • MobyGames ID: 712
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Contributors to this Entry

Game added by faceless.

Macintosh added by Kabushi.

Additional contributors: Zovni, Unicorn Lynx, Jeanne, Rantanplan, a2136*tds354o12ng, JRK, Alaka, FloodSpectre, Xoleras, jean-louis, Jason Compton, Virgil, Ms. Tea, Paulus18950, Patrick Bregger, Dimi Morabito.

Game added January 9, 2000. Last modified March 28, 2024.