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Mortal Kombat

aka: Dragon Attack, MK, Mortal Kombat Complete, Mortal Kombat: Competition Edition
Moby ID: 599
Arcade Specs
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Description official descriptions

Five hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung. Shang was accompanied by Prince Goro, a warrior of the Shokan race (a four-armed half-human / half-dragon). Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the great Kung Lao. Goro has been reigning supreme as the undefeated fighting champion for five hundred years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth Realm, enacts a plan to tip the scales in the humans' favor, Seven fighters step into the arena on Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the mercenary thug Kano, fame-seeking actor Johnny Cage, the ice-wielding Lin Kuei warrior Sub-Zero and his undead adversary Scorpion, and Raiden himself.

Mortal Kombat is a side-scrolling fighting game. Fighting is set as one-on-one combat, allowing each player to perform a variety of punches, kicks, and special moves in order to defeat their opponent. When the opponent faces their second round loss, the winner can perform a finishing move called a "Fatality" on the loser. The Fatality is a move unique to each fighter that graphically kills the loser in a blood-soaked finale.

Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay.

Spellings

  • モータルコンバット - Japanese spelling
  • 真人快打 - Chinese spelling (simplified)

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Credits (Arcade version)

40 People (14 developers, 26 thanks) · View all

Mortal Kombat Cast of Characters
Goro Character Design by
Stop Motion Miniature by
Design
Software
Graphics
Music
Sounds
Background Graphics
Executive Producers
Senior Hardware Technician
Cabinet Design
Special Thanks to
[ full credits ]

Reviews

Critics

Average score: 78% (based on 83 ratings)

Players

Average score: 3.6 out of 5 (based on 355 ratings with 22 reviews)

A perfect conversion of a defining moment in arcade history.

The Good
Mortal Kombat for the PC is as near to the original arcade experience as you can get without feeding quarters to your disk-drive. Sure, it feels kinda funky to play with the keyboard, but other than that the graphics are there, the sounds are there and most importantly, the "feel" is there. It would take years for Street Fighter 2 to come out right on the pc, but MK got it right from the start.

Having said that I should now point out that regardless of the overhyping and the needless pimping the game is known for, Mortal Kombat is a damn fine one-on-one fighting game. And perhaps more importantly, it's a damn smart game that deserves all the success it had.

Wazzat? No, you can't have any of what I'm smoking! shoo!

Naw, really. Allow me to explain: Come Street Fighter 2, every arcade game set out to clone Capcom's success story, yet no one added any real innovation or special change. Mortal Kombat, for as trite and cliche as it seems now, was filled with innovative touches that made it stand out firmly over the crop of street fighter wannabes.

For starters you had the setting. Moving away from the japanese concept of "buddy fighting" or such where all fighting games where some sort of lameass tournament where everyone came either to "test" their abilities or save some sister/lover/etc from the clutches of some rich super-strong dictator/champion, etc. Mortal Kombat was not like that. In fact, as you may have noticed, this wasn't "Street Kombat", or "Championship Kombat" or whatever, this was MORTAL Kombat and it was nothing like your kiddie fighting game. Borrowing heavily from the movies "Enter The Dragon" and "Big Trouble in Little China" MK placed players in a dark island where the real prize for the winners was, as the opening screens read: "your continued existance". There was some mumbo-jumbo about an interdimensional war but the real plot here was to get the hell out of the island alive. And the assortment of characters made that an even more serious affair. You had equal quantity of "heroes" as of foes, and the (admitedly) small cast of characters included an assassin ninja, an undead warrior looking for payback, a terrorist, a demigod, a four-armed monster and a deranged shapeshifting wizard. There were no "kawaii" characters to be found and hardly anyone fell in the "best buddies" Ryu & Ken archetypes.

In all, a far more dark and brooding experience than we were used to at the arcades, but to keep it from getting too somber and boring the game made a great use of over the top violence and gore. Sure, we have had our quota of blood in previous games (ie. you could chop opponents in half on Samurai Shodown) but MK took it to the next level by throwing buckets of blood for every hit and adding in "Fatality" animations to finish your opponents in the most gruesomely entertaining ways. It was incredibly cheesy, but also wildly entertaining and a fantastic addition to the game.

Couple that with fast and responsive controls, a unique graphical look courtesy of digitized graphics and a pulse-pounding gameplay that added some new concepts (remember the endurance rounds?) to the same old "best 2 of 3" gameplay and you have one of the most refreshing games ever to hit the arcades, yet MK didn't stop there. As I said earlier, MK was a terribly smart game, and that is evidenced by it's understanding of the arcade underground scene. Many people don't seem to understand how the game gained such a success, and that's because they didn't ever set a foot on an arcade or did so for brief diversions only. As of the early nineties arcades were much more of an underground hotspot with it's very own culture (or counter-culture) similar to the multiplayer online scene nowadays. This scene thrived on word of mouth and challeges (who doesn't remember battling the local SF2 champ?) and Midway understood this and applied it to MK, which was the first game to be heavily laced with secret features. Sure, by now it's seems like a pretty stupid concept but at the time there was no internet you could log on to learn all the tricks for your favorite games, and the special moves for fighting games where gasp! Actually special! And couldn't be found on the manuals for the games or in the cabinet artwork. Thus arcade games had a potential for mistery that remained largely untapped by the developers. This ended with MK, which was the first game to introduce secret characters and those totally cool fatality animations that inspired every gamer to try out every nook and cranny of the game in hopes of finding a secret or even memorizing and exploiting the glitches and bugs to one's advantage. Mortal Kombat trascended the arcade boundaries and became a myth thanks to that, and the knowledge of every move and fatality earned the respect of fellow arcaders and friends, specially with MK's weird and unnatural code-like moves (hold block-up-up-release block-HP...?[Man, I can't believe I remembered that one! :))])

That's what makes MK unique, that's what makes it much more than just a good fighting game.

The Bad
Well, for as much praise as I can give it I have to still say that I prefer SF2 in many aspects. For starters the characters have all the same strength and agility thus removing the variety of strategies you had on other games (ie. Zangief vs Chun-li on SF2 was a very different fight than Ryu vs Chun-li. On the other hand, Sub-zero vs Scorpion and Sub-zero vs Raiden on MK required the same strategy save for some adjustments to each character's special moves).

This also translates to the interface, I'll be hard pressed to find a difference between HP and LP save for the blood, and the use of a block button is just annoying and unintuitive. Pulling back works much better.

Also, if you find over the top violence disgusting and are the sort of fellow that finds this or that offensive and bla. bla. bla. then first of all you suck and need to get yourself a life, (who the hell can't understand the delicate beauty of ripping someone's heart out?? ;D) and second stay away from this game because it's gonna be hell for you.

The Bottom Line
In a word?? Fatality!!! Go play MK, it's a one of the all-time arcade classics and it can still kick your ass on the PC.

DOS · by Zovni (10504) · 2003

The "Edited For Content" Edition

The Good
Mortal Kombat is one of the all time classics, so nostalgia is heavily in this games favor. You can't help but enjoy the game simply cause it takes you back to the past.

The sprite animations are very impressive even today. The character movement is great and better then some other fighting titles. The backgrounds not only look cool but some of them have special environmental fatalities (fatalities are post fight beatings that you inflict on your opponent that usually involve dismemberment).

The soundtrack is another one of the better parts of the game. Even though its not quite as good as it once was, you tell why so many people have remixed it. The voice over guy sounds very cool and to hear your name after beating your opponent makes you feel like you accomplished something.

And unlike later Mortal Kombat games, this edition features a 2 player mode instead of a constant tournament. Now you and a friend can challenge each other without having to do the tournament, leading to some nice pick up and play action.

The Bad
Mortal Kombat on the SNES is heavily edited, most likely due to Nintendo's family demographic and how controversial the game was in its debut. Blood has been completely removed from the game, replaced instead by "sweat" (which looks more like dust-- and given how old the game is that would be a pretty accurate statement). The individual fatalities have also been removed from the game, although the bridge/pit level fatality is intact (minus blood and severed heads). While this complaint is merely a cosmetic change, Mortal Kombat has other problems.

Mortal Kombat's gameplay isn't quiet what it once was. Special moves aren't very easy to pull off without looking up how to perform them. There's no jump back button so its easy for people to start whaling on you with the punch button. And like other games of the day, Mortal Kombat treads a fine line between good fighting game and button masher. This version of Mortal Kombat also feels like a straight from the arcade port by not including a pause button, a feature that makes the game very inconvenient since you either have to die when you need to go to the bathroom or you have to hold it in (this can become a real problem when you are in the middle of a tough tournament).

The Bottom Line
While the SNES version of Mortal Kombat is missing blood and fatalities, its still a very solid fighter and well worth having. The game will keep you busy for hours on hours when played with friends and even if you don't have any friends its still pretty cool. After all, very few gaming experiences can compare to beating an opponent without losing a drop of health.

SNES · by Lawnmower Man (137) · 2008

Shovelware at it's worst!

The Good
Firstly, pump up the volume on the stereo! You can also stick this disc into a music player and get the soundtrack and The Immortal's MK theme song remixes. Nice FMV character profiles, tight controls, all the moves and cheats are here. Also, lots of narration from the narrator, which was absent from the Genesis version.

The Bad
While I know the Sega CD isn't the ideal platform for FMV goodness, the commercial still didn't need to look as bad at it did. I mean, Sonic CD and Silpheed have excellent FMV, and NBA Jam's is decent, but that commercial is just mostly hues of brown. Nay, nay, nay. Then there's the horrible slowness to it all. Hey, Probe! Ever hear of disc streaming? Digital Pictures used that technique in all of the crappy FMV games so that no access time was present. Hell, Probe could've even stuck some of the data into the Genesis' RAM. What really gets me is the access time when a fatality is execute, or when Shang Tsung transforms. That's nuts! It's awful, and it takes away from the game. Of course, Probe did the development of this title in 64 colors instead of the high-res mode of 256 colors, and didn't use anything the Sega CD offered in the area of special effects. It's true I didn't expect the sound effects to be in dynamic QSound or anything, but at least Sculptured on the SNES kept the arcade's sounds in. Then there's the ending, which is not the actual ending. You see, the Sega CD is similar to a PC more so than we would've ever known. Probe did an excellent job of MK on the PC. It was arcade perfect except for the low-res VGA graphics, which is the high-res of the Sega CD! They also kept everything in from arcade machine. Acclaim and Probe were is such a hurry to cash in on MK at the time, though. As far as the friend factor goes, we laughed at this version, and I'm sorry I wasted around $60 bucks for it. Lastly, the characters are their Genesis size, when I know that large, colorful characters can be done on the Sega CD (Samurai Shodown, Eternal Champions, Fatal Fury Special).

The Bottom Line
If you a big budget, over a year late shovelware title for the Sega CD, by all means obtain this disc. Seriously, in this day and age, go get the version on the Midway collections, or get that little TV joystick version at a Target or something. This version is slow, slow, slow. And laughable.

SEGA CD · by Fake Spam (85) · 2007

[ View all 22 player reviews ]

Trivia

1001 Video Games

Mortal Kombat appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Character choices

The manual states that "arcade machine statistics show that Johnny Cage is the least played character, while Sonya Blade is the most frequently chosen". This is backwards; history has proven that Johnny Cage is the most frequently chosen, while Sonya is the least.

Controversy

Mortal Kombat was one of the games Senator Joseph Lieberman centered his arguments on during the 1993 investigation by the United States Congress on extreme violence in video games. The investigation caused SEGA to develop the Video Game Council, which would later evolve to the Entertainment Standards Review Board (ESRB). Since then, even with the ESRB, video games have actually increased in violence.

Development

  • Jean Claude Van Damme was originally slated to play the part of Johnny Cage, but the deal fell through due to Van Damme being busy with his movie work. Johnny Cage's clothing is almost identical to that of Van Damme's character's from the 1988 movie Bloodsport. Moreover, Cage's split punch is directly taken from a move Van Damme does in the movie. The original data files for Johnny Cage still bear the name "vandamme".

  • According to Ed Boon in statements to EGM Magazine, the original Mortal Kombat was created by four people in just eight months from start to finish.

  • The original name for the character Sub-Zero was going to be Tundra.

  • Johnny Cage's real name is John Carlton (according to the game's storyline). The name was taken from the Midway game programmer John Carlton, who worked for the NBA Jam arcade series.

  • The original name for the character Johnny Cage was going to be Michael Grimm.

  • The original name for the character Goro was going to be Gongoro. According to John Tobias, the team decided to shorten it.

ERMACS

On the diagnostics screen of the first arcade version of Mortal Kombat, there was a listing in the audit menu for "ERMACS". This led players to believe there was a hidden character called Ermac. ERMAC actually is short for "Error Macro", and no such character appears in Mortal Kombat. Midway put a scrambled message in the sequel Mortal Kombat II, which appears at the bottom of the screen after beating the game: "CEAMR ODSE NTO EXITS" (an anagram of "Ermac does not exist"), and the hidden character Jade randomly appeared right before a match with the message "Ermac Who?". For Ultimate Mortal Kombat 3, however, a new playable character called Ermac was created.

Game Boy version

Johnny Cage is missing from the Game Boy version.

German index

On March 31, 1994, Mortal Kombat, with the exception of the Game Boy version, was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games. In addition to the indexing, on November 11, 1994, the SEGA Mega Drive, SEGA CD, SEGA Master System, and Game Gear versions were also confiscated for violating §131 of Germany's penal code (for showing gruel violence against humans, etc.) However, due to the 10 year limitation for confiscations, those four versions are no longer confiscated since November 11, 2004.

Legacy

The game Mortal Kombat spawned numerous sequels, two films, a TV series, and even a cartoon.

Nimbus Terrafaux

It was rumored that there was a secret unlockable character in Mortal Kombat, called Nimbus Terrafaux. Later it was revealed to be a creation of Electronic Gaming Monthly as part of an April Fool's Day joke, despite the fact that Ed Boon had originally mentioned the character in an interview with the magazine. After this the magazine intentionally published false information on this character, complete with doctored screenshots and even a fabricated storyline.

Pre-order

Pre-orders of the console versions in the UK included a limited edition "Kombat Kit" as a give-a-way bonus. The kit included a poster, character cards, tattoo and pin-badge.

Reptile

As the story goes, on November 1992, while preparing an upgrade to fix several bugs, Ed Boon shut himself in his office for a weekend and added the secret character Reptile all by himself. However, no indication was ever given of his existence. It wasn't until a later revision of the game (which added Reptile popping up before matches to give clues of his existence in the game) and a July 1993 VideoGames Magazine article in which Boon and John Tobias specifically clarified how to find Reptile, that the mass public became aware of the existence of a character that was already in the game for months.

In order to fight Reptile, the player has to be in The Pit scenery when the silhouettes glide past the Moon (it happens every 6th game). The player can not use the block move during the whole match, has to win all the rounds with Flawless Victory and perform a Fatality move in the end.

References

  • Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though: he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms. (from Davis, F. Hadland. Myths and Legends of Japan. New York: Dover, 1992. 1913.)

  • According to Ed Boon, the main characters are all caricatures of some of their favorite characters from martial arts and sci-fi movies: Kano, with his infra-red eye, is based on Arnold Schwarzenegger's make-up in The Terminator. Liu Kang is, obviously, the likeness of Bruce Lee. Raiden, the electric God of thunder, is based on the lightening-wielding character from Big Trouble in Little China. Sonya was loosely based on martial arts star Cynthia Rothrock.

References to the game

  • In the movie Billy Madison starring Adam Sandler, a little first grader refers to Mortal Kombat for his Genesis as the best video game ever.
  • In the animated TV-show Megas XLR, in the episode "Rearview Mirror, Mirror (Part 1 of 2)", at some point in the beginning, Megas does Sub-Zero's "Spine Ripper" fatality on a robot.

    Technology

    Because the original code was written in C, the PC port is a flawless conversion in terms of gameplay. The same bugs and tricks in the arcade coin-op are applicable in the PC version, since it was built with the same source code.

    Thrill Kill

    In 1998, Virgin Interactive was ready to release Thrill Kill, a gory four-player fighting game which was supposed to unseat Mortal Kombat as the goriest fighting game. The AO-rated game was never released.

    Violence

    This game specifically is credited for making Nintendo change their no-violence policies and generally "giving some slack" in what regards their strict content control policies. The reason: the SNES port of Mortal Kombat is censored, with modifications such as making completely new finishing moves (Raiden burns his opponent to harmless ashes instead of making his head explode, Sub-Zero deep freezes his enemy and then breaks him instead of pulling out his spine, etc.). As a result of this Nintendo lost millions of dollars in what is arguably one of the best-selling videogames ever and missed out on a title that became a certified blockbuster in all its other incarnations (by way of comparison the Genesis port of the game outsold the SNES port by approximately 3 to 1). The Genesis port requires the player to input a code to get blood and some of the fatalities from the arcade version. The SEGA CD port skips this and has blood on from the get-go and all the fatalities from the arcade version.

    Awards

    • EGM
      • November 1997 (Issue 100) - ranked #5 (Titles That Revolutionized Console Gaming) (Arcade version)
    • GamePro
      • 1993 (Vol. 6, Issue 2) - Game of the Year (Editor's Choice)
    • Retro Gamer
      • September 2004 (Issue #8) – #55 Best Game Of All Time (Readers' Vote)
    • VideoGames Magazine
      • March 1995 - One of the Worst Ten Games of 1994 (SEGA CD version)
    • The Strong National Museum of Play
      • 2019 – Inducted into the World Video Game Hall of Fame
    Information also contributed by Alexander Michel, Bhatara Dewa Indra I, Big John WV, Caelestis, CaptainCanuck, Kartanym, MegaMegaMan, quizzley7, Robbb, ShabbyPie, Steve ., Terrence Bosky, Tomer Gabel, Xoleras, Zack Green and Zovni.
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    Related Sites +

    • Mortal Kombat Nightmares
      Covers all the games of the Mortal Kombat saga. Includes information on the upcoming Mortal Kombat games, fan fiction, and interactive q&a.
    • Video memories of Mortal Kombat
      The Angry Video Game Nerd, James Rolfe, talks about his memories of the Mortal Kombat series. Mostly the arcade versions but he also discusses the changes made to the SNES and Genesis versions of Mortal Kombat.

    Identifiers +

    • MobyGames ID: 599
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    Contributors to this Entry

    Game added by IJan.

    Dedicated console added by mars_rulez. SEGA CD added by Kartanym. SEGA Master System, Amiga, Game Gear added by festershinetop. SNES, Genesis added by Satoshi Kunsai. Antstream added by lights out party. Arcade added by The cranky hermit. Game Boy added by quizzley7.

    Additional contributors: Trixter, Kartanym, Unicorn Lynx, chirinea, Sciere, Alaka, ~~, LepricahnsGold, Cantillon, Medicine Man, Patrick Bregger, mailmanppa, FatherJack, firefang9212, Dave Zanko, SoMuchChaotix.

    Game added December 19, 1999. Last modified April 18, 2024.