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The Dig

Moby ID: 354
DOS Specs
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Description official descriptions

A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

The Dig is a point-and-click adventure game with a simple one-cursor interface. Most of the puzzles are inventory-based, tending to be somewhat more complex than in most preceding LucasArts' adventure games. There are also a few logic-based puzzles, which require understanding and manipulation of alien technology and life forms on the planet. Traditional branching dialogue system is utilized; however, the game focuses more on puzzle-solving than on conversations to advance the plot.

The game's story is influenced by science fiction literature and movies, and strives to be realistic, departing from the comedy style of LucasArts' adventures. Despite that, humorous elements are present in some of the dialogues and text descriptions. The game utilizes hand-drawn graphics with a few pre-rendered 3D images.

Spellings

  • 异星搜奇 - Simplified Chinese spelling
  • 디그 - Korean spelling

Groups +

Screenshots

Promos

Credits (DOS version)

235 People (207 developers, 28 thanks) · View all

Designed by
Directed by
Based on a Concept by
Dialogue by
Additional Story by
Additional Additional Story by
Art Style
Creature Concept
Lead Artist
Background Art
Supervising Animators
Animators
Special Effects Animators
Additional Animation
[ full credits ]

Reviews

Critics

Average score: 82% (based on 38 ratings)

Players

Average score: 3.9 out of 5 (based on 236 ratings with 21 reviews)

A demo's worth a thousand words, it's cheaper too.

The Good
When I played the demo to this game my jaw dropped upon the ground as the game opened to the harsh realization of the shuttle crew's desertion upon an unknown planet in an another galaxy. I was compelled to continue exploring the area, clicking on anything that moved, learning about how the bizzaire situation was beginning to take a toll on the crew until all the suspense lead up to the death of a crew member. I was into the game so much I had to continue, and the next week I purchased the full version game. I enjoyed the game's dated sci-fi storyline and much like the demo, the opening scene of the game containing the press conference then the eventual exploration of the asteriod, Atilla, kept me glued to the monitor as if I was watching a classic sci-fi movie on cable. The music and artwork are fantastic (considering the times) as it was the first time I saw good 3D rendered graphics on the PC which were very compatible with the musical score to bring out the emotion of the storyline and highlight the vast unknown of space.

The Bad
I'm afraid however once I passed the point in which my fellow crew member died from falling into a crevice the game began to get very boring as the music dragged on annoyingly and I had no idea on where to go as the puzzles were very annoying and absurd. Some puzzles were extremely stupid like the repairing of a magnifying glass in some orgy of laser that kept the planet working and sometimes the only way to advance in the game is to walk back to a place which is on the other side on the planet and very irritating. This had potential to be a great game but instead was a disappointment, I suggest LucasArts should have taken the budget from this game and made Full Throttle a bit longer. I heard Steven Spilberg orignally wanted this to concept to be a movie but it would have been to long and expensive... I reckon "The Dig: The Movie" would have taken a big nose dive. Maybe next time I'll read a review then make assumptions from an official demo.

The Bottom Line
Play the demo to this game and leave it at that.

DOS · by JPBLO (5) · 2000

A beautiful game; a breathtaking adventure.

The Good
The Dig was a favorite of mine as a kid, even though I never completed it until recently (on modern hardware with the help of ScummVM). Visually, it is flush with stunning, eerie alien landscapes. The soundscape is nearly as expansive, with good sound effects and a nice ambient soundtrack that accompanies you throughout the game. The voice acting is also consistently well-done, as are the handful of in-game cutscenes.

All of these elements come together to evoke the feeling of being marooned on an alien world. You encounter wondrous and strange alien technology, and learn of its benefits and perils over the course of the game.

The plot is not without its twists and turns, and the truth about the fate of the alien species serves as a cautionary tale of hubris and pushing technology too far.

The end of the game is decent, including a compelling dilemma regarding the fate of the female lead. The ending itself will vary slightly depending upon your decision.

The Bad
I have few complaints about this game. The ending was a bit on the corny side for my taste, as were the aliens (except for "the inventor").

On a few rare occasions, the visual styles of the game clashed, such as a 3D animated monster trying to attack a cartoon-style sprite.

Also, a few of the puzzles struck me as a bit too complex, but one would expect them to be, as they are of alien craft. Namely, the "servo" puzzle was a bit tedious, and I admit to seeking help on it.

However, I did not find the "bones" puzzle to be quite as awful as most people said it was. It's much easier if you're observant enough to locate the nearby fossil, which provides valuable clues as to the shape of the animal.

The Bottom Line
An elegant adventure with a compelling storyline, beautiful graphics (for the time), and a pleasing soundscape that come together to form an immersive experience. Pay no heed to the critics. If you enjoy science fiction at all, or want to feel the thrill of investigating the abandoned world of a lost alien civilization, pick up a copy of The Dig by all means.

DOS · by Halleck (389) · 2005

Don't get confused, The Dig is a TRUE classic

The Good
This is one of the last Lucas Arts's adventures that I had it left to play. Due to opinions and comments that I had read about it since long ago, I always thought perhaps it's not a great adventure. I imagined it was a good one, but not enough in order to consider it a classic. Well, my imagination (and much people) couldn't be more wrong: The Dig is amazing and should be an unforgettable classic. The key in The Dig is its atmospheric and intriguing story, unlike most of Lucas Arts's adventures, in which hilarious comedy and crazy-but-sidesplitting puzzles constitute their cores (Monkey Islands, Sam & Max, etc.). But The Dig has a gameplay with excellent puzzles and dialogues too…

In The Dig we take the role of Boston Low, a commander in charge of an expedition toward an asteroid which is on trajectory of collision with the Earth. Needless to say, all isn't what it seems to be, and together with his crew, the journalist Maggie Robbins and the geologist/archaeologist Dr. Ludger Brink, he initiates a fascinating adventure in a mysterious alien world. The story is full of surprises (but don't worry, I'm not going to reveal anything), and the involved-in-mystery ambience remains throughout the game. There is no moment to be bored. There are always something to explore, try and talk. Since the emphasis of the game is put in the story, and this, in turn, emphasizes the relationship between the protagonists, one would expect the dialogues offer more than some clues of puzzles and simple comments in order to "advance" through the plot: sure enough, the writers did a surprising job which surpasses any expectation. Conversations with our co-protagonist and thoughts of each one are excellently written, adding personality, emotion, humor and credibility to them and to the story. The adopted style for dialogues is similar to the one in George Lucas and Steven Spielberg's adventure movies such as Indy, and Jurassic Park, that is, with enough seriousness to be convincing in dramatic moments, but also with lots of funny and unconcerned comments in order to make the adventure relaxing and amusing, without to be a comedy. Although The Dig's tone is some more serious than above films (Indy, especially), I think they serve like an example. Besides, the whole storytelling looks like directed by Spielberg, and not only dialogues, so such movies should give you also a general idea of how is the story's unfolding in The Dig: astonishing at every instant!

The gameplay is as engrossing as its story. Although the game's mechanics is similar to other LucasArts's adventures (something good by itself), it's surprising how the designers accomplished that every action were truly an important and convincing part of the story. Puzzles are very diverse, and they require exploring, talking and combining items. They are challenging (but intuitive), clever and gratifying. There is no frustration; here, there is a story to tell first, by means of a perfectly integrated to the story and its world gameplay. "To play" The Dig is a pleasure.

The audio-video aspect is an essential part in The Dig: not only it helped to sell a few more copies, but also to create an atmosphere as immersive as very few games (independently genre and age) could reach. Its graphics are simply fabulous. The exquisitely illustrated and animated landscapes, characters' animations like cartoons, and the excellent cut-scenes join to make a cinematographic experience from beginning to end. Together with Full Throttle, The Dig originated the "movie style" in graphic adventures. Equally grandiose is the audio side. The entire game is enriched by an highest quality (artistic and technic) audio labor: clear-cut environmental sounds, characters' every action are recreated with proper sounds, etc. Continuing with "cinematographic experience", the speech work is first class as well, and it's not a simple accessory as in other adventures. This task was performed with a professionalism and quality comparable to any movie which I referred to before. And I don't mean only professional actors (which certainly are professionals, like Robert Patrick), but also the whole team behind this aspect (director, editor, etc.). The musical selection is outstanding, and it couldn't be more appropriate: whether you ear the subtle music-sounds tunes that accompanies us on the outer space, which convey the infinite and intimidating greatness of space, or relaxing and reflexive melodies at the seashore, or emotional choral compositions, your ears (and your spirits) will be rewarded at every moment. Definitely, this point of the game is a strong one.

The Bad


The Bottom Line
It's a shame that much people ignore this game because it was underestimated and forgotten by others with absolute injustice. The Dig is a brilliant experience that dives us masterfully in a strange, but beautiful alien world, full of secrets and surprises. Believe me, it's truly worth it.

DOS · by jorgeabe (13) · 2006

[ View all 21 player reviews ]

Discussion

Subject By Date
Messy credits chirinea (47495) Jun 16, 2007
How did you like the voice acting in this game? LepricahnsGold (142744) Jun 8, 2007

Trivia

1001 Video Games

The Dig appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Alien and planet name

The planet and aliens are not given a name, however the credits refer to the "Cocytan leader".

In the novelization, Brink decides to name the planet "Cocytus" from Dante's Divine Comedy, Cocytus being the exterior circle of the Underworld and the only way out. The aliens thus are referred to as "Cocytans". However, these concepts are not taken into consideration in the game.

Development

The Dig is based on the original concept of Steven Spielberg who originally created the storyline to be an episode in his Amazing Stories tv series. It would have been too expensive to shoot, so Spielberg approached LucasArts in 1989 with an idea of making it a game. The game itself went through several re-writes at LucasArts, so only the main storyline and a couple of puzzles were carried out from Spielberg's original ideas.

The Dig went through three phases of development while in production, each with different project leaders.

The first phase was led by Noah Falstein. In this version, the game was set upon a jungle planet, very unlike the final version. One major part of this version apparently was that you had to collect and consume food and water to keep your character alive.

The second phase was led by Brian Moriarty. Moriarty tossed out all of the old art from the first version, as well as the "collecting resources" RPG-style elements.

In this version, there were four characters: Boston Low, Ludger Brink, Judith Robbins, and Toshi Olema, a Japanese physicist. As in the final game, this crew was transported to an alien planet via a ship disguised as an asteroid.

This version was controlled via a standard LucasArts-style interface at the bottom of the screen containing visual icons for the functions Examine, Pick up, Use, Move, and Talk, as well as inventory items. Strangely, the game was not programmed in LucasArts' standard SCUMM engine, but instead something called StoryDroid Development System.

After a long series of internal conflicts, Brian Moriarty left the company and Sean Clark took over the project. Clark was the one who actually got the game finished. He changed Judith's name to Maggie and removed Toshi Olema from the plot.

In early betas of Sean Clark's version, the characters looked the same as they did in Brian Moriarty's version (with Low and Robbins both having blond hair). These sprites were later changed and made more visually striking.

In addition, though early betas of this new version used an interface at the bottom of the screen with the same icons for interaction as in Moriarty's game, this was later rejected for the final "one-click-does-it-all" interface which the public saw.

Also, the voices in the final game were not the same as those heard in early betas of Clark's The Dig. Those unused voices lasted long enough to be present in the official demo of The Dig.

Extras

Some copies of The Dig came with a free copy of the Trade Paperback version of Alan Dean Foster's game novelization (a $12.95 value according to the box sticker).

Novel

Although there's no movie based on it, there is a book based on the game, also called The Dig, written by science fiction writer Alan Dean Foster.

References

  • Main character Boston Low is voiced by Robert Patrick, who incarnated the evil liquid terminator in the movie Terminator 2. At one point in the game, Boston shows Maggie a photo of lost comrade Brink, and asks her "Have you seen this boy?", paraphrasing the evil terminator's trademark question in that popular movie. Also, when the player looks at his PenUltimate he's gonna say that it's the "T-1000 Model".
  • According to the game's demo, the ship that carries out the Attila mission in the first part of the game is Space Shuttle Atlantis. However this reference was cut from the final game.

Shapes

Take a look at the PenUltimate communicator and you will notice that there is a geometric shape on it. It is what the plates inside Atilla look like when they are put together.

Soundtrack

Even though Michael Land's score for the game was released on CD (albeit in a very low amount), it suffered from the worst 'disease' of all official soundtracks, painfully well known to collectors of film scores - it was cut, and not all the music appearing in the game was included. However, the tracks can be extracted with external utilities. Details can be found in the tips & tricks section.

Title

After finishing the game, you might start to wonder if the game's title is in any way connected to the over-usage of the shovel item in the game (main character digs holes every now and then, and rather often), because there is definitely no dig site to explore (not assuming half-blasted asteroid).

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #3 Top Vaporware Title in Computer Game History

Information also contributed by ATMachine, Boston Low, ClydeFrog, Daniel Albu, Dirk Struan, G J, Jaromir Krol, MAT, Swordmaster and Trixter

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Related Sites +

  • GJ's Dig Site
    Character profiles, images including ads, screenshots, backgrounds, etc, humour.
  • Hints for The Dig
    These won't spoil the game, but will give you just what you need to solve the game. Final solutions are included.
  • ScummVM
    Get "The Dig", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.
  • The Dig - FAQs & Guides
    Several walkthroughs and other files on GameFaqs.com
  • The Dig Museum
    Includes interviews with creators, creation information, and "Ask Yoda" section.
  • The Dig Soundtrack
    Music from the game
  • The Dig Walkthrough
    Start to finish solution for The Dig

Identifiers +

  • MobyGames ID: 354
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by robotriot.

Linux added by click here to win an iPhone9SSSS. Antstream added by lights out party. Windows added by MAT. Macintosh added by Jason Savage.

Additional contributors: Mickey Gabel, Unicorn Lynx, Jeanne, Apogee IV, G J, CubbyKatz, CaesarZX, Picard, Patrick Bregger, FatherJack.

Game added November 1, 1999. Last modified April 12, 2024.